diff --git a/zomb++ (UPDATE)/dedicated_zm.cfg b/zomb++ (UPDATE)/dedicated_zm.cfg deleted file mode 100644 index 885280a..0000000 --- a/zomb++ (UPDATE)/dedicated_zm.cfg +++ /dev/null @@ -1,254 +0,0 @@ -////////////////////////////////////////////////// -/// PlutoT6 ZM ServerConfiguration file // -////////////////////////////////////////////////// -// This config best view with Notepad++ OR // -// Other *nix compatible editors of your choice.// -////////////////////////////////////////////////// -// 0.1 Basic version // -// 0.2 Added map list and map rotation // -// 0.3 Added Colors and B3/Log/RCon section // -// 0.4 Added gametype to map list and rotation // -// 0.5 Added location to map list and rotation // -// 0.6 Added Sharp Shooter and Gun game // -// 0.7 Clean up // -// 0.8 Additional gts -Fry // -// 0.9 Cleaned up the mess Fry merged, // -// added more comments // -////////////////////////////////////////////////// -// SERVER NAME & COLORS TIPS // -////////////////////////////////////////////////// -// ^0 Black // -// ^1 Red // -// ^2 Green // -// ^3 Yellow // -// ^4 Blue // -// ^5 Cyan // -// ^6 Pink // -// ^7 White // -////////////////////////////////////////////////// - -sv_hostname "^5ZOMBIES++ ^3[Dev:@ItsCahz]" //Give your server a name so you can spot it on the serverlist. - -////////////////////////////////////////////////// -// GENERAL SETTINGS // -////////////////////////////////////////////////// -sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. -//g_password "" // Password protected Game Server -party_maxplayers "4" // Maximum players that are allowed in your server (1-8) -//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!) -//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) -//zm_gungame "1" // Enable Pluto's custom Gun Game? -//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter? -gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal -gts startRound "1" // Starting Round. Only Survival and Grief have this option! -//gts autoTeamBalance "1" // Auto team balancing -//gts teamCount "2" // Turn this on for grief only! -//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option! -//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option! -//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option! -//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option! -//set g_loadScripts "0" - -//Welcome to Zombies++! you can enable or disable all functions in this file! -//almost no need to edit the GSC -//Developed by @ItsCahz -//huge credits to _Ox and JezuzLizard! without their releases, this wouldn't be possible! -//Zombies++ is not meant to be an "over the top" modded experience -//I wanted this to be an addition to the vanilla zombies -//credit to JezuzLizard! huge thanks for the server config base! -//game options -set playerStartingPoints 500 //staring points -set perkLimit 9 //perk limit *NOTE CUSTOM PERKS COUNT TOWARDS THE PERK LIMIT! EXCEPT PHD FLOPPER -set zombieAiLimit 32 //32 = hard mode fuck yes -set zombieActorLimit 32 //32 zombies tryna eat ur face haha get fuckd -set midroundDogs 0 //mid round puppers -set noEndGameCheck 0 //noendgamecheck -set soloLaststandWeapon "m1911_upgraded_zm" //Solo last stand weapon (so like if ur reviving urself with quick revive typ shit) -set coopLaststandWeapon "m1911_zm" //last stand weapon is in co-op -set startWeaponZm "m1911_zm" //weapon player starts with -set disableWalkers 0 //make all zombies runners (theyre fast af boi) -set roundNumber 1 //round number to start on -set soloModeDisabled 1 //disable solo mode - fixes quick revive price and Mob of the Dead Afterlife count to 1 instead of 3 -//main Zombies++ options -set enableZombieCounter 1 //enable or disable on screen zombie counter -set antiKitingEnabled 0 //anti kiting means if there are 3 or less zombies left, the zombies will get auto killed after X amount of time to keep the game going. (DISABLED BY DEFAULT) -set customMysteryBoxPriceEnabled 0 //override mystery box price -set customBankEnabled 1 //enable custom bank (this does not fix the bank, but just emulates the withdraw part of it) -set disableAllCustomPerks 0 //override any enabled custom perks and disable all -set zmPowerupsNoPowerupDrops 0 //override powerup drops -//Zombies++ options -//main options -set antiKitingWaittime 45 //if anti kiting is enabled, how long until zombies get auto killed -set customMysteryBoxPrice 10 //custom mystery box price -set customBankTotal 25000 //the total amount in each player's bank (needs to be a multiple of 1000) - -//custom perk machines -set enablePHDFlopper 1 //enable custom phdflopper perk machine on maps (Nuketown, Tranzit, Buried, MOTD, Die Rise) -set enableStaminUp 1 //enable custom staminup perk machine on maps (Nuketown, Tranzit, MOTD, Die Rise) -set enableDeadshot 1 //enable custom deadshot perk machine on maps (Nuketown, Tranzit, Buried, Die Rise) -set enableMuleKick 1 //enable custom mulekick perk machine on maps (Nuketown, Tranzit) - -//custom powerup drops -set zmPowerupsMoneyDropEnabled 1 -set zmPowerupsPackAPunchEnabled 0 -set zmPowerupsUnlimitedAmmoEnabled 1 -set zmPowerupsFastFeetEnabled 1 - -//powerups properties -set maxPowerupsPerRound 4 //max number of powerups in any 1 round -set powerupDropRate 6000 //drop rate for powerups (lower is faster) 2000 is default(?) but that feels too easy -set zombiesAlwaysDropPowerups 0 //zombies always drop powerups (will stop dropping after max limit is hit) -set fourPlayerPowerupScore 50 //powerup score per kill with 4 players -set threePlayerPowerupScore 50 //powerup score per kill with 3 players -set twoPlayerPowerupScore 50 //powerup score per kill with 2 players -set onePlayerPowerupScore 50 //powerup score per kill with 1 player -set powerupScoreMeleeKill 80 //powerup score per melee kill -set powerupScoreHeadshotKill 50 //powerup score per headshot kill -set powerupScoreNeckKill 20 //powerup score per neck kill -set powerupScoreTorsoKill 10 //powerup score per torso kill - -//enable or disable powerups -set zmPowerupsNukeEnabled 1 //enable nuke powerup -set zmPowerupsInstaKillEnabled 1 //enable insta kill powerup -set zmPowerupsMaxAmmoEnabled 1 //enable max ammo powerup -set zmPowerupsDoublePointsEnabled 1 //enable double points powerup -set zmPowerupsCarpenterEnabled 1 //enable carpenter powerup -set zmPowerupsFireSaleEnabled 1 //enable fire sale powerup -set zmPowerupsPerkBottleEnabled 1 //enable perk bottle powerup -set zmPowerupsZombieBloodEnabled 1 //enable zombie blood powerup - -//zombie properties dvars -set overrideZombieTotalPermanently 0 -set overrideZombieTotalPermanentlyValue 100 -set overrideZombieHealthPermanently 0 -set overrideZombieHealthPermanentlyValue 150 -set overrideZombieMaxHealth 0 -set overrideZombieMaxHealthValue 150 -set zombieSpawnRate 1.75 //2 is default 1.75 feels slightly nicer -set zombieSpawnRateMultiplier 0.95 -set zombieSpawnRateLocked 0 -set zombiesPerPlayer 6 -set zombieHealthIncreaseFlat 100 -set zombieHealthIncreaseMultiplier 0.1 -set zombieHealthStart 150 -set zombieNewRunnerInterval 10 -set zombieMoveSpeed 10 -set zombieMoveSpeedLocked 1 -set zombieMoveSpeedCap 0 -set zombieMoveSpeedCapValue 1 -set zombieMoveSpeedMultiplier 10 -set zombieMoveSpeedMultiplierEasy 8 -set zombieMaxAi 24 -set belowWorldCheck -1000 - -//round properties -set customSpectatorsRespawn 1 -set zombieIntermissionTime 10 -set zombieBetweenRoundTime 15 -set roundStartDelay 0 - -//player properties -set bleedoutPointsLostAllPlayers 0.1 -set bleedoutPointsLostSelf 0.1 -set downedPointsLostSelf 0.05 -set playerStartingLives 1 -set fourPlayerScorePerZombieKill 50 -set threePlayerScorePerZombieKill 50 -set twoPlayerScorePerZombieKill 50 -set onePlayerScorePerZombieKill 50 -set pointsPerNormalAttack 10 -set pointsPerLightAttack 10 -set shouldZombifyPlayer 0 -set alliesPointsMultiplier 1 -set axisPointsMultiplier 1 - -//perk properties -set empPerkExplosionRadius 420 -set empPerkOffDuration 90 -set riotshieldHitPoints 2250 -set juggHealthBonus 160 -set permaJuggHealthBonus 190 -set minPhdExplosionDamage 1000 -set maxPhdExplosionDamage 5000 -set phdDamageRadius 300 - -//builtin dvars -//sets whether the mystery box moves ever -set magic_chest_movable 1 -//sets how close players have to be to revive another player -set revive_trigger_radius 75 -//sets the amount time before a player will bleedout after going down -set player_lastStandBleedoutTime 90 -//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync -set perk_weapReloadMultiplier 0.5 -//sets double taps firing speed multiplier lower is better -set perk_weapRateMultiplier 0.75 -//sets deadshot crosshair size multiplier lower is better -set perk_weapSpreadMultiplier 0.70 -////////////////////////////////////////////////// -////////////////////////////////////////////////// -// B3, GAME LOG & RCON SETTINGS // -////////////////////////////////////////////////// -g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. -g_log "" // Disable logs per default. -g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! -rcon_password "" // RemoteCONtrol password, needed for most management tools. -////////////////////////////////////////////////// -////////////////////////////////////////////////// -// MAP LIST WITH ALL GAME MODES AND LOCATIONS // -////////////////////////////////////////////////// -// At the moment only the first game mode of // -// each map works on dedicated servers (31/3/18)// -////////////////////////////////////////////////// -// Buried aka Resolution 1295 // -////////////////////////////////////////////////// -//gametype zclassic loc processing map zm_buried// -////////////////////////////////////////////////// -// Die Rise aka Great Leap Forward // -////////////////////////////////////////////////// -//gametype zclassic loc rooftop map zm_highrise// -////////////////////////////////////////////////// -// Nuketown // -////////////////////////////////////////////////// -//gametype zstandard loc nuked map zm_nuked // -////////////////////////////////////////////////// -// Mob of the Dead // -////////////////////////////////////////////////// -//gametype zclassic loc prison map zm_prison// -////////////////////////////////////////////////// -// Origins // -//Make sure you don't allow more than 4 players!// -////////////////////////////////////////////////// -//gametype zclassic loc tomb map zm_tomb // -////////////////////////////////////////////////// -// Diner (Turned only) // -////////////////////////////////////////////////// -//gametype zcleansed loc diner map zm_transit_dr// -////////////////////////////////////////////////// -// Green Run aka Bus Depot aka Farm aka Town // -////////////////////////////////////////////////// -//gametype zclassic loc transit map zm_transit // -////////////////////////////////////////////////// -//g_gametype zgrief -////////////////////////////////////////////////////////////////////////////////////// -//Unlike in other games/MP you should always define the game type and location. // -////////////////////////////////////////////////////////////////////////////////////// -//Die Rise -sv_maprotation "gametype zclassic loc rooftop map zm_highrise" - -//Buried -//sv_maprotation "gametype zclassic loc processing map zm_buried" - -//Alcatraz -//sv_maprotation "gametype zclassic loc prison map zm_prison" - -//Tranzit -//sv_maprotation "gametype zclassic loc transit map zm_transit" - -//Origins -//sv_maprotation "gametype zclassic loc tomb map zm_tomb" - -//Nuketown -//sv_maprotation "gametype zstandard loc nuked map zm_nuked" - -map_rotate \ No newline at end of file