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Delete main.gsc
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_globallogic_audio;
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#include maps/mp/_music;
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#include maps/mp/gametypes/_hud_message;
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#include maps/mp/gametypes/_hud_util;
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#include common_scripts/utility;
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init()
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{
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level thread onPlayerConnect();
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level.menuName = "Cahz's TS Menu";
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level.firstHostSpawned = false;
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level.inGracePeriod = false;
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level thread moveBarriers();
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level thread removeskybarrier();
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level thread resetDvars();
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level thread floaters();
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level thread changeColor();
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game["strings"]["change_class"] = undefined;
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precacheModel("collision_clip_32x32x10");
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precacheModel("t6_wpn_supply_drop_ally");
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precacheModel( "projectile_hellfire_missile" );
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setDvar("jump_ladderPushVel",1024);
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setDvar("bg_ladder_yawcap",360);
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setDvar("bg_prone_yawcap",360);
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level.playerDamageStub = level.callbackplayerdamage;
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level.callbackplayerdamage = ::Callback_PlayerDamageHook;
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}
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changeColor()
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{
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for(;;)
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{
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level waittill("game_ended");
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wait 0.25;
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foreach(player in level.players)
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{
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outcometitle.color = ( 1, 0.5, 1 );
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wait 0.05;
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outcometitle.color = ( 1, 0.5, 1 );
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}
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}
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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level.inGracePeriod = false;
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player thread onPlayerSpawned();
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player thread doVerification();
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player thread changeclass();
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player thread trackstats();
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player thread checkBot();
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wait 0.25;
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if(player.Status != "BOT")
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{
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player thread changeclass();
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player maps\mp\teams\_teams::changeteam("allies");
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}
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else
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player maps\mp\teams\_teams::changeteam("axis");
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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level endon("game_ended");
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for(;;)
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{
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self waittill("spawned_player");
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self.matchbonus = RandomIntRange(200, 610);
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if(!isDefined(self.hasMenu) && self isVerified())
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{
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self.hasMenu = true;
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self.menuInit = true;
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self thread menuInit();
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}
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game[ "strings" ][ "round_win" ] = "^1C ^24 ^5H ^6Z";
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game[ "strings" ][ "match_bonus" ] = "^1M^3A^2T^5C^6H ^1B^3O^2N^5U^6S";
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maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 1900);
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self connectMessage( "Welcome to Cahz" , true );
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self thread almosthitplayer();
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self thread buttonMonitor();
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self thread floaters();
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}
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}
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connectMessage( string , bold )
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{
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if ( !isDefined ( self.pers[string] ) )
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{
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self.pers[string] = true;
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if ( !isDefined ( bold ) || bold != true )
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self iPrintln ( string );
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else
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self iPrintlnBold( string );
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}
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}
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