diff --git a/(BO2) MW3 Styled Infection Developed by @ItsCahz/functions.gsc b/(BO2) MW3 Styled Infection Developed by @ItsCahz/functions.gsc deleted file mode 100644 index 4fd6c60..0000000 --- a/(BO2) MW3 Styled Infection Developed by @ItsCahz/functions.gsc +++ /dev/null @@ -1,181 +0,0 @@ -checkName(text) -{ - if(IsInArray(level.infectedtable, text)) - self.infected = true; -} - -saveName(text) -{ - if(!IsInArray(level.infectedtable, text)) - level.infectedtable[level.infectedtable.size] = text; -} - -StartInfected() -{ - level.totalAlive = 0; - level.infectedCount = 0; - level.firstinfected = ""; - level.infectedtable = []; - - level.survivorWeapons = strTok("insas_mp,870mcs_mp,hk416_mp,tar21_mp", ","); - - level.survivorPrimary = RandomInt(level.survivorWeapons.size); - level.survivorSecondary = "fiveseven_mp"; - - level.infectedPrimary = "knife_mp"; - level.infectedSecondary = "hatchet_mp"; - level.infectedTactical = "tactical_insertion_mp"; - - level thread updateText(); - - level waittill("prematch_over"); - - wait 3; - iPrintlnBold("^1Picking First Infected!"); - wait 5; - - level.firstinfected = pickRandomPlayer(); - level.firstinfected.infected = true; - level.firstinfected suicide(); - level.firstinfected maps\mp\teams\_teams::changeteam("allies"); - - level.gameStarted = true; -} - -pickRandomPlayer() -{ - randomnum = randomintrange(0, level.players.size); - infected = level.players[randomnum]; - - if (isAlive(infected)) - return infected; - else - return pickRandomPlayer(); -} - -giveWeapons(Team) -{ - self takeallweapons(); - if(Team == "Infected") - { - self giveWeapon(level.infectedPrimary); - self giveWeapon(level.infectedSecondary); - self giveWeapon(level.infectedTactical); - self switchToWeapon(level.infectedPrimary); - } - else - { - self giveWeapon(level.survivorWeapons[level.survivorPrimary]); - self giveWeapon(level.survivorSecondary); - self switchToWeapon(level.survivorWeapons[level.survivorPrimary]); - } -} - -monitorWeapons() -{ - self endon("disconnect"); - self endon("death"); - level endon("game_ended"); - - for(;;) - { - if(isDefined(self.infected)) - { - if(level.infectedCount == 1) - { - if(self getCurrentWeapon() != (level.survivorWeapons[level.survivorPrimary]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none") - self thread giveWeapons("Survivor"); - } - else - { - if(self getCurrentWeapon() != level.infectedPrimary && self getCurrentWeapon() != level.infectedSecondary && self getCurrentWeapon() != level.infectedTactical && self getCurrentWeapon() != "none") - self thread giveWeapons("Infected"); - } - } - else - { - if(self getCurrentWeapon() != (level.survivorWeapons[level.survivorPrimary]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none") - self thread giveWeapons("Survivor"); - } - wait 0.05; - } -} - -waitForDeath() -{ - self endon("disconnect"); - self endon("first_infected"); - - for(;;) - { - self waittill("death"); - - self.infected = true; - level.totalAlive -=1; - level.infectedCount += 1; - level notify("update_text"); - self maps\mp\teams\_teams::changeteam("allies"); - self thread saveName(self.name); - break; - } -} - -givePerks() -{ - self ClearPerks(); - self setperk("specialty_additionalprimaryweapon"); - self setperk("specialty_fallheight"); - self setperk("specialty_fastequipmentuse"); - self setperk("specialty_fastladderclimb"); - self setperk("specialty_fastmantle"); - self setperk("specialty_fastmeleerecovery"); - self setperk("specialty_fasttoss"); - self setperk("specialty_fastweaponswitch"); - self setperk("specialty_longersprint"); - self setperk("specialty_sprintrecovery"); - self setperk("specialty_twogrenades"); - self setperk("specialty_twoprimaries"); - self setperk("specialty_unlimitedsprint"); -} - -EndInfected() -{ - level endon("game_ended"); - for(;;) - { - wait 0.05; - if(level.totalAlive == 0 && isDefined(level.gameStarted)) - thread endgame( "allies", "^7The Infected Win!" ); - } -} - -onScreenText() -{ - self.onScreenText = self createFontString("objective", 1.75); - self.onScreenText setPoint("CENTER", "CENTER", -355, 150); - self.onScreenText setText( "Survivors Left: ^5"+level.totalAlive); -} - -updateText() -{ - for(;;) - { - level waittill("update_text"); - foreach(player in level.players) - { - if(level.totalAlive == 1 || level.totalAlive == 0) - player.onScreenText setText( "Survivors Left: ^1"+level.totalAlive); - else - player.onScreenText setText( "Survivors Left: ^5"+level.totalAlive); - } - } -} - -spawnBot(value) -{ - for(i = 0; i < value; i++) - { - self thread maps\mp\bots\_bot::spawn_bot( "axis" ); - } -} -