diff --git a/zomb++ (UPDATE)/dedicated_zm.cfg b/zomb++ (UPDATE)/dedicated_zm.cfg new file mode 100644 index 0000000..885280a --- /dev/null +++ b/zomb++ (UPDATE)/dedicated_zm.cfg @@ -0,0 +1,254 @@ +////////////////////////////////////////////////// +/// PlutoT6 ZM ServerConfiguration file // +////////////////////////////////////////////////// +// This config best view with Notepad++ OR // +// Other *nix compatible editors of your choice.// +////////////////////////////////////////////////// +// 0.1 Basic version // +// 0.2 Added map list and map rotation // +// 0.3 Added Colors and B3/Log/RCon section // +// 0.4 Added gametype to map list and rotation // +// 0.5 Added location to map list and rotation // +// 0.6 Added Sharp Shooter and Gun game // +// 0.7 Clean up // +// 0.8 Additional gts -Fry // +// 0.9 Cleaned up the mess Fry merged, // +// added more comments // +////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +////////////////////////////////////////////////// +// ^0 Black // +// ^1 Red // +// ^2 Green // +// ^3 Yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +////////////////////////////////////////////////// + +sv_hostname "^5ZOMBIES++ ^3[Dev:@ItsCahz]" //Give your server a name so you can spot it on the serverlist. + +////////////////////////////////////////////////// +// GENERAL SETTINGS // +////////////////////////////////////////////////// +sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. +//g_password "" // Password protected Game Server +party_maxplayers "4" // Maximum players that are allowed in your server (1-8) +//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!) +//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) +//zm_gungame "1" // Enable Pluto's custom Gun Game? +//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter? +gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal +gts startRound "1" // Starting Round. Only Survival and Grief have this option! +//gts autoTeamBalance "1" // Auto team balancing +//gts teamCount "2" // Turn this on for grief only! +//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option! +//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option! +//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option! +//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option! +//set g_loadScripts "0" + +//Welcome to Zombies++! you can enable or disable all functions in this file! +//almost no need to edit the GSC +//Developed by @ItsCahz +//huge credits to _Ox and JezuzLizard! without their releases, this wouldn't be possible! +//Zombies++ is not meant to be an "over the top" modded experience +//I wanted this to be an addition to the vanilla zombies +//credit to JezuzLizard! huge thanks for the server config base! +//game options +set playerStartingPoints 500 //staring points +set perkLimit 9 //perk limit *NOTE CUSTOM PERKS COUNT TOWARDS THE PERK LIMIT! EXCEPT PHD FLOPPER +set zombieAiLimit 32 //32 = hard mode fuck yes +set zombieActorLimit 32 //32 zombies tryna eat ur face haha get fuckd +set midroundDogs 0 //mid round puppers +set noEndGameCheck 0 //noendgamecheck +set soloLaststandWeapon "m1911_upgraded_zm" //Solo last stand weapon (so like if ur reviving urself with quick revive typ shit) +set coopLaststandWeapon "m1911_zm" //last stand weapon is in co-op +set startWeaponZm "m1911_zm" //weapon player starts with +set disableWalkers 0 //make all zombies runners (theyre fast af boi) +set roundNumber 1 //round number to start on +set soloModeDisabled 1 //disable solo mode - fixes quick revive price and Mob of the Dead Afterlife count to 1 instead of 3 +//main Zombies++ options +set enableZombieCounter 1 //enable or disable on screen zombie counter +set antiKitingEnabled 0 //anti kiting means if there are 3 or less zombies left, the zombies will get auto killed after X amount of time to keep the game going. (DISABLED BY DEFAULT) +set customMysteryBoxPriceEnabled 0 //override mystery box price +set customBankEnabled 1 //enable custom bank (this does not fix the bank, but just emulates the withdraw part of it) +set disableAllCustomPerks 0 //override any enabled custom perks and disable all +set zmPowerupsNoPowerupDrops 0 //override powerup drops +//Zombies++ options +//main options +set antiKitingWaittime 45 //if anti kiting is enabled, how long until zombies get auto killed +set customMysteryBoxPrice 10 //custom mystery box price +set customBankTotal 25000 //the total amount in each player's bank (needs to be a multiple of 1000) + +//custom perk machines +set enablePHDFlopper 1 //enable custom phdflopper perk machine on maps (Nuketown, Tranzit, Buried, MOTD, Die Rise) +set enableStaminUp 1 //enable custom staminup perk machine on maps (Nuketown, Tranzit, MOTD, Die Rise) +set enableDeadshot 1 //enable custom deadshot perk machine on maps (Nuketown, Tranzit, Buried, Die Rise) +set enableMuleKick 1 //enable custom mulekick perk machine on maps (Nuketown, Tranzit) + +//custom powerup drops +set zmPowerupsMoneyDropEnabled 1 +set zmPowerupsPackAPunchEnabled 0 +set zmPowerupsUnlimitedAmmoEnabled 1 +set zmPowerupsFastFeetEnabled 1 + +//powerups properties +set maxPowerupsPerRound 4 //max number of powerups in any 1 round +set powerupDropRate 6000 //drop rate for powerups (lower is faster) 2000 is default(?) but that feels too easy +set zombiesAlwaysDropPowerups 0 //zombies always drop powerups (will stop dropping after max limit is hit) +set fourPlayerPowerupScore 50 //powerup score per kill with 4 players +set threePlayerPowerupScore 50 //powerup score per kill with 3 players +set twoPlayerPowerupScore 50 //powerup score per kill with 2 players +set onePlayerPowerupScore 50 //powerup score per kill with 1 player +set powerupScoreMeleeKill 80 //powerup score per melee kill +set powerupScoreHeadshotKill 50 //powerup score per headshot kill +set powerupScoreNeckKill 20 //powerup score per neck kill +set powerupScoreTorsoKill 10 //powerup score per torso kill + +//enable or disable powerups +set zmPowerupsNukeEnabled 1 //enable nuke powerup +set zmPowerupsInstaKillEnabled 1 //enable insta kill powerup +set zmPowerupsMaxAmmoEnabled 1 //enable max ammo powerup +set zmPowerupsDoublePointsEnabled 1 //enable double points powerup +set zmPowerupsCarpenterEnabled 1 //enable carpenter powerup +set zmPowerupsFireSaleEnabled 1 //enable fire sale powerup +set zmPowerupsPerkBottleEnabled 1 //enable perk bottle powerup +set zmPowerupsZombieBloodEnabled 1 //enable zombie blood powerup + +//zombie properties dvars +set overrideZombieTotalPermanently 0 +set overrideZombieTotalPermanentlyValue 100 +set overrideZombieHealthPermanently 0 +set overrideZombieHealthPermanentlyValue 150 +set overrideZombieMaxHealth 0 +set overrideZombieMaxHealthValue 150 +set zombieSpawnRate 1.75 //2 is default 1.75 feels slightly nicer +set zombieSpawnRateMultiplier 0.95 +set zombieSpawnRateLocked 0 +set zombiesPerPlayer 6 +set zombieHealthIncreaseFlat 100 +set zombieHealthIncreaseMultiplier 0.1 +set zombieHealthStart 150 +set zombieNewRunnerInterval 10 +set zombieMoveSpeed 10 +set zombieMoveSpeedLocked 1 +set zombieMoveSpeedCap 0 +set zombieMoveSpeedCapValue 1 +set zombieMoveSpeedMultiplier 10 +set zombieMoveSpeedMultiplierEasy 8 +set zombieMaxAi 24 +set belowWorldCheck -1000 + +//round properties +set customSpectatorsRespawn 1 +set zombieIntermissionTime 10 +set zombieBetweenRoundTime 15 +set roundStartDelay 0 + +//player properties +set bleedoutPointsLostAllPlayers 0.1 +set bleedoutPointsLostSelf 0.1 +set downedPointsLostSelf 0.05 +set playerStartingLives 1 +set fourPlayerScorePerZombieKill 50 +set threePlayerScorePerZombieKill 50 +set twoPlayerScorePerZombieKill 50 +set onePlayerScorePerZombieKill 50 +set pointsPerNormalAttack 10 +set pointsPerLightAttack 10 +set shouldZombifyPlayer 0 +set alliesPointsMultiplier 1 +set axisPointsMultiplier 1 + +//perk properties +set empPerkExplosionRadius 420 +set empPerkOffDuration 90 +set riotshieldHitPoints 2250 +set juggHealthBonus 160 +set permaJuggHealthBonus 190 +set minPhdExplosionDamage 1000 +set maxPhdExplosionDamage 5000 +set phdDamageRadius 300 + +//builtin dvars +//sets whether the mystery box moves ever +set magic_chest_movable 1 +//sets how close players have to be to revive another player +set revive_trigger_radius 75 +//sets the amount time before a player will bleedout after going down +set player_lastStandBleedoutTime 90 +//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync +set perk_weapReloadMultiplier 0.5 +//sets double taps firing speed multiplier lower is better +set perk_weapRateMultiplier 0.75 +//sets deadshot crosshair size multiplier lower is better +set perk_weapSpreadMultiplier 0.70 +////////////////////////////////////////////////// +////////////////////////////////////////////////// +// B3, GAME LOG & RCON SETTINGS // +////////////////////////////////////////////////// +g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. +g_log "" // Disable logs per default. +g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! +rcon_password "" // RemoteCONtrol password, needed for most management tools. +////////////////////////////////////////////////// +////////////////////////////////////////////////// +// MAP LIST WITH ALL GAME MODES AND LOCATIONS // +////////////////////////////////////////////////// +// At the moment only the first game mode of // +// each map works on dedicated servers (31/3/18)// +////////////////////////////////////////////////// +// Buried aka Resolution 1295 // +////////////////////////////////////////////////// +//gametype zclassic loc processing map zm_buried// +////////////////////////////////////////////////// +// Die Rise aka Great Leap Forward // +////////////////////////////////////////////////// +//gametype zclassic loc rooftop map zm_highrise// +////////////////////////////////////////////////// +// Nuketown // +////////////////////////////////////////////////// +//gametype zstandard loc nuked map zm_nuked // +////////////////////////////////////////////////// +// Mob of the Dead // +////////////////////////////////////////////////// +//gametype zclassic loc prison map zm_prison// +////////////////////////////////////////////////// +// Origins // +//Make sure you don't allow more than 4 players!// +////////////////////////////////////////////////// +//gametype zclassic loc tomb map zm_tomb // +////////////////////////////////////////////////// +// Diner (Turned only) // +////////////////////////////////////////////////// +//gametype zcleansed loc diner map zm_transit_dr// +////////////////////////////////////////////////// +// Green Run aka Bus Depot aka Farm aka Town // +////////////////////////////////////////////////// +//gametype zclassic loc transit map zm_transit // +////////////////////////////////////////////////// +//g_gametype zgrief +////////////////////////////////////////////////////////////////////////////////////// +//Unlike in other games/MP you should always define the game type and location. // +////////////////////////////////////////////////////////////////////////////////////// +//Die Rise +sv_maprotation "gametype zclassic loc rooftop map zm_highrise" + +//Buried +//sv_maprotation "gametype zclassic loc processing map zm_buried" + +//Alcatraz +//sv_maprotation "gametype zclassic loc prison map zm_prison" + +//Tranzit +//sv_maprotation "gametype zclassic loc transit map zm_transit" + +//Origins +//sv_maprotation "gametype zclassic loc tomb map zm_tomb" + +//Nuketown +//sv_maprotation "gametype zstandard loc nuked map zm_nuked" + +map_rotate \ No newline at end of file