From 4d9bc0544f604c4c7f4887e659bd5c7f3cba084a Mon Sep 17 00:00:00 2001 From: Paintball Date: Sat, 4 Apr 2020 17:58:14 -0700 Subject: [PATCH] Update overwrite_default_class.gsc --- overwrite_default_class.gsc | 89 ++++++++++++++++++++++--------------- 1 file changed, 52 insertions(+), 37 deletions(-) diff --git a/overwrite_default_class.gsc b/overwrite_default_class.gsc index 0070caa..43b47a0 100644 --- a/overwrite_default_class.gsc +++ b/overwrite_default_class.gsc @@ -1,24 +1,39 @@ -#include maps\mp\_utility; -#include common_scripts\utility; -#include maps\mp\gametypes\_hud_util; -#include maps\mp\gametypes\_hud_message; - +#include maps/mp/gametypes/_hud; +#include maps/mp/gametypes/_hud_util; +#include maps/mp/_utility; +#include common_scripts/utility; + init() { - level thread onPlayerConnect(); - game["strings"]["change_class"] = undefined; + level thread onPlayerConnect(); + game["strings"]["change_class"] = undefined; } - + onPlayerConnect() { for(;;) { level waittill("connected", player); - player thread changeclass(); + + player thread onPlayerSpawned(); + player thread doChangeClass(); } } -changeclass() +onPlayerSpawned() +{ + self endon("disconnect"); + level endon("game_ended"); + for(;;) + { + self waittill("spawned_player"); + + if(isDefined(self.RandomClass)) + self thread doLoadout(); + } +} + +doChangeClass() { self endon("disconnect"); for(;;) @@ -28,64 +43,64 @@ changeclass() { self.pers[ "class" ] = undefined; self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); - self thread doRandomLoadout(); + self thread doRandomClass(); + self.RandomClass = true; } else { self.pers[ "class" ] = undefined; self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); + self.RandomClass = undefined; } } } -doRandomLoadout() +doRandomClass() { - self thread takeClass(); - - RandCamo = RandomIntRange(1,45); - - self.Primary = strTok("dsr50_mp+steadyaim,ballista_mp+steadyaim,svu_mp+steadyaim,as50_mp+steadyaim", ","); - self.Secondary = strTok("dualoptic_xm8_mp,dualoptic_mk48_mp,srm1216_mp,870mcs_mp,an94_mp+gl,as50_mp+fmj,ballista_mp+fmj+is,ballista_mp+fmj,beretta93r_mp,beretta93r_dw_mp,crossbow_mp,dsr50_mp+fmj,evoskorpion_mp+sf,fiveseven_mp,knife_ballistic_mp,ksg_mp+silencer,mp7_mp+sf,pdw57_mp+silencer,peacekeeper_mp+sf,riotshield_mp,sa58_mp+sf,sa58_mp+fmj+silencer,saritch_mp+sf,saritch_mp+fmj+silencer,scar_mp+gl,svu_mp+fmj+silencer,tar21_mp+dualclip,type95_mp+dualclip,vector_mp+sf,vector_mp+rf,usrpg_mp", ","); + self.Sniper = strTok("dsr50_mp+steadyaim+fmj,dsr50_mp+steadyaim+acog,dsr50_mp+steadyaim+ir,dsr50_mp+steadyaim+dualclip,ballista_mp+steadyaim+fmj,ballista_mp+steadyaim+acog,ballista_mp+steadyaim+ir,ballista_mp+steadyaim+dualclip,ballista_mp+steadyaim+is,as50_mp+steadyaim+fmj,as50_mp+steadyaim+acog,as50_mp+steadyaim+ir,as50_mp+steadyaim+dualclip,svu_mp+steadyaim+fmj,svu_mp+steadyaim+acog,svu_mp+steadyaim+ir,svu_mp+steadyaim+dualclip", ","); + self.Weapon = strTok("hk416_mp+dualoptic,srm1216_mp,870mcs_mp,an94_mp+gl,as50_mp+fmj,ballista_mp+fmj+is,ballista_mp+fmj,beretta93r_mp,beretta93r_dw_mp,crossbow_mp,dsr50_mp+fmj,evoskorpion_mp+sf,fiveseven_mp,knife_ballistic_mp,ksg_mp+silencer,mp7_mp+sf,pdw57_mp+silencer,peacekeeper_mp+sf,riotshield_mp,sa58_mp+sf,sa58_mp+fmj+silencer,saritch_mp+sf,saritch_mp+fmj+silencer,scar_mp+gl,svu_mp+fmj+silencer,tar21_mp+dualclip,type95_mp+dualclip,vector_mp+sf,vector_mp+rf,usrpg_mp", ","); self.Tactical = strTok("trophy_system_mp,sensor_grenade_mp,emp_grenade_mp,proximity_grenade_mp,flash_grenade_mp,willy_pete_mp", ","); self.Frag = strTok("satchel_charge_mp,bouncingbetty_mp,claymore_mp,sticky_grenade_mp,frag_grenade_mp,hatchet_mp", ","); - self.RandPrimary = RandomInt(self.Primary.size); - self.RandSecondary = RandomInt(self.Secondary.size); + self.RandSniper = RandomInt(self.Sniper.size); + self.RandWeapon = RandomInt(self.Weapon.size); self.RandTactical = RandomInt(self.Tactical.size); self.RandFrag = RandomInt(self.Frag.size); - - self giveWeapon(self.Primary[self.RandPrimary], 0, true(RandCamo,0,0,0,0)); - self giveWeapon(self.Secondary[self.RandSecondary], 0, true(RandCamo,0,0,0,0)); - - self giveWeapon(self.Frag[self.RandFrag]); - self giveWeapon(self.Frag[self.RandFrag]); - - self giveWeapon(self.Tactical[self.RandTactical]); - self giveWeapon(self.Tactical[self.RandTactical]); - - self switchToWeapon(self.Primary[self.RandPrimary]); + self.randy = RandomIntRange(1,45); + self thread doLoadout(); } -takeClass() +doLoadout() +{ + self thread takeDefaultClass(); + self thread doPerks(); + + self giveWeapon(self.Sniper[self.RandSniper], 0, true(self.randy,0,0,0,0)); + self giveWeapon(self.Weapon[self.RandWeapon], 0, true(self.randy,0,0,0,0)); + self giveWeapon(self.Frag[self.RandFrag]); + self giveWeapon(self.Frag[self.RandFrag]); + self giveWeapon(self.Tactical[self.RandTactical]); + self giveWeapon(self.Tactical[self.RandTactical]); + self switchToWeapon(self.Sniper[self.RandSniper]); +} + +takeDefaultClass() { - //default loadout// self takeWeapon("evoskorpion_mp+extclip+grip"); self takeWeapon("beretta93r_mp+steadyaim"); self takeWeapon("satchel_charge_mp"); self takeWeapon("willy_pete_mp"); - self thread initPerks(); } -initPerks() +doPerks() { - self setperk("specialty_fallheight"); + self setperk("specialty_fallheight"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_fastmeleerecovery"); self setperk("specialty_fasttoss"); self setperk("specialty_fastweaponswitch"); - self setperk("specialty_marksman"); self setperk("specialty_movefaster"); self setperk("specialty_sprintrecovery"); self setperk("specialty_twogrenades");