diff --git a/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc b/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc deleted file mode 100644 index 28754d3..0000000 --- a/Zombies Trickshot Mod/Editable GSCs/_clientids.gsc +++ /dev/null @@ -1,219 +0,0 @@ -#include maps/mp/zombies/_zm_utility; -#include common_scripts/utility; -#include maps/mp/_utility; -#include maps/mp/zombies/_zm_buildables; -#include maps/mp/zombies/_zm_game_module; -#include maps/mp/zombies/_zm_ai_basic; -#include maps/mp/gametypes_zm/_weapons; - -init() -{ - level.player_out_of_playable_area_monitor = 0; - level.perk_purchase_limit = 9; - thread gscRestart(); - thread setPlayersToSpectator(); - level thread onplayerconnected(); - level thread openAllDoors(); - level thread turnOnPower(); - level thread zombies_override(); - setDvar( "scr_screecher_ignore_player", 1 ); -} - -onplayerconnected() -{ - for ( ;; ) - { - level waittill( "connected", player ); - player thread onplayerspawned(); - player thread [[ level.givecustomcharacters ]](); - player [[ level.spawnplayer ]](); - } -} - -onplayerspawned() -{ - for ( ;; ) - { - self waittill( "spawned_player" ); - self thread getAllPerks(); - } -} - -gscRestart() -{ - level waittill( "end_game" ); - setDvar( "customMapsMapRestarted", 1 ); - wait 10; - map_restart( false ); -} - -setPlayersToSpectator() -{ - level.no_end_game_check = 1; - wait 3; - players = get_players(); - i = 0; - while ( i < players.size ) - { - if ( i == 0 ) - { - i++; - } - players[ i ] setToSpectator(); - i++; - } - wait 5; - level.no_end_game_check = 0; - spawnAllPlayers(); -} - -setToSpectator() -{ - self.sessionstate = "spectator"; - if (isDefined(self.is_playing)) - { - self.is_playing = false; - } -} - -spawnAllPlayers() -{ - players = get_players(); - i = 0; - while ( i < players.size ) - { - if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) ) - { - players[ i ] [[ level.spawnplayer ]](); - if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() ) - { - thread maps\mp\zombies\_zm::refresh_player_navcard_hud(); - } - } - i++; - } - level.no_end_game_check = 0; -} - -openAllDoors() -{ - if(!isDefined(level.varsArray["doors"])) - { - level.varsArray["doors"]=true; - setdvar("zombie_unlock_all",1); - wait .05; - Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|zombie_debris|flag_blocker|window_shutter|zombie_trap","|"); - for(a=0;a