diff --git a/Zombies Trickshot Mod/Editable GSCs/_zm_bot.gsc b/Zombies Trickshot Mod/Editable GSCs/_zm_bot.gsc deleted file mode 100644 index 31aacb9..0000000 --- a/Zombies Trickshot Mod/Editable GSCs/_zm_bot.gsc +++ /dev/null @@ -1,219 +0,0 @@ -#include maps\mp\_utility; -#include common_scripts\utility; -#include maps\mp\gametypes_zm\_hud_util; -#include maps\mp\gametypes_zm\_hud_message; -#include maps\mp\zombies\_zm_utility; - -init() -{ - if ( !isDefined ( level.Mod_Loaded ) ) - { - level.Mod_Loaded = true; - level thread drawZombiesCounter(); - level thread onPlayerConnect(); - level thread add_bots(); - } -} - -onPlayerConnect() -{ - for(;;) - { - level waittill("connected", player); - player thread onPlayerSpawned(); - } -} - -onPlayerSpawned() -{ - self endon("disconnect"); - level endon("game_ended"); - for(;;) - { - self waittill("spawned_player"); - wait 3; - if(isDefined(self.pers["isBot"])&& self.pers["isBot"]) - { - self EnableInvulnerability(); - } - else - { - self.ignoreme = 1; - self.score = 1000000; - self thread debugButtonMonitor(); - wait 3; - self giveWeapon ( "dsr50_zm" ); - self switchToWeapon ( "dsr50_zm" ); - } - } -} - -add_bots() -{ - players = get_players(); - while ( players.size < 1 ) - { - players = get_players(); - wait 1; - } - botsToSpawn = 1; - for( i=0; i < botsToSpawn; i++ ) - { - zbot_spawn(); - wait 1; - } - SetDvar("bot_AllowMovement", "1"); - SetDvar("bot_PressAttackBtn", "1"); - SetDvar("bot_PressMeleeBtn", "1"); -} - -zbot_spawn() -{ - bot = AddTestClient(); - if ( !IsDefined( bot ) ) - { - return; - } - bot.pers["isBot"] = true; - bot.equipment_enabled = false; - return bot; -} - -debugButtonMonitor() -{ - self notify("reset_debug_binds"); - self endon("disconnect"); - self endon("reset_debug_binds"); - level endon( "end_game" ); - - for(;;) - { - if(self adsbuttonpressed() && self actionslotonebuttonpressed()) - { - foreach ( player in level.players ) - { - if ( isDefined ( player.pers["isBot"] ) && player.pers["isBot"] ) - { - player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]); - } - } - } - if(self adsbuttonpressed() && self secondaryoffhandbuttonPressed()) - { - if(!isDefined(self.god)) - { - self.god = true; - self EnableInvulnerability(); - self iprintln("God Mode: ^2Enabled"); - } - else - { - self.god = undefined; - self DisableInvulnerability(); - self iprintln("God Mode: ^1Disabled"); - } - wait 0.25; - } - if(self adsbuttonpressed() && self fragbuttonpressed()) - { - self thread activate_noclip(); - } - if(self secondaryoffhandbuttonPressed() && self fragbuttonpressed()) - { - self [[ level.spawnplayer ]](); - wait 0.5; - } - wait 0.05; - } -} - -activate_noclip() -{ - if(!isDefined(self.UFO)) - { - self.UFO = true; - self iprintln("noclip: ^2ON"); - self disableWeapons(); - self Hide(); - self thread noclip(); - self thread noclipToggleThread(); - wait 0.5; - self.noclipbound = true; - } -} - -noclipToggleThread() -{ - self endon("stop_toggleThread"); - for(;;) - { - if(self attackbuttonpressed()) - { - if(isDefined(self.noclipbound)) - { - self.noclipbound = undefined; - self.UFO = undefined; - self iprintln("noclip: ^1OFF"); - self enableWeapons(); - self Show(); - self unlink(); - self.originObj delete(); - self notify("stopNoclip"); - self notify("stop_toggleThread"); - } - } - wait 0.2; - } -} - -noclip() -{ - self endon("stopNoclip"); - self.originObj=spawn("script_origin",self.origin,1); - self.originObj.angles=self.angles; - self playerlinkto(self.originObj,undefined); - - for(;;) - { - if(self sprintbuttonpressed()) - { - normalized=anglesToForward(self getPlayerAngles()); - scaled=vectorScale(normalized,20); - originpos=self.origin + scaled; - self.originObj.origin=originpos; - } - wait 0.05; - } -} - -drawZombiesCounter() -{ - level.zombiesCounter = createServerFontString("hudsmall" , 1.9); - level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190); - level thread updateZombiesCounter(); -} - -updateZombiesCounter() -{ - oldZombiesCount = get_current_zombie_count(); - while(true) - { - newZombiesCount = get_current_zombie_count(); - wait 0.05; - if(oldZombiesCount != newZombiesCount) - { - level thread updateZombiesCounter(); - return; - } - else - { - if(newZombiesCount != 0) - level.zombiesCounter.label = &"Zombies: ^1"; - else - level.zombiesCounter.label = &"Zombies: ^6"; - level.zombiesCounter setValue(newZombiesCount); - } - } -} - -