From 187f4c200f0530da2746a2b22669f61abee80140 Mon Sep 17 00:00:00 2001 From: Nick // Cahz Date: Mon, 22 Mar 2021 10:58:01 -0700 Subject: [PATCH] Update README.md --- Zombies Mods/Highest Round Tracker/README.md | 27 ++++---------------- 1 file changed, 5 insertions(+), 22 deletions(-) diff --git a/Zombies Mods/Highest Round Tracker/README.md b/Zombies Mods/Highest Round Tracker/README.md index 9d03f6e..2428093 100644 --- a/Zombies Mods/Highest Round Tracker/README.md +++ b/Zombies Mods/Highest Round Tracker/README.md @@ -6,25 +6,8 @@ - Copy the scripts and place them in your **_clientids.gsc** file - Add **thread high_round_tracker();** into your **init()** function - Add **player thread high_round_info();** into your **onPlayerConnect()** function -###### IF YOU NEED TO RESET YOUR SERVER AND WANT TO KEEP RECORDS -- Logs by default are kept in your game folder **/t6r/data/logs/games_zm.log** -- Open your log and check for any new records *(you can ctrl+f and search for "set by")* -- Add the record into your **dedicated_zm.cfg** file *(high round number & players)* -- When the server restarts, it will check the **dedicated_zm.cfg** file for any manually written records -###### EXAMPLES FOR ALL MAPS -``` -set BuriedHighRound 1 -set BuriedPlayers "Player1, Player2" -set DieRiseHighRound 1 -set DieRisePlayers "Player1, Player2" -set MotdHighRound 1 -set MotdPlayers "Player1, Player2" -set OriginsHighRound 1 -set OriginsPlayers "Player1, Player2" -set NuketownHighRound 1 -set NuketownPlayers "Player1, Player2" -set TransitHighRound 1 -set TransitPlayers "Player1, Player2" -set TownHighRound 1 -set TownPlayers "Player1, Player2" -``` +- Download @fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins +https://github.com/fedddddd/t6-gsc-utils + +Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time. +All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.