commit 7c60b3010bed3728bb2f527731378d8ffbc30717 Author: Paintball Date: Sat Apr 4 07:06:18 2020 -0700 Add files via upload diff --git a/main.gsc b/main.gsc new file mode 100644 index 0000000..30f89f1 --- /dev/null +++ b/main.gsc @@ -0,0 +1,100 @@ +#include maps\mp\_utility; +#include common_scripts\utility; +#include maps\mp\gametypes\_hud_util; +#include maps\mp\gametypes\_hud_message; + +init() +{ + level thread onPlayerConnect(); + game["strings"]["change_class"] = undefined; +} + +onPlayerConnect() +{ + for(;;) + { + level waittill("connected", player); + player thread changeclass(); + } +} + +changeclass() +{ + self endon("disconnect"); + for(;;) + { + self waittill("changed_class"); + if(self.pers[ "class" ] == "CLASS_SMG") + { + self.pers[ "class" ] = undefined; + self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); + self thread doRandomLoadout(); + } + else + { + self.pers[ "class" ] = undefined; + self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); + } + } +} + +doRandomLoadout() +{ + self thread takeClass(); + + RandCamo = RandomIntRange(1,45); + + self.Primary = strTok("dsr50_mp+steadyaim,ballista_mp+steadyaim,svu_mp+steadyaim,as50_mp+steadyaim", ","); + self.Secondary = strTok("dualoptic_xm8_mp,dualoptic_mk48_mp,srm1216_mp,870mcs_mp,an94_mp+gl,as50_mp+fmj,ballista_mp+fmj+is,ballista_mp+fmj,beretta93r_mp,beretta93r_dw_mp,crossbow_mp,dsr50_mp+fmj,evoskorpion_mp+sf,fiveseven_mp,knife_ballistic_mp,ksg_mp+silencer,mp7_mp+sf,pdw57_mp+silencer,peacekeeper_mp+sf,riotshield_mp,sa58_mp+sf,sa58_mp+fmj+silencer,saritch_mp+sf,saritch_mp+fmj+silencer,scar_mp+gl,svu_mp+fmj+silencer,tar21_mp+dualclip,type95_mp+dualclip,vector_mp+sf,vector_mp+rf,usrpg_mp", ","); + self.Tactical = strTok("trophy_system_mp,sensor_grenade_mp,emp_grenade_mp,proximity_grenade_mp,flash_grenade_mp,willy_pete_mp", ","); + self.Frag = strTok("satchel_charge_mp,bouncingbetty_mp,claymore_mp,sticky_grenade_mp,frag_grenade_mp,hatchet_mp", ","); + + self.RandPrimary = RandomInt(self.Sniper.size); + self.RandSecondary = RandomInt(self.Weapon.size); + self.RandTactical = RandomInt(self.Tactical.size); + self.RandFrag = RandomInt(self.Frag.size); + + self giveWeapon(self.Primary[self.RandPrimary], 0, true(RandCamo,0,0,0,0)); + self giveWeapon(self.Secondary[self.RandSecondary], 0, true(RandCamo,0,0,0,0)); + + self giveWeapon(self.Frag[self.RandFrag]); + self giveWeapon(self.Frag[self.RandFrag]); + + self giveWeapon(self.Tactical[self.RandTactical]); + self giveWeapon(self.Tactical[self.RandTactical]); + + self switchToWeapon(self.Sniper[self.RandSniper]); +} + +takeClass() +{ + //default loadout// + self takeWeapon("evoskorpion_mp+extclip+grip"); + self takeWeapon("beretta93r_mp+steadyaim"); + self takeWeapon("satchel_charge_mp"); + self takeWeapon("willy_pete_mp"); + self thread initPerks(); +} + +initPerks() +{ + self setperk("specialty_fallheight"); + self setperk("specialty_fastequipmentuse"); + self setperk("specialty_fastladderclimb"); + self setperk("specialty_fastmantle"); + self setperk("specialty_fastmeleerecovery"); + self setperk("specialty_fasttoss"); + self setperk("specialty_fastweaponswitch"); + self setperk("specialty_marksman"); + self setperk("specialty_movefaster"); + self setperk("specialty_sprintrecovery"); + self setperk("specialty_twogrenades"); + self setperk("specialty_twoprimaries"); + self setperk("specialty_immunecounteruav"); + self setperk("specialty_immuneemp"); + self setperk("specialty_immunemms"); + self setperk("specialty_immunenvthermal"); + self setperk("specialty_immunerangefinder"); + self setperk("specialty_longersprint"); + self setperk("specialty_unlimitedsprint"); +}