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Delete server_functions.gsc

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Cahz 2020-08-08 09:33:52 -07:00 committed by GitHub
parent b98683a2d4
commit a7b8729338
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@ -1,199 +0,0 @@
resetDvars()
{
level endon("dvars_reset");
level waittill("game_ended");
for(;;)
{
setDvar("jump_ladderPushVel",128);
setDvar("bg_ladder_yawcap",100);
setDvar("bg_prone_yawcap",85);
wait 0.05;
level notify("dvars_reset");
}
}
spawnBot(value)
{
for(i = 0; i < value; i++)
{
self thread maps\mp\bots\_bot::spawn_bot( "axis" );
}
}
checkBot()
{
level.numberOfBots = 0;
foreach(player in level.players)
{
if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
level.numberOfBots += 1;
}
wait 1;
if(level.numberOfBots == 0)
level thread spawnBot(1);
}
kickAllBots()
{
players = level.players;
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if(IsDefined(player.pers[ "isBot" ]) && player.pers["isBot"])
kick(player getentitynumber());
}
}
changeClass()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("changed_class");
//self.pers[ "class" ] = undefined;
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
}
}
moveBarriers() {
level.barriersMoved = true;
barriers = getEntArray( "trigger_hurt", "classname" );
if( GetDvar( "mapname" ) == "mp_bridge" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 1000);
}
}
else if( GetDvar( "mapname" ) == "mp_hydro" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 900);
}
}
else if( GetDvar( "mapname" ) == "mp_uplink" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 700);
}
}
else if( GetDvar( "mapname" ) == "mp_vertigo" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 5000);
}
}
else if( GetDvar( "mapname" ) == "mp_socotra" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 650);
}
}
else if( GetDvar( "mapname" ) == "mp_downhill" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 800);
}
}
else if( GetDvar( "mapname" ) == "mp_raid" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 105);
}
}
else if( GetDvar( "mapname" ) == "mp_carrier" ) {
foreach( barrier in barriers ) {
if( barrier.origin[2] < self.origin[2] )
barrier.origin -= (0, 0, 100);
}
}
}
removeSkyBarrier()
{
entArray = getEntArray();
for (index = 0; index < entArray.size; index++)
{
if(isSubStr(entArray[index].classname, "trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin = (0, 0, 9999999);
}
}
Callback_PlayerDamageHook( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
{
self endon( "disconnect" );
OnGround = eattacker IsOnGround();
IsClose = Distance( self.origin, eattacker.origin ) < 500;
meterdist = int( Distance( self.origin, eattacker.origin ) / 39.37 );
if( smeansofdeath != "MOD_TRIGGER_HURT" && smeansofdeath != "MOD_FALLING" && smeansofdeath != "MOD_SUICIDE" )
{
if( isDefined(eattacker.dontkill) )
self.health += idamage;
else if( !OnGround && isDefined(eattacker.customweapon) && IsSubStr( sweapon, self.customweapon ) && meterdist > 15 )
idamage = 10000000;
else if( smeansofdeath == "MOD_MELEE" || IsSubStr( sweapon, "+gl" ))
self.health += idamage;
else if( einflictor != eattacker && sweapon == "hatchet_mp" )
self.health += idamage;
else if( einflictor != eattacker && sweapon == "knife_ballistic_mp" )
self.health += idamage;
else if( OnGround )
self.health += idamage;
else if( getWeaponClass( sweapon ) == "weapon_sniper" || IsSubStr( sweapon, "sa58" ) || IsSubStr( sweapon, "saritch" ) )
{
if( meterdist < 5 )
{
self.health += idamage;
eattacker iprintln("^5Barrel Stuff Protection! ^1Hitmarkered ^5from ( ^1"+meterdist+" ^5) meters away!" );
}
else
idamage = 10000000;
}
else
self.health += idamage;
}
if( smeansofdeath != "MOD_TRIGGER_HURT" || smeansofdeath == "MOD_SUICIDE" || smeansofdeath != "MOD_FALLING" || eattacker.classname == "trigger_hurt" )
self.attackers = undefined;
[[level.playerDamageStub]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
if( idamage == 10000000 && level.scorelimit == eattacker.pers["pointstowin"] )
{
if( !isDefined(level.meters) )
{
level.meters = true;
eattacker.biller = true;
foreach( player in level.players )
{
wait 0.1;
player iprintln("("+meterColor(meterdist)+" "+meterdist+" ^7) meters away!" );
}
}
}
}
meterColor(color)
{
if( color < 25 )
return "^7";
else if( color < 50 )
return "^2";
else if( color < 75 )
return "^3";
else if( color < 100 )
return "^6";
else
return "^1";
}