From cbe1469cc9963fd186cd580810bbd96c19e9d9b6 Mon Sep 17 00:00:00 2001 From: Cahz Date: Sat, 8 Aug 2020 09:34:02 -0700 Subject: [PATCH] Delete utilities.gsc --- CAHZ SND SERVER STUFFS/utilities.gsc | 322 --------------------------- 1 file changed, 322 deletions(-) delete mode 100644 CAHZ SND SERVER STUFFS/utilities.gsc diff --git a/CAHZ SND SERVER STUFFS/utilities.gsc b/CAHZ SND SERVER STUFFS/utilities.gsc deleted file mode 100644 index 99ee061..0000000 --- a/CAHZ SND SERVER STUFFS/utilities.gsc +++ /dev/null @@ -1,322 +0,0 @@ -drawText(text, font, fontScale, align, relative, x, y, color, alpha, sort) -{ - hud = self createFontString(font, fontScale); - hud setPoint(align, relative, x, y); - hud.color = color; - hud.alpha = alpha; - hud.hideWhenInMenu = true; - hud.sort = sort; - hud.foreground = true; - if(self issplitscreen()) hud.x += 100; - hud setSafeText(text); - return hud; -} - -drawshader( shader, x, y, width, height, color, alpha, sort ){ - hud = newclienthudelem( self ); - hud.elemtype = "icon"; - hud.color = color; - hud.alpha = alpha; - hud.sort = sort; - hud.children = []; - hud setparent( level.uiparent ); - hud setshader( shader, width, height ); - hud.x = x; - hud.y = y; - return hud; -} - -createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha) -{ - hud = newClientHudElem(self); - hud.elemType = "bar"; - hud.children = []; - hud.sort = sort; - hud.color = color; - hud.alpha = alpha; - hud.hideWhenInMenu = true; - hud.foreground = true; - hud setParent(level.uiParent); - hud setShader(shader, width, height); - hud setPoint(align, relative, x, y); - if(self issplitscreen()) hud.x += 100; - return hud; -} - -setSafeText(text) -{ - level.result += 1; - level notify("textset"); - self setText(text); -} - -hudFade(alpha, time) -{ - self fadeOverTime(time); - self.alpha = alpha; - wait time; -} - -hudMoveY(y, time) -{ - self moveOverTime(time); - self.y = y; - wait time; -} - -hudMoveX(x, time) -{ - self moveOverTime(time); - self.x = x; - wait time; -} - -destroyAll(array) -{ - keys=getArrayKeys(array); - for(a=0;a < keys.size;a++) - if(isDefined(array[keys[ a ] ][0])) - for(e=0;e < array[keys[ a ] ].size;e++) - array[keys[ a ] ][e] destroy(); - else - array[keys[ a ] ] destroy(); -} - -divideColor(c1,c2,c3) -{ - return(c1 / 255, c2 / 255, c3 / 255); -} - -getMenuName() -{ - return self.menu.getmenu[self.CurMenu][self.menu.curs[self.CurMenu]]; -} - -getMenuFunction() -{ - return self.menu.menufunc[self.CurMenu][self.menu.curs[self.CurMenu]]; -} - -getMenuOption() -{ - return self.menu.menuopt[self.CurMenu][self.menu.curs[self.CurMenu]]; -} - -getMenuCount() -{ - return self.menu.scrollerpos[self.CurMenu][self.menu.curs[self.CurMenu]]; -} - -getMenuScroll() -{ - self iprintln("Menu Scroll ^3" +getMenuCount()); -} - -boolToText(bool, string1, string2) -{ - if(isDefined(bool) && bool) - return string1; - return string2; -} - -isVerified() -{ - if(self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP") - return true; - else - return false; -} - -isPrivileged() -{ - if(self.status == "Host" || isDefined(self.doprivileges)) - return true; - else - return false; -} - -getPlayerName(player) -{ - playerName = getSubStr(player.name, 0, player.name.size); - for(i = 0; i < playerName.size; i++) - { - if(playerName[i] == "]") - break; - } - if(playerName.size != i) - playerName = getSubStr(playerName, i + 1, playerName.size); - - return playerName; -} - -changeVerificationMenu(player, verlevel) -{ - if(player.status != verlevel && !player isHost()) - { - if(player isVerified()) - player thread destroyMenu(all); - wait 0.03; - player.status = verlevel; - wait 0.01; - - if(player.status == "None") - { - player.menuInit = undefined; - player.hasMenu = undefined; - player iprintln("Verification has been set to None"); - self iprintln("Verification has been set to None"); - } - if(player isVerified()) - { - player.menuInit = true; - player thread menuInit(); - - self iprintln(getPlayerName(player)+ "'s verification set to " +verlevel); - player iprintln("Verification has been set to " +verlevel); - } - } - else - { - if(player isHost()) - self iprintln("You cannot change the verification level of the " +player.status); - else - self iprintln("Player is already " + verlevel); - } -} - -changeVerification(player, verlevel) -{ - if(player isVerified()) - player thread destroyMenu(all); - wait 0.03; - player.status = verlevel; - wait 0.01; - - if(player.status == "None") - { - player.menuInit = undefined; - player.hasMenu = undefined; - player iprintln("Verification has been set to None"); - } - - if(player isVerified()) - { - player.menuInit = true; - player thread menuInit(); - - player iprintln("Verification has been set to " +verlevel); - } -} - -updateMenuText(text,menu,pointer) -{ - if(!isDefined(menu)) menu = self.CurMenu; - if(!isDefined(pointer)) pointer = self.menu.curs[menu]; - self.AIO["options"][pointer] setSafeText(text); - self.menu.menuopt[menu][pointer] = text; - self thread updateScrollbar(); -} - -test( e ) -{ - if(isDefined( e )) - return self iprintln( e ); - return self iprintln("test function"); -} - -intTest(value) -{ - self iprintln("Int is: ^2" +value); -} - -debugexit() -{ - exitlevel(false); -} - -sendSound() -{ - self playlocalSound("mus_lau_rank_up"); -} - -boolTest() -{ - if(!isDefined(self.bool)) - { - self.bool = true; - self iprintln("Test: ^2On"); - } - else - { - self.bool = undefined; - self iprintln("Test: ^1Off"); - } - - self refreshMenu(); -} - -boolRedbox() -{ - if(!isDefined(self.redbox)) - self.redbox = true; - else - self.redbox = undefined; - - self refreshMenu(); -} - -//sauce// - -magicOn() -{ - if(!isDefined(self.magic)) - { - self.magic = true; - self thread radiusShot(95); - } -} - -magicOff() -{ - if(self.magic) - { - self notify( "NoMagic" ); - self.magic = undefined; - } -} - -radiusShot(range) -{ - self endon( "disconnect" ); - level endon( "game_ended" ); - self endon( "NoMagic" ); - for(;;) - { - aimAt = undefined; - self waittill ("weapon_fired"); - forward = self getTagOrigin("j_head"); - end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000); - ExpLocation = BulletTrace( forward, end, false, self )["position"]; - foreach(player in level.players) - { - if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"])) - continue; - if(isDefined(aimAt)) - { - if(closer(ExpLocation, player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis"))) - aimAt = player; - } - else aimAt = player; - } - if(distance( aimAt.origin, ExpLocation ) < range && !self isOnGround()) - { - sweapon = self getCurrentWeapon(); - if( getWeaponClass( sweapon ) == "weapon_sniper" || IsSubStr( sweapon, "sa58" ) || IsSubStr( sweapon, "saritch" ) ) - { - aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 ); - } - } - wait 0.05; - } -} -