diff --git a/(BO2) MW3 Styled Infection Developed by @ItsCahz/main.gsc b/(BO2) MW3 Styled Infection Developed by @ItsCahz/main.gsc deleted file mode 100644 index 13ce2e1..0000000 --- a/(BO2) MW3 Styled Infection Developed by @ItsCahz/main.gsc +++ /dev/null @@ -1,100 +0,0 @@ -/*////////////////// -//MOD INFORMATION// -////////////////// - -MW3 STYLE INFECTION GAMEMODE -DEVELOPED BY @ItsCahz - -Free for use to the public -Released on plutonium forums by Cahz - -This mod runs best with Team Deathmatch as the gamemode -The goal of Infected is to stay alive as long as possible - -SURVIVORS -Random Primary (mtar, msmc, m27, or remmington) -Secondary (fiveseven) - -INFECTED -First Infected gets survivor loadout until there is more than one person infected -Knife and Tomahawk only afterwards -*/ - -#include maps/mp/_utility; -#include common_scripts/utility; -#include maps/mp/gametypes/_hud_util; -#include maps/mp/gametypes/_hud_message; -#include maps/mp/gametypes/_globallogic; - -init() -{ - level thread onPlayerConnect(); - level thread StartInfected(); - level thread EndInfected(); - //wait 1; - //level thread spawnBot(10); -} - -onPlayerConnect() -{ - for(;;) - { - level waittill("connected", player); - player thread onPlayerSpawned(); - player thread checkName(player.name); - player maps\mp\teams\_teams::changeteam("axis"); - player thread onScreenText(); - } -} - -onPlayerSpawned() -{ - self endon("disconnect"); - level endon("game_ended"); - for(;;) - { - self waittill("spawned_player"); - level notify("update_text"); - - self givePerks(); - - if(!isDefined(self.isFirstSpawn)) - { - self.isFirstSpawn = true; - self iprintln("Welcome to MW3 Style Infection!"); - self iprintln("Developed by: ^5@ItsCahz"); - } - if(self.pers["team"] == "axis") - { - if(isDefined(self.infected)) - self maps\mp\teams\_teams::changeteam("allies"); - else - { - self iprintlnbold("^5You Are Not Infected! Stay Alive!"); - - self thread giveWeapons("Survivor"); - self thread monitorWeapons(); - self thread waitForDeath(); - - level.totalAlive += 1; - } - } - if(self.pers["team"] == "allies") - { - if(!isDefined(self.infected)) - self maps\mp\teams\_teams::changeteam("axis"); - else - { - self iprintlnbold("^1You Are Infected! Kill the Survivors!"); - - if(level.infectedCount == 1) - self thread giveWeapons("Survivors"); - else - self thread giveWeapons("Infected"); - - self thread monitorWeapons(); - } - } - } -} -