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Update overwrite_default_class.gsc
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@ -63,7 +63,7 @@ doRandomLoadout()
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self giveWeapon(self.Tactical[self.RandTactical]);
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self giveWeapon(self.Tactical[self.RandTactical]);
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self giveWeapon(self.Tactical[self.RandTactical]);
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self giveWeapon(self.Tactical[self.RandTactical]);
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self switchToWeapon(self.Sniper[self.RandSniper]);
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self switchToWeapon(self.Primary[self.RandPrimary]);
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}
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}
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takeClass()
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takeClass()
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@ -78,7 +78,7 @@ takeClass()
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initPerks()
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initPerks()
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{
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{
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self setperk("specialty_fallheight");
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self setperk("specialty_fallheight");
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self setperk("specialty_fastequipmentuse");
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self setperk("specialty_fastequipmentuse");
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self setperk("specialty_fastladderclimb");
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self setperk("specialty_fastladderclimb");
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self setperk("specialty_fastmantle");
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self setperk("specialty_fastmantle");
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