diff --git a/Zombies Mods/Nightmode/_zm_nightmode.gsc b/Zombies Mods/Nightmode/_zm_nightmode.gsc deleted file mode 100644 index cde880d..0000000 --- a/Zombies Mods/Nightmode/_zm_nightmode.gsc +++ /dev/null @@ -1,106 +0,0 @@ -#include common_scripts/utility; -#include maps/mp/zombies/_zm_utility; - -init() -{ - level thread night_mode(); -} - -night_mode() -{ - for( ;; ) - { - level waittill( "connected", player ); - player setclientdvar( "r_dof_enable", 0 ); - player setclientdvar( "r_lodBiasRigid", -1000 ); - player setclientdvar( "r_lodBiasSkinned", -1000 ); - player setclientdvar( "r_enablePlayerShadow", 1 ); - player setclientdvar( "r_skyTransition", 1 ); - player setclientdvar( "sm_sunquality", 2 ); - player setclientdvar( "vc_fbm", "0 0 0 0" ); - player setclientdvar( "vc_fsm", "1 1 1 1" ); - player thread visual_fix(); - player thread enable_night_mode(); - } -} - -enable_night_mode() -{ - if( !isDefined( level.default_r_exposureValue ) ) - level.default_r_exposureValue = getDvar( "r_exposureValue" ); - if( !isDefined( level.default_r_lightTweakSunLight ) ) - level.default_r_lightTweakSunLight = getDvar( "r_lightTweakSunLight" ); - if( !isDefined( level.default_r_sky_intensity_factor0 ) ) - level.default_r_sky_intensity_factor0 = getDvar( "r_sky_intensity_factor0" ); - - self setclientdvar( "r_filmUseTweaks", 1 ); - self setclientdvar( "r_bloomTweaks", 1 ); - self setclientdvar( "r_exposureTweak", 1 ); - self setclientdvar( "vc_rgbh", "0.1 0 0.3 0" ); - self setclientdvar( "vc_yl", "0 0 0.25 0" ); - self setclientdvar( "vc_yh", "0.02 0 0.1 0" ); - self setclientdvar( "vc_rgbl", "0.02 0 0.1 0" ); - self setclientdvar( "r_exposureValue", 3.9 ); - self setclientdvar( "r_lightTweakSunLight", 1 ); - self setclientdvar( "r_sky_intensity_factor0", 0 ); - if( level.script == "zm_buried" ) - { - self setclientdvar( "r_exposureValue", 3.5 ); - } - else if( level.script == "zm_tomb" ) - { - self setclientdvar( "r_exposureValue", 4.25 ); - } - else if( level.script == "zm_nuked" ) - { - self setclientdvar( "r_exposureValue", 5.6 ); - } - else if( level.script == "zm_highrise" ) - { - self setclientdvar( "r_exposureValue", 3.9 ); - } -} - -disable_night_mode() -{ - self notify( "disable_nightmode" ); - self setclientdvar( "r_filmUseTweaks", 0 ); - self setclientdvar( "r_bloomTweaks", 0 ); - self setclientdvar( "r_exposureTweak", 0 ); - self setclientdvar( "vc_rgbh", "0 0 0 0" ); - self setclientdvar( "vc_yl", "0 0 0 0" ); - self setclientdvar( "vc_yh", "0 0 0 0" ); - self setclientdvar( "vc_rgbl", "0 0 0 0" ); - self setclientdvar( "r_exposureValue", int( level.default_r_exposureValue ) ); - self setclientdvar( "r_lightTweakSunLight", int( level.default_r_lightTweakSunLight ) ); - self setclientdvar( "r_sky_intensity_factor0", int( level.default_r_sky_intensity_factor0 ) ); -} - -visual_fix() -{ - level endon( "game_ended" ); - self endon( "disconnect" ); - self endon( "disable_nightmode" ); - if( level.script == "zm_buried" ) - { - while( getDvar( "r_sky_intensity_factor0" ) != 0 ) - { - self setclientdvar( "r_lightTweakSunLight", 1 ); - self setclientdvar( "r_sky_intensity_factor0", 0 ); - wait 0.05; - } - } - else if( level.script == "zm_prison" ) - { - while( getDvar( "r_lightTweakSunLight" ) != 0 ) - { - for( i = getDvar( "r_lightTweakSunLight" ); i >= 0; i = ( i - 0.05 ) ) - { - self setclientdvar( "r_lightTweakSunLight", i ); - wait 0.05; - } - wait 0.05; - } - } - else return; -}