diff --git a/zomb++ (UPDATE)/main.gsc b/zomb++ (UPDATE)/main.gsc index 40dc1cf..d3c7b29 100644 --- a/zomb++ (UPDATE)/main.gsc +++ b/zomb++ (UPDATE)/main.gsc @@ -51,12 +51,6 @@ onPlayerSpawned() { self waittill( "spawned_player" ); - if( level.enableDebugMode == 1) - { - self notify("reset_debug_binds"); - self thread debugButtonMonitor(); - self.score = 500000; - } if(level.round_number >= 5 && self.score < 2500) //in case players have low score and die or players join late (Helps to aid the high round, cant afford jug or gun situation) self.score = 2500; else if(level.round_number >= 15 && self.score < 5000)