mirror of
https://github.com/Paintball/BO2-GSC-Releases.git
synced 2025-06-07 21:38:02 -05:00
Stability Update
This commit is contained in:
parent
5955eb365b
commit
f6bdcd365e
@ -28,21 +28,22 @@ Knife and Tomahawk only afterwards
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init()
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{
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GameSetup();
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level thread onPlayerConnect();
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level thread StartInfected();
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level thread EndInfected();
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//wait 1;
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//level thread spawnBot(10); //uncomment these 2 lines if you'd like to test with bots (bots r trash :( :( :( )
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wait 1;
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level thread spawnBot(16);
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}
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onPlayerConnect()
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{
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level endon( "game_ended" );
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for(;;)
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{
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level waittill( "connected", player );
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player thread onPlayerSpawned();
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player thread checkXUID( player getXUID() );
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player checkXUID( player getXUID() );
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player thread overwrite_class();
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player maps\mp\teams\_teams::changeteam( "axis" );
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player thread onPlayerSpawned();
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}
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}
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@ -54,9 +55,7 @@ onPlayerSpawned()
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{
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self waittill( "spawned_player" );
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self thread givePerks();
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if( !isDefined( self.isFirstSpawn ))
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if( !isDefined( self.isFirstSpawn ))
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{
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self.isFirstSpawn = true;
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self iprintln( "Welcome to MW3 Style Infection!" );
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@ -69,149 +68,128 @@ onPlayerSpawned()
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else
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{
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self iprintlnbold( "^5You Are Not Infected! Stay Alive!" );
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self thread giveWeapons( "Survivor" );
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self thread monitorWeapons();
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self thread waitForDeath();
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level.totalAlive += 1;
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}
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}
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else if( self.pers[ "team" ] == "allies" )
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{
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if( !isDefined( self.infected ))
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self maps\mp\teams\_teams::changeteam( "axis" );
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else
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{
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self iprintlnbold( "^1You Are Infected! Kill the Survivors!" );
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if( level.infectedCount == 1 )
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self thread giveWeapons( "Survivors" );
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else
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self thread giveWeapons( "Infected" );
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self thread monitorWeapons();
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}
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self iprintlnbold( "^1You Are Infected! Kill the Survivors!" );
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}
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}
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}
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StartInfected()
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GameSetup()
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{
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level thread EndInfected();
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level thread infectedHUD();
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level thread countdown( 10 );
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level.totalAlive = 0;
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level.infectedCount = 0;
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level.firstinfected = "";
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level.infectedtable = [];
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level.survivorWeapons = strTok( "insas_mp,870mcs_mp,hk416_mp,tar21_mp", "," );
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level.primaryWeaponList = getDvar( "primaryWeapons" );
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if( !isDefined( level.primaryWeaponList ) || level.primaryWeaponList == "" )
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{
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setDvar( "primaryWeapons", "insas_mp,870mcs_mp,hk416_mp,tar21_mp" );
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level.primaryWeaponList = getDvar( "primaryWeapons" );
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}
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level.primaryWeaponKeys = strTok( level.primaryWeaponList, "," );
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level.survivorPrimary = RandomInt( level.primaryWeaponKeys.size );
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level.survivorPrimary = RandomInt( level.survivorWeapons.size );
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level.survivorSecondary = "fiveseven_mp";
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level.secondaryWeaponList = getDvar( "secondaryWeapons" );
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if( !isDefined( level.secondaryWeaponList ) || level.secondaryWeaponList == "" )
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{
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setDvar( "secondaryWeapons", "fiveseven_mp" );
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level.secondaryWeaponList = getDvar( "secondaryWeapons" );
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}
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level.secondaryWeaponKeys = strTok( level.secondaryWeaponList, "," );
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level.survivorSecondary = RandomInt( level.secondaryWeaponKeys.size );
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level.infectedPrimary = "knife_mp";
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level.infectedSecondary = "hatchet_mp";
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level.infectedTactical = "tactical_insertion_mp";
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level waittill( "prematch_over" );
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wait 3;
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iPrintlnBold( "^1Picking First Infected!" );
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wait 5;
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level.firstinfected = pickRandomPlayer();
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level.firstinfected.infected = true;
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level.firstinfected suicide();
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level.firstinfected maps\mp\teams\_teams::changeteam( "allies" );
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level.gameStarted = true;
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}
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pickRandomPlayer()
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{
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randomnum = randomintrange( 0, level.players.size );
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infected = level.players[ randomnum ];
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if ( isAlive( infected ))
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level.infectedPrimary = getDvar( "infectedPrimary" );
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if( !isDefined( level.infectedPrimary ) || level.infectedPrimary == "" )
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{
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return infected;
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setDvar( "infectedPrimary", "knife_mp" );
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level.infectedPrimary = getDvar( "infectedPrimary" );
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}
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level.infectedSecondary = getDvar( "infectedSecondary" );
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if( !isDefined( level.infectedSecondary ) || level.infectedSecondary == "" )
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{
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setDvar( "infectedSecondary", "hatchet_mp" );
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level.infectedSecondary = getDvar( "infectedSecondary" );
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}
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level.infectedTacInsert = getDvarIntDefault( "enableTacInsert", 1 );
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if( level.infectedTacInsert )
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{
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level.infectedTactical = "tactical_insertion_mp";
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}
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else
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{
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return pickRandomPlayer();
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level.infectedTactical = "none";
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}
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}
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giveWeapons( Team )
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overwrite_class()
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{
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level.disableweapondrop = 1;
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game["strings"]["change_class"] = undefined;
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self endon("disconnect");
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level endon( "game_ended" );
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for(;;)
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{
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self waittill_any("changed_class", "spawned_player");
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self give_loadout( self.pers[ "team" ] );
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}
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}
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give_loadout( Team )
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{
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self takeallweapons();
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if( Team == "Infected" )
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if( Team == "allies" ) //infected team
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{
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self giveWeapon( level.infectedPrimary );
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self giveWeapon( level.infectedSecondary );
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self giveWeapon( level.infectedTactical );
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self switchToWeapon( level.infectedPrimary );
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}
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else
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{
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self giveWeapon( level.survivorWeapons[ level.survivorPrimary ]);
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self giveWeapon( level.survivorSecondary );
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self switchToWeapon( level.survivorWeapons[ level.survivorPrimary ]);
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}
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}
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monitorWeapons()
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{
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self endon( "disconnect" );
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self endon( "death" );
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level endon( "game_ended" );
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for( ;; )
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{
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if( isDefined( self.infected ))
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if( level.infectedCount == 1 )
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{
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if( level.infectedCount == 1 )
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self thread take_weapons_on_kill();
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if( isDefined( level.survivorPrimary ))
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{
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if( self getCurrentWeapon() != ( level.survivorWeapons[ level.survivorPrimary ]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none")
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self thread giveWeapons( "Survivor" );
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self giveWeapon( level.primaryWeaponKeys[ level.survivorPrimary ]);
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self switchToWeapon( level.primaryWeaponKeys[ level.survivorPrimary ]);
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}
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else
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if( isDefined( level.survivorSecondary ))
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{
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if( self getCurrentWeapon() != level.infectedPrimary && self getCurrentWeapon() != level.infectedSecondary && self getCurrentWeapon() != level.infectedTactical && self getCurrentWeapon() != "none")
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self thread giveWeapons( "Infected" );
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}
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self giveWeapon( level.secondaryWeaponKeys[ level.survivorSecondary ]);
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}
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}
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else
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{
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if( self getCurrentWeapon() != ( level.survivorWeapons[ level.survivorPrimary ]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none")
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self thread giveWeapons( "Survivor" );
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if( isDefined( level.infectedPrimary ))
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{
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self giveWeapon( level.infectedPrimary );
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self switchToWeapon( level.infectedPrimary );
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}
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if( isDefined( level.infectedSecondary ))
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{
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self giveWeapon( level.infectedSecondary );
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}
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if( isDefined( level.infectedTactical ))
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{
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self giveWeapon( level.infectedTactical );
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}
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}
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wait 0.25;
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}
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}
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waitForDeath()
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{
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self endon( "disconnect" );
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self endon( "first_infected" );
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level endon( "game_ended" );
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for( ;; )
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else
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{
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self waittill( "death" );
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self.infected = true;
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level.totalAlive -=1;
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level.infectedCount += 1;
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self maps\mp\teams\_teams::changeteam( "allies" );
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self thread saveXUID( self getXUID() );
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break;
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if( isDefined( level.survivorPrimary ))
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{
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self giveWeapon( level.primaryWeaponKeys[ level.survivorPrimary ]);
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self switchToWeapon( level.primaryWeaponKeys[ level.survivorPrimary ]);
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}
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if( isDefined( level.survivorSecondary ))
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{
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self giveWeapon( level.secondaryWeaponKeys[ level.survivorSecondary ]);
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}
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}
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}
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givePerks()
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{
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self ClearPerks();
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self setperk( "specialty_additionalprimaryweapon" );
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self setperk( "specialty_fallheight" );
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@ -228,38 +206,42 @@ givePerks()
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self setperk( "specialty_unlimitedsprint" );
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}
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EndInfected()
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waitForDeath()
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{
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self endon( "disconnect" );
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self endon( "stop_thread" );
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level endon( "game_ended" );
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for( ;; )
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{
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if( level.totalAlive == 0 && isDefined( level.gameStarted ))
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{
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thread endgame( "allies", "^7The Infected Win!" );
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break;
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}
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wait 0.05;
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for( ;; )
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{
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self waittill( "death" );
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self.infected = true;
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level.totalAlive -=1;
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level.infectedCount += 1;
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self maps\mp\teams\_teams::changeteam( "allies" );
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self thread saveXUID( self getXUID() );
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self notify( "stop_thread" );
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}
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}
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infectedHUD()
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take_weapons_on_kill()
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{
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self endon( "force_end" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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level.onScreenText = createServerFontString( "objective", 1.75 );
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level.onScreenText setPoint( "CENTER", "CENTER", -355, 150 );
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while( true )
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{
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if( level.totalAlive == 1 || level.totalAlive == 0 )
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{
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level.onScreenText.label = &"Survivors Left: ^1";
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}
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else
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{
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level.onScreenText.label = &"Survivors Left: ^5";
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}
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level.onScreenText setValue( level.totalAlive );
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wait 0.05;
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}
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{
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if( level.infectedCount == 1 )
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{
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wait 0.25;
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}
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else
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{
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self give_loadout( self.pers[ "team" ] );
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self notify( "force_end" );
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}
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}
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}
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checkXUID( XUID )
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@ -285,3 +267,88 @@ spawnBot( value )
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self thread maps\mp\bots\_bot::spawn_bot( "axis" );
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}
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}
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pickRandomPlayer()
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{
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randomnum = randomintrange( 0, level.players.size );
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infected = level.players[ randomnum ];
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if ( isAlive( infected ))
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{
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return infected;
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}
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else
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{
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return pickRandomPlayer();
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}
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}
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infectedHUD()
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{
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level endon( "game_ended" );
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level waittill( "prematch_over" );
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level.onScreenText = createServerFontString( "objective", 1.75 );
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while( true )
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{
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if( !isDefined( level.game_started ))
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{
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level.onScreenText setPoint( "CENTER", "CENTER", 0, 150 );
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level.onScreenText.label = &"^1Choosing First Infected... ";
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level.onScreenText setValue( level.count_down );
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}
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else
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{
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level.onScreenText setPoint( "CENTER", "CENTER", -355, 150 );
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if( level.totalAlive == 1 || level.totalAlive == 0 )
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{
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level.onScreenText.label = &"Survivors Left: ^1";
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}
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else
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{
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level.onScreenText.label = &"Survivors Left: ^5";
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}
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level.onScreenText setValue( level.totalAlive );
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}
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wait 0.05;
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}
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}
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countdown( waittime )
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{
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level endon( "game_started" );
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level.count_down = waittime;
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level waittill( "prematch_over" );
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wait 1;
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for( i = -10; i < waittime; i++ )
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{
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level.count_down--;
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i++;
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wait 1;
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if( level.count_down == 0 )
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{
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level.game_started = 1;
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level.firstinfected = pickRandomPlayer();
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level.firstinfected.infected = true;
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level.firstinfected suicide();
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level.firstinfected maps\mp\teams\_teams::changeteam( "allies" );
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level notify( "game_started" );
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}
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}
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}
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EndInfected()
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{
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level endon( "game_ended" );
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while( true )
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{
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if( level.totalAlive == 0 && isDefined( level.game_started ))
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{
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thread endgame( "allies", "^7The Infected Win!" );
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break;
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}
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else
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{
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wait 0.5;
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}
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}
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}
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Loading…
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Reference in New Issue
Block a user