# ZOMBIES++ If you want to just run the mod, use the precompiled version of the files to save time. If you want to change anything about Z++, you need to edit the open source code. ## DIRECTIONS ###### PRECOMPILED - Take the **maps** folder containing the precompiled files and directories and place it in your **t6r/data** folder - Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++ ###### EDITING SOURCE CODE - Compile _**_clientids.gsc**_ as _**_clientids.gsc**_ and place it in the directory _**maps/mp/gametypes_zm/_clientids.gsc**_ - Compile _**_zm_powerups.gsc**_ as _**_zm_powerups.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_powerups.gsc**_ - Compile _**_zm_chugabud.gsc**_ as _**_zm_chugabud.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_chugabud.gsc**_ - Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++ ###### UPDATES V1.2 - _**_zm_powerups.gsc**_ now holds all functions for custom powerups - _**_clientids.gsc**_ now holds all other functions for Z++ - Fixed Zombie Blood - Fixed Zombie Counter - Optimized Code for Stability