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Update _clientids.gsc
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64bb054776
commit
f1cd1a67fc
@ -1,61 +1,134 @@
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high_round_tracker()
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{
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level.HighRound = getDvarIntDefault( mapName( level.script ) + "HighRound", 1 );
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level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
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if ( level.HighRoundPlayers == "" )
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{
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level.HighRoundPlayers = "UnNamed Players";
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}
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thread high_round_info_giver();
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gamemode = gamemodeName( getDvar( "ui_gametype" ) );
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map = mapName( level.script );
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if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
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map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
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//file handling//
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level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
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path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
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file = fopen(path, "r");
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text = fread(file);
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fclose(file);
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//end file handling//
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highroundinfo = strToK( text, ";" );
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level.HighRound = int( highroundinfo[ 0 ] );
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level.HighRoundPlayers = highroundinfo[ 1 ];
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for ( ;; )
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{
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level waittill ( "end_game" );
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if ( level.round_number > level.HighRound )
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{
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setDvar( mapName( level.script ) + "HighRound", level.round_number );
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setDvar( mapName( level.script ) + "Players", "" );
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level.HighRound = getDvarIntDefault( mapName( level.script ) + "HighRound", 1 );
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level.HighRoundPlayers = "";
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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if ( getDvar( mapName( level.script ) + "Players" ) == "" )
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if( level.HighRoundPlayers == "" )
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{
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setDvar( mapName( level.script ) + "Players", players[i].name );
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level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
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level.HighRoundPlayers = players[i].name;
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}
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else
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{
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setDvar( mapName( level.script ) + "Players", level.HighRoundPlayers + ", " + players[i].name );
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level.HighRoundPlayers = getDvar( mapName( level.script ) + "Players" );
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level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
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}
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}
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iprintln ( "New Record: ^1" + level.HighRound );
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iprintln ( "Set by: ^1" + level.HighRoundPlayers );
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logprint( "Map: " + mapName( level.script ) + " Record: " + level.HighRound + " Set by: " + level.HighRoundPlayers );
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foreach( player in level.players )
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{
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player tell( "New Record: ^1" + level.round_number );
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player tell( "Set by: ^1" + level.HighRoundPlayers );
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}
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log_highround_record( level.round_number + ";" + level.HighRoundPlayers );
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}
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}
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}
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mapName( name )
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log_highround_record( newRecord )
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{
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if( name == "zm_highrise" )
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return "DieRise";
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else if( name == "zm_buried" )
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return "Buried";
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else if( name == "zm_prison" )
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return "Motd";
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else if( name == "zm_tomb" )
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return "Origins";
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else if( name == "zm_nuked" )
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return "Nuketown";
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else if( name == "zm_transit" && level.scr_zm_map_start_location == "transit" )
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return "Transit";
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else if( name == "zm_transit" && level.scr_zm_map_start_location == "town" )
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gamemode = gamemodeName( getDvar( "ui_gametype" ) );
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map = mapName( level.script );
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if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zsurvival" )
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map = startLocationName( getDvar( "ui_zm_mapstartlocation" ) );
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level.basepath = getDvar("fs_basepath") + "/" + getDvar("fs_basegame") + "/";
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path = level.basepath + "/logs/" + map + gamemode + "HighRound.txt";
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file = fopen( path, "w" );
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fputs( newRecord, file );
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fclose( file );
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}
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startLocationName( location )
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{
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if( location == "cornfield" )
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return "Cornfield";
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else if( location == "diner" )
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return "Diner";
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else if( location == "farm" )
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return "Farm";
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else if( location == "power" )
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return "Power";
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else if( location == "town" )
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return "Town";
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else if( location == "transit" )
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return "BusDepot";
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else if( location == "tunnel" )
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return "Tunnel";
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}
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mapName( map )
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{
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if( map == "zm_buried" )
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return "Buried";
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else if( map == "zm_highrise" )
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return "DieRise";
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else if( map == "zm_prison" )
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return "Motd";
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else if( map == "zm_nuked" )
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return "Nuketown";
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else if( map == "zm_tomb" )
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return "Origins";
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else if( map == "zm_transit" )
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return "Tranzit";
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return "NA";
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}
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gamemodeName( gamemode )
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{
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if( gamemode == "zstandard" )
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return "Standard";
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else if( gamemode == "zclassic" )
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return "Classic";
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else if( gamemode == "zsurvival" )
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return "Survival";
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else if( gamemode == "zgrief" )
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return "Grief";
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else if( gamemode == "zcleansed" )
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return "Turned";
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return "NA";
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}
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high_round_info_giver()
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{
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highroundinfo = 1;
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roundmultiplier = 5;
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level endon( "end_game" );
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while( 1 )
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{
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level waittill( "start_of_round" );
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if( level.round_number == ( highroundinfo * roundmultiplier ))
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{
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highroundinfo++;
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foreach( player in level.players )
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{
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player tell( "High Round Record for this map: ^1" + level.HighRound );
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player tell( "Record set by: ^1" + level.HighRoundPlayers );
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}
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}
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}
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}
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high_round_info()
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{
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wait 5;
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self iprintln ( "Highest Round for this Map: ^1" + level.HighRound );
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self iprintln ( "Record set by: ^1" + level.HighRoundPlayers );
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wait 6;
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self tell( "High Round Record for this map: ^1" + level.HighRound );
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self tell( "Record set by: ^1" + level.HighRoundPlayers );
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}
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