diff --git a/zomb++ (UPDATE)/main.gsc b/zomb++ (UPDATE)/main.gsc index d3c7b29..60dbd0a 100644 --- a/zomb++ (UPDATE)/main.gsc +++ b/zomb++ (UPDATE)/main.gsc @@ -56,10 +56,7 @@ onPlayerSpawned() else if(level.round_number >= 15 && self.score < 5000) self.score = 5000; wait 5; - //self EnableInvulnerability(); - self giveWeapon("ray_gun_zm"); - self SwitchToWeapon("ray_gun_zm"); - //self thread ConnectMessages(); //just does the connect messages when you spawn in + self thread ConnectMessages(); //just does the connect messages when you spawn in self thread initCustomPerksOnPlayer(); //checks mapname and if it should give PHD flopper automatically } }