#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerMessage(); } } onPlayerMessage() { level endon( "game_ended" ); for (;;) { level waittill("say", player, message ); message_strings = strToK( message, " " ); for( i = 0; i < level.players.size; i++ ) { if( tolower( message_strings[ 0 ] ) == "/give" && isSubStr( tolower( getPlayerName( level.players[ i ] )), message_strings[ 1 ] ) ) { value = int( message_strings[ ( message_strings.size - 1 ) ] ); if( value < 0 ) value = ( value * -1 ); player give_points( level.players[ i ], int( value )); } } } } give_points( player, var ) { if( !isDefined( self.giving_points ) ) { self.giving_points = true; if ( player.score == 1000000 ) self tell( getPlayerName( player ) + " already has ^51000000 ^7points" ); else if( self.score >= var ) { self maps/mp/zombies/_zm_score::minus_to_player_score( var, 1 ); self tell( "^1Gave ^7" + getPlayerName( player ) + " ^1" + var + " ^7points" ); player maps/mp/zombies/_zm_score::add_to_player_score( var, 1 ); player tell( "^2" + getPlayerName( self ) + " ^7gave you ^2" + var + " ^7points" ); } else self tell( "^1You don't have enough points for that" ); wait 1; self.giving_points = undefined; } } getPlayerName( player ) { playerName = getSubStr( player.name, 0, player.name.size ); for( i = 0; i < playerName.size; i++ ) { if( playerName[ i ] == "]" ) break; } if( playerName.size != i ) playerName = getSubStr( playerName, i + 1, playerName.size ); return playerName; }