From a2d55755983ffd35d4e7967896fd716f80ca4a47 Mon Sep 17 00:00:00 2001 From: Cahz Date: Sat, 8 Aug 2020 06:58:32 -0700 Subject: [PATCH] Delete main.gsc --- zomb++ (UPDATE)/main.gsc | 117 --------------------------------------- 1 file changed, 117 deletions(-) delete mode 100644 zomb++ (UPDATE)/main.gsc diff --git a/zomb++ (UPDATE)/main.gsc b/zomb++ (UPDATE)/main.gsc deleted file mode 100644 index 60dbd0a..0000000 --- a/zomb++ (UPDATE)/main.gsc +++ /dev/null @@ -1,117 +0,0 @@ -#include maps/mp/_utility; -#include common_scripts/utility; -#include maps/mp/gametypes_zm/_hud_util; -#include maps/mp/zombies/_zm; -#include maps/mp/zombies/_zm_utility; -#include maps/mp/zombies/_zm_weapons; -#include maps/mp/zombies/_zm_stats; -#include maps/mp/gametypes_zm/_hud_message; -#include maps/mp/zombies/_zm_powerups; -#include maps/mp/zombies/_zm_perks; -#include maps/mp/zombies/_zm_audio; -#include maps/mp/zombies/_zm_score; -#include maps/mp/zombies/_zm_spawner; -#include maps/mp/zombies/_zm_transit; - - -init() -{ - startInit(); //precaching models - level thread onPlayerConnect(); //on connect - thread initCustomPowerups(); //initilize custom powerups - thread initServerDvars(); //initilize server dvars (credit JezuzLizard) - level.playerDamageStub = level.callbackplayerdamage; //damage callback for phd flopper - level.callbackplayerdamage = ::phd_flopper_dmg_check; //more damage callback stuff. everybody do the flop - isTown(); //jezuzlizard's fix for tombstone :) - //level.using_solo_revive = 0; //disables solo revive, fixing only 3 revives per game. - //level.is_forever_solo_game = 0; //changes afterlives on motd from 3 to 1 -} -onPlayerConnect() -{ - level endon( "end_game" ); - self endon( "disconnect" ); - for (;;) - { - level waittill( "connected", player ); - - player thread [[level.givecustomcharacters]](); - player thread onPlayerSpawned(); - player thread spawnIfRoundOne(); //force spawns if round 1. no more spectating one player on round 1 - player thread startCustomPowerups(); //start custom powerups - Credit _Ox. just edited and added more powerups. - player thread startCustomPerkMachines(); //spawns custom perk machines on the map - player thread startCustomBank(); //custom bank (this doesnt fix the bank,it just emulates it) - player thread customEasterEgg(); //not optimized code tbh - } -} -onPlayerSpawned() -{ - level endon( "end_game" ); - self endon( "disconnect" ); - for(;;) - { - self waittill( "spawned_player" ); - - if(level.round_number >= 5 && self.score < 2500) //in case players have low score and die or players join late (Helps to aid the high round, cant afford jug or gun situation) - self.score = 2500; - else if(level.round_number >= 15 && self.score < 5000) - self.score = 5000; - wait 5; - self thread ConnectMessages(); //just does the connect messages when you spawn in - self thread initCustomPerksOnPlayer(); //checks mapname and if it should give PHD flopper automatically - } -} -ConnectMessages() -{ - wait 5; - self connectMessage( "Welcome to ^1ZOMBIES++^7! \nDeveloped by ^5@ItsCahz" , false ); - wait 5; - self connectMessage( "Your ^2Perk Limit ^7is ^2"+level.perk_purchase_limit+" ^7perks!" , false ); - wait 5; - if(getDvar("mapname") == "zm_prison" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_nuked" || getDvar("mapname") == "zm_transit") - { - if(level.disableAllCustomPerks == 0) //if the perks are enabled, send the next messages - { - if(isDefined(level.customPerksAreSpawned)) //this just checks to make sure there's actually custom perk machines within the map before sending the print msg - self connectMessage( "There are extra perk machines located within the map!" , false ); - if(isDefined(self.customPerkNum) && self.customPerkNum == 4) //if there's 4 custom perk machines loaded, wait 5 seconds so the player can read the print msg in the killfeed before - wait 5; - if(getDvar("mapname") == "zm_highrise") - { - if(level.enablePHDFlopper == 1) - self connectMessage( "-^6PHD Flopper" , false ); - if(level.enableDeadShot == 1) - self connectMessage( "-^8Deadshot Daiquiari" , false ); - if(level.enableStaminUp == 1) - self connectMessage( "-^3Stamin-Up" , false ); - } - else if(getDvar("mapname") == "zm_buried") - { - if(level.enablePHDFlopper == 1) - self connectMessage( "-^6PHD Flopper" , false ); - if(level.enableDeadShot == 1) - self connectMessage( "-^8Deadshot Daiquiari" , false ); - } - else if(getDvar("mapname") == "zm_prison") - { - if(level.enablePHDFlopper == 1) - self connectMessage( "-^6PHD Flopper" , false ); - if(level.enableStaminUp == 1) - self connectMessage( "-^3Stamin-Up" , false ); - } - else if(getDvar("mapname") == "zm_nuked" || getDvar("mapname") == "zm_transit") - { - if(level.enablePHDFlopper == 1) - self connectMessage( "-^6PHD Flopper" , false ); - if(level.enableDeadShot == 1) - self connectMessage( "-^8Deadshot Daiquiari" , false ); - if(level.enableStaminUp == 1) - self connectMessage( "-^3Stamin-Up" , false ); - if(level.enableMuleKick == 1) - self connectMessage( "-^2Mule Kick" , false ); - } - } - } - else if(getDvar("mapname") != "zm_tomb" && level.disableAllCustomPerks == 0 && level.enablePHDFlopper == 1) - self connectMessage( "^6PHD Flopper ^7is ^2Enabled ^7Automatically On This Map!" , false ); //pretty sure this would work on maps like town or farm. never tested -} -