diff --git a/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc b/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc new file mode 100644 index 0000000..28754d3 --- /dev/null +++ b/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc @@ -0,0 +1,219 @@ +#include maps/mp/zombies/_zm_utility; +#include common_scripts/utility; +#include maps/mp/_utility; +#include maps/mp/zombies/_zm_buildables; +#include maps/mp/zombies/_zm_game_module; +#include maps/mp/zombies/_zm_ai_basic; +#include maps/mp/gametypes_zm/_weapons; + +init() +{ + level.player_out_of_playable_area_monitor = 0; + level.perk_purchase_limit = 9; + thread gscRestart(); + thread setPlayersToSpectator(); + level thread onplayerconnected(); + level thread openAllDoors(); + level thread turnOnPower(); + level thread zombies_override(); + setDvar( "scr_screecher_ignore_player", 1 ); +} + +onplayerconnected() +{ + for ( ;; ) + { + level waittill( "connected", player ); + player thread onplayerspawned(); + player thread [[ level.givecustomcharacters ]](); + player [[ level.spawnplayer ]](); + } +} + +onplayerspawned() +{ + for ( ;; ) + { + self waittill( "spawned_player" ); + self thread getAllPerks(); + } +} + +gscRestart() +{ + level waittill( "end_game" ); + setDvar( "customMapsMapRestarted", 1 ); + wait 10; + map_restart( false ); +} + +setPlayersToSpectator() +{ + level.no_end_game_check = 1; + wait 3; + players = get_players(); + i = 0; + while ( i < players.size ) + { + if ( i == 0 ) + { + i++; + } + players[ i ] setToSpectator(); + i++; + } + wait 5; + level.no_end_game_check = 0; + spawnAllPlayers(); +} + +setToSpectator() +{ + self.sessionstate = "spectator"; + if (isDefined(self.is_playing)) + { + self.is_playing = false; + } +} + +spawnAllPlayers() +{ + players = get_players(); + i = 0; + while ( i < players.size ) + { + if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) ) + { + players[ i ] [[ level.spawnplayer ]](); + if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() ) + { + thread maps\mp\zombies\_zm::refresh_player_navcard_hud(); + } + } + i++; + } + level.no_end_game_check = 0; +} + +openAllDoors() +{ + if(!isDefined(level.varsArray["doors"])) + { + level.varsArray["doors"]=true; + setdvar("zombie_unlock_all",1); + wait .05; + Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|zombie_debris|flag_blocker|window_shutter|zombie_trap","|"); + for(a=0;a