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Zombies Mods/Better Zombie Counter/README.md
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Zombies Mods/Better Zombie Counter/README.md
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# BETTER ZOMBIES COUNTER
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## NOTES
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- Take the precompiled version and place it inside %localappdata%/Plutonium/storage/t6/scripts/zm/ or use the source code for your own GSC
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Zombies Mods/Better Zombie Counter/zm_counter-compiled.gsc
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Zombies Mods/Better Zombie Counter/zm_counter-compiled.gsc
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Zombies Mods/Better Zombie Counter/zm_counter-source.gsc
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Zombies Mods/Better Zombie Counter/zm_counter-source.gsc
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init()
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{
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread drawZombiesCounter();
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}
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}
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drawZombiesCounter()
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{
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self endon( "disconnect" );
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level endon( "end_game" );
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level waittill( "start_of_round" );
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self.zombiesCounter = maps/mp/gametypes_zm/_hud_util::createFontString( "hudsmall" , 1.9 );
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self.zombiesCounter maps/mp/gametypes_zm/_hud_util::setPoint( "CENTER", "CENTER", "CENTER", 190 );
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self.zombiesCounter.alpha = 0;
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while( 1 )
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{
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self.zombiesCounter setValue( ( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total ) );
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if( ( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total ) != 0 )
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{
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self.zombiesCounter.label = &"Zombies: ^1";
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if( self.zombiesCounter.alpha != 1 )
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{
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self.zombiesCounter fadeovertime( 0.5 );
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self.zombiesCounter.alpha = 1;
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}
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}
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else
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{
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self.zombiesCounter.label = &"Zombies: ^6";
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for( i = 0; i < 15; i++ )
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{
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if( self.zombiesCounter.alpha == 1 )
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{
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self.zombiesCounter fadeovertime( 0.5 );
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self.zombiesCounter.alpha = 0;
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}
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else
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{
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self.zombiesCounter fadeovertime( 0.5 );
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self.zombiesCounter.alpha = 1;
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}
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wait 0.5;
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}
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level waittill( "start_of_round" );
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}
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wait 0.05;
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}
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}
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