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mirror of https://github.com/Paintball/BO2-GSC-Releases.git synced 2025-06-07 21:38:02 -05:00
2021-06-10 16:11:07 -07:00

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#include maps/mp/zombies/_zm_melee_weapon;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/zombies/_zm_pers_upgrades_functions;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/zombies/_zm_blockers;
#include maps/mp/zombies/_zm_audio_announcer;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_pers_upgrades;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/_demo;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/_zm;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_score;
init()
{
precacheshader( "specialty_doublepoints_zombies" );
precacheshader( "specialty_instakill_zombies" );
precacheshader( "specialty_firesale_zombies" );
precacheshader( "zom_icon_bonfire" );
precacheshader( "zom_icon_minigun" );
precacheshader( "black" );
set_zombie_var( "zombie_insta_kill", 0, undefined, undefined, 1 );
set_zombie_var( "zombie_point_scalar", 1, undefined, undefined, 1 );
set_zombie_var( "zombie_drop_item", 0 );
set_zombie_var( "zombie_timer_offset", 350 );
set_zombie_var( "zombie_timer_offset_interval", 30 );
set_zombie_var( "zombie_powerup_fire_sale_on", 0 );
set_zombie_var( "zombie_powerup_fire_sale_time", 30 );
set_zombie_var( "zombie_powerup_bonfire_sale_on", 0 );
set_zombie_var( "zombie_powerup_bonfire_sale_time", 30 );
set_zombie_var( "zombie_powerup_insta_kill_on", 0, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_insta_kill_time", 30, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_point_doubler_on", 0, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_point_doubler_time", 30, undefined, undefined, 1 );
set_zombie_var( "zombie_powerup_drop_increment", 2000 );
set_zombie_var( "zombie_powerup_drop_max_per_round", 4 );
if ( level.debugLogging_zm_powerups )
{
level.maxPowerupsPerRound = getDvarIntDefault( "maxPowerupsPerRound", 4 );
level.zombie_vars["zombie_powerup_drop_max_per_round"] = level.maxPowerupsPerRound;
}
onplayerconnect_callback( ::init_player_zombie_vars );
level._effect[ "powerup_on" ] = loadfx( "misc/fx_zombie_powerup_on" );
level._effect[ "powerup_off" ] = loadfx( "misc/fx_zombie_powerup_off" );
level._effect[ "powerup_grabbed" ] = loadfx( "misc/fx_zombie_powerup_grab" );
level._effect[ "powerup_grabbed_wave" ] = loadfx( "misc/fx_zombie_powerup_wave" );
if ( isDefined( level.using_zombie_powerups ) && level.using_zombie_powerups )
{
level._effect[ "powerup_on_red" ] = loadfx( "misc/fx_zombie_powerup_on_red" );
level._effect[ "powerup_grabbed_red" ] = loadfx( "misc/fx_zombie_powerup_red_grab" );
level._effect[ "powerup_grabbed_wave_red" ] = loadfx( "misc/fx_zombie_powerup_red_wave" );
}
level._effect[ "powerup_on_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_on" );
level._effect[ "powerup_grabbed_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_grab" );
level._effect[ "powerup_grabbed_wave_solo" ] = loadfx( "misc/fx_zombie_powerup_solo_wave" );
level._effect[ "powerup_on_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_on" );
level._effect[ "powerup_grabbed_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_grab" );
level._effect[ "powerup_grabbed_wave_caution" ] = loadfx( "misc/fx_zombie_powerup_caution_wave" );
init_powerups();
init_custom_powerups();
if ( !level.enable_magic )
{
return;
}
thread watch_for_drop();
thread setup_firesale_audio();
thread setup_bonfiresale_audio();
level.use_new_carpenter_func = ::start_carpenter_new;
level.board_repair_distance_squared = 562500;
level thread track_pack_a_punch_drops();
level thread onplayerconnecting_powerups();
}
onplayerconnecting_powerups()
{
for(;;)
{
level waittill( "connecting", player );
player thread startCustomPowerups();
}
}
custom_powerup_grab(powerup, player) //credit to _Ox much thx for powerup functions
{
if(powerup.powerup_name == "money_drop")
player thread doRandomScore();
else if(powerup.powerup_name == "pack_a_punch")
player thread doPackAPunchWeapon();
else if(powerup.powerup_name == "unlimited_ammo")
player thread doUnlimitedAmmo();
else if(powerup.powerup_name == "fast_feet")
player thread doFastFeet();
else if (isDefined(level.original_zombiemode_powerup_grab))
level thread [[level.original_zombiemode_powerup_grab]](powerup, player);
}
startCustomPowerups()
{
if(!isDefined(level.custompowerupinit))
{
level.custompowerupinit = true;
wait 2;
if(isDefined(level._zombiemode_powerup_grab))
level.original_zombiemode_powerup_grab = level._zombiemode_powerup_grab;
wait 2;
level._zombiemode_powerup_grab = ::custom_powerup_grab;
}
}
init_custom_powerups() //credit goes to _Ox for most code
{
level.unlimited_ammo_duration = 20;
include_zombie_powerup("unlimited_ammo");
add_zombie_powerup("unlimited_ammo", "T6_WPN_AR_GALIL_WORLD", &"ZOMBIE_POWERUP_UNLIMITED_AMMO", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("unlimited_ammo", 1);
if(getDvar("mapname") == "zm_prison")
{
include_zombie_powerup("fast_feet");
add_zombie_powerup("fast_feet", "bottle_whisky_01", &"ZOMBIE_POWERUP_FAST_FEET", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("fast_feet", 1);
include_zombie_powerup("pack_a_punch");
add_zombie_powerup("pack_a_punch", "p6_zm_al_vending_pap_on", &"ZOMBIE_POWERUP_PACK_A_PUNCH", ::func_should_drop_pack_a_punch, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("pack_a_punch", 0);
include_zombie_powerup("money_drop");
add_zombie_powerup("money_drop", "p6_anim_zm_al_magic_box_lock_red", &"ZOMBIE_POWERUP_MONEY_DROP", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("money_drop", 1);
}
else if ( level.script == "zm_nuked" )
{
include_zombie_powerup("fast_feet");
add_zombie_powerup("fast_feet", "t6_wpn_zmb_perk_bottle_doubletap_world", &"ZOMBIE_POWERUP_FAST_FEET", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("fast_feet", 1);
include_zombie_powerup("pack_a_punch");
add_zombie_powerup("pack_a_punch", "p6_anim_zm_buildable_pap", &"ZOMBIE_POWERUP_PACK_A_PUNCH", ::func_should_drop_pack_a_punch, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("pack_a_punch", 0);
include_zombie_powerup("money_drop");
add_zombie_powerup("money_drop", "zombie_teddybear", &"ZOMBIE_POWERUP_MONEY_DROP", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("money_drop", 1);
}
else
{
include_zombie_powerup("fast_feet");
add_zombie_powerup("fast_feet", "zombie_pickup_perk_bottle", &"ZOMBIE_POWERUP_FAST_FEET", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("fast_feet", 1);
include_zombie_powerup("pack_a_punch");
add_zombie_powerup("pack_a_punch", "p6_anim_zm_buildable_pap", &"ZOMBIE_POWERUP_PACK_A_PUNCH", ::func_should_drop_pack_a_punch, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("pack_a_punch", 0);
include_zombie_powerup("money_drop");
add_zombie_powerup("money_drop", "zombie_teddybear", &"ZOMBIE_POWERUP_MONEY_DROP", ::func_should_always_drop, 0, 0, 0);
powerup_set_can_pick_up_in_last_stand("money_drop", 1);
}
}
init_powerups()
{
flag_init( "zombie_drop_powerups" );
level.unlimited_ammo_duration = 20;
if ( isDefined( level.enable_magic ) && level.enable_magic )
{
flag_set( "zombie_drop_powerups" );
}
if ( !isDefined( level.active_powerups ) )
{
level.active_powerups = [];
}
if ( !isDefined( level.zombie_powerup_array ) )
{
level.zombie_powerup_array = [];
}
if ( !isDefined( level.zombie_special_drop_array ) )
{
level.zombie_special_drop_array = [];
}
add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", ::func_should_always_drop, 0, 0, 0, "misc/fx_zombie_mini_nuke_hotness" );
add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL", ::func_should_always_drop, 0, 0, 0, undefined, "powerup_instant_kill", "zombie_powerup_insta_kill_time", "zombie_powerup_insta_kill_on" );
add_zombie_powerup( "full_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_always_drop, 0, 0, 0 );
add_zombie_powerup( "double_points", "zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS", ::func_should_always_drop, 0, 0, 0, undefined, "powerup_double_points", "zombie_powerup_point_doubler_time", "zombie_powerup_point_doubler_on" );
add_zombie_powerup( "carpenter", "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_carpenter, 0, 0, 0 );
add_zombie_powerup( "fire_sale", "zombie_firesale", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_fire_sale, 0, 0, 0, undefined, "powerup_fire_sale", "zombie_powerup_fire_sale_time", "zombie_powerup_fire_sale_on" );
add_zombie_powerup( "bonfire_sale", "zombie_pickup_bonfire", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 0, undefined, "powerup_bon_fire", "zombie_powerup_bonfire_sale_time", "zombie_powerup_bonfire_sale_on" );
add_zombie_powerup( "minigun", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MINIGUN", ::func_should_drop_minigun, 1, 0, 0, undefined, "powerup_mini_gun", "zombie_powerup_minigun_time", "zombie_powerup_minigun_on" );
add_zombie_powerup( "free_perk", "zombie_pickup_perk_bottle", &"ZOMBIE_POWERUP_FREE_PERK", ::func_should_never_drop, 0, 0, 0 );
add_zombie_powerup( "tesla", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MINIGUN", ::func_should_never_drop, 1, 0, 0, undefined, "powerup_tesla", "zombie_powerup_tesla_time", "zombie_powerup_tesla_on" );
add_zombie_powerup( "random_weapon", "zombie_pickup_minigun", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 1, 0, 0 );
add_zombie_powerup( "bonus_points_player", "zombie_z_money_icon", &"ZOMBIE_POWERUP_BONUS_POINTS", ::func_should_never_drop, 1, 0, 0 );
add_zombie_powerup( "bonus_points_team", "zombie_z_money_icon", &"ZOMBIE_POWERUP_BONUS_POINTS", ::func_should_never_drop, 0, 0, 0 );
add_zombie_powerup( "lose_points_team", "zombie_z_money_icon", &"ZOMBIE_POWERUP_LOSE_POINTS", ::func_should_never_drop, 0, 0, 1 );
add_zombie_powerup( "lose_perk", "zombie_pickup_perk_bottle", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 1 );
add_zombie_powerup( "empty_clip", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_never_drop, 0, 0, 1 );
add_zombie_powerup( "insta_kill_ug", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL", ::func_should_never_drop, 1, 0, 0, undefined, "powerup_instant_kill_ug", "zombie_powerup_insta_kill_ug_time", "zombie_powerup_insta_kill_ug_on", 5000 );
if ( isDefined( level.level_specific_init_powerups ) )
{
[[ level.level_specific_init_powerups ]]();
}
randomize_powerups();
level.zombie_powerup_index = 0;
randomize_powerups();
level.rare_powerups_active = 0;
level.firesale_vox_firstime = 0;
level thread powerup_hud_monitor();
if ( isDefined( level.quantum_bomb_register_result_func ) )
{
[[ level.quantum_bomb_register_result_func ]]( "random_powerup", ::quantum_bomb_random_powerup_result, 5, level.quantum_bomb_in_playable_area_validation_func );
[[ level.quantum_bomb_register_result_func ]]( "random_zombie_grab_powerup", ::quantum_bomb_random_zombie_grab_powerup_result, 5, level.quantum_bomb_in_playable_area_validation_func );
[[ level.quantum_bomb_register_result_func ]]( "random_weapon_powerup", ::quantum_bomb_random_weapon_powerup_result, 60, level.quantum_bomb_in_playable_area_validation_func );
[[ level.quantum_bomb_register_result_func ]]( "random_bonus_or_lose_points_powerup", ::quantum_bomb_random_bonus_or_lose_points_powerup_result, 25, level.quantum_bomb_in_playable_area_validation_func );
}
registerclientfield( "scriptmover", "powerup_fx", 1000, 3, "int" );
}
init_player_zombie_vars() //checked matches cerberus output
{
self.zombie_vars[ "zombie_powerup_minigun_on" ] = 0;
self.zombie_vars[ "zombie_powerup_minigun_time" ] = 0;
self.zombie_vars[ "zombie_powerup_tesla_on" ] = 0;
self.zombie_vars[ "zombie_powerup_tesla_time" ] = 0;
self.zombie_vars[ "zombie_powerup_insta_kill_ug_on" ] = 0;
self.zombie_vars[ "zombie_powerup_insta_kill_ug_time" ] = 18;
}
set_weapon_ignore_max_ammo( str_weapon ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_weapons_no_max_ammo ) )
{
level.zombie_weapons_no_max_ammo = [];
}
level.zombie_weapons_no_max_ammo[ str_weapon ] = 1;
}
powerup_hud_monitor() //checked partially changed to match cerberus output
{
flag_wait( "start_zombie_round_logic" );
if ( isDefined( level.current_game_module ) && level.current_game_module == 2 )
{
return;
}
flashing_timers = [];
flashing_values = [];
flashing_timer = 10;
flashing_delta_time = 0;
flashing_is_on = 0;
flashing_value = 3;
flashing_min_timer = 0.15;
while ( flashing_timer >= flashing_min_timer )
{
if ( flashing_timer < 5 )
{
flashing_delta_time = 0.1;
}
else
{
flashing_delta_time = 0.2;
}
if ( flashing_is_on )
{
flashing_timer = flashing_timer - flashing_delta_time - 0.05;
flashing_value = 2;
}
else
{
flashing_timer -= flashing_delta_time;
flashing_value = 3;
}
flashing_timers[ flashing_timers.size ] = flashing_timer;
flashing_values[ flashing_values.size ] = flashing_value;
flashing_is_on = !flashing_is_on;
}
client_fields = [];
powerup_keys = getarraykeys( level.zombie_powerups );
for ( powerup_key_index = 0; powerup_key_index < powerup_keys.size; powerup_key_index++ )
{
if ( isDefined( level.zombie_powerups[ powerup_keys[ powerup_key_index ] ].client_field_name ) )
{
powerup_name = powerup_keys[ powerup_key_index ];
client_fields[ powerup_name ] = spawnstruct();
client_fields[ powerup_name ].client_field_name = level.zombie_powerups[ powerup_name ].client_field_name;
client_fields[ powerup_name ].solo = level.zombie_powerups[ powerup_name ].solo;
client_fields[ powerup_name ].time_name = level.zombie_powerups[ powerup_name ].time_name;
client_fields[ powerup_name ].on_name = level.zombie_powerups[ powerup_name ].on_name;
}
}
client_field_keys = getarraykeys( client_fields );
while ( 1 )
{
wait 0.05;
waittillframeend;
players = get_players();
for ( playerindex = 0; playerindex < players.size; playerindex++ )
{
client_field_key_index = 0;
while ( client_field_key_index < client_field_keys.size )
{
player = players[ playerindex ];
if ( isdefined(level.powerup_player_valid ) )
{
if ( ![[ level.powerup_player_valid ]]( player ) )
{
client_field_key_index++;
continue;
}
}
client_field_name = client_fields[ client_field_keys[ client_field_key_index ] ].client_field_name;
time_name = client_fields[ client_field_keys[ client_field_key_index ] ].time_name;
on_name = client_fields[ client_field_keys[ client_field_key_index ] ].on_name;
powerup_timer = undefined;
powerup_on = undefined;
if ( client_fields[ client_field_keys[ client_field_key_index ] ].solo )
{
if ( isdefined( player._show_solo_hud ) && player._show_solo_hud == 1 )
{
powerup_timer = player.zombie_vars[ time_name ];
powerup_on = player.zombie_vars[ on_name ];
}
}
else if ( isdefined( level.zombie_vars[ player.team ][ time_name ] ) )
{
powerup_timer = level.zombie_vars[ player.team ][ time_name ];
powerup_on = level.zombie_vars[ player.team ][on_name ];
}
else if ( isdefined( level.zombie_vars[ time_name ] ) )
{
powerup_timer = level.zombie_vars[ time_name ];
powerup_on = level.zombie_vars[ on_name ];
}
if ( isdefined( powerup_timer ) && isdefined( powerup_on ) )
{
player set_clientfield_powerups( client_field_name, powerup_timer, powerup_on, flashing_timers, flashing_values );
}
else
{
player setclientfieldtoplayer( client_field_name, 0 );
}
client_field_key_index++;
}
}
}
}
set_clientfield_powerups( clientfield_name, powerup_timer, powerup_on, flashing_timers, flashing_values ) //checked changed to match cerberus output
{
if ( powerup_on )
{
if ( powerup_timer < 10 )
{
flashing_value = 3;
for ( i = flashing_timers.size - 1; i > 0; i-- )
{
if ( powerup_timer < flashing_timers[ i ] )
{
flashing_value = flashing_values[ i ];
break;
}
}
self setclientfieldtoplayer( clientfield_name, flashing_value );
}
else
{
self setclientfieldtoplayer( clientfield_name, 1 );
}
}
else
{
self setclientfieldtoplayer( clientfield_name, 0 );
}
}
randomize_powerups() //checked matches cerberus output
{
level.zombie_powerup_array = array_randomize( level.zombie_powerup_array );
}
get_next_powerup() //checked matches cerberus output
{
powerup = level.zombie_powerup_array[ level.zombie_powerup_index ];
level.zombie_powerup_index++;
if ( level.zombie_powerup_index >= level.zombie_powerup_array.size )
{
level.zombie_powerup_index = 0;
randomize_powerups();
}
return powerup;
}
get_valid_powerup() //checked partially matches cerberus output did not change
{
if ( isDefined( level.zombie_powerup_boss ) )
{
i = level.zombie_powerup_boss;
level.zombie_powerup_boss = undefined;
return level.zombie_powerup_array[ i ];
}
if ( isDefined( level.zombie_powerup_ape ) )
{
powerup = level.zombie_powerup_ape;
level.zombie_powerup_ape = undefined;
return powerup;
}
powerup = get_next_powerup();
while ( 1 )
{
while ( !( [[ level.zombie_powerups[ powerup ].func_should_drop_with_regular_powerups ]]() ) )
{
powerup = get_next_powerup();
}
return powerup;
}
}
minigun_no_drop() //checked matches cerberus output
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].zombie_vars[ "zombie_powerup_minigun_on" ] == 1 )
{
return 1;
}
i++;
}
if ( !flag( "power_on" ) )
{
if ( flag( "solo_game" ) )
{
if ( level.solo_lives_given == 0 )
{
return 1;
}
}
else
{
return 1;
}
}
return 0;
}
get_num_window_destroyed() //checked partially matches cerberus output did not change
{
num = 0;
for ( i = 0; i < level.exterior_goals.size; i++ )
{
if ( all_chunks_destroyed( level.exterior_goals[ i ], level.exterior_goals[ i ].barrier_chunks ) )
{
num += 1;
}
}
return num;
}
watch_for_drop() //checked partially matches cerberus output did not change
{
flag_wait( "start_zombie_round_logic" );
flag_wait( "begin_spawning" );
players = get_players();
score_to_drop = ( players.size * level.zombie_vars[ "zombie_score_start_" + players.size + "p" ] ) + level.zombie_vars[ "zombie_powerup_drop_increment" ];
while ( 1 )
{
flag_wait( "zombie_drop_powerups" );
players = get_players();
curr_total_score = 0;
for ( i = 0; i < players.size; i++ )
{
if ( isDefined( players[ i ].score_total ) )
{
curr_total_score += players[ i ].score_total;
}
}
if ( curr_total_score > score_to_drop )
{
level.zombie_vars[ "zombie_powerup_drop_increment" ] *= 1.14;
score_to_drop = curr_total_score + level.zombie_vars[ "zombie_powerup_drop_increment" ];
level.zombie_vars[ "zombie_drop_item" ] = 1;
}
wait 0.5;
}
}
add_zombie_powerup( powerup_name, model_name, hint, func_should_drop_with_regular_powerups, solo, caution, zombie_grabbable, fx, client_field_name, time_name, on_name, clientfield_version ) //checked matches cerberus output
{
if ( !isDefined( clientfield_version ) )
{
clientfield_version = 1;
}
if ( isDefined( level.zombie_include_powerups ) && !isDefined( level.zombie_include_powerups[ powerup_name ] ) )
{
return;
}
precachemodel( model_name );
precachestring( hint );
struct = spawnstruct();
if ( !isDefined( level.zombie_powerups ) )
{
level.zombie_powerups = [];
}
struct.powerup_name = powerup_name;
struct.model_name = model_name;
struct.weapon_classname = "script_model";
struct.hint = hint;
struct.func_should_drop_with_regular_powerups = func_should_drop_with_regular_powerups;
struct.solo = solo;
struct.caution = caution;
struct.zombie_grabbable = zombie_grabbable;
if ( isDefined( fx ) )
{
struct.fx = loadfx( fx );
}
level.zombie_powerups[ powerup_name ] = struct;
level.zombie_powerup_array[ level.zombie_powerup_array.size ] = powerup_name;
add_zombie_special_drop( powerup_name );
if ( !level.createfx_enabled )
{
if ( isDefined( client_field_name ) )
{
registerclientfield( "toplayer", client_field_name, clientfield_version, 2, "int" );
struct.client_field_name = client_field_name;
struct.time_name = time_name;
struct.on_name = on_name;
}
}
}
powerup_set_can_pick_up_in_last_stand( powerup_name, b_can_pick_up ) //checked matches cerberus output
{
level.zombie_powerups[ powerup_name ].can_pick_up_in_last_stand = b_can_pick_up;
}
add_zombie_special_drop( powerup_name ) //checked matches cerberus output
{
level.zombie_special_drop_array[ level.zombie_special_drop_array.size ] = powerup_name;
}
include_zombie_powerup( powerup_name ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_include_powerups ) )
{
level.zombie_include_powerups = [];
}
level.zombie_include_powerups[ powerup_name ] = 1;
}
powerup_round_start() //checked matches cerberus output
{
level.powerup_drop_count = 0;
}
powerup_drop( drop_point ) //modified function
{
if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] )
{
return;
}
if ( !isDefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 )
{
return;
}
rand_drop = randomint( 100 );
if ( rand_drop > 2 )
{
if ( !level.zombie_vars[ "zombie_drop_item" ] )
{
return;
}
debug = "score";
}
else
{
debug = "random";
}
playable_area = getentarray( "player_volume", "script_noteworthy" );
level.powerup_drop_count++;
powerup = maps/mp/zombies/_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_point + vectorScale( ( 0, 0, 1 ), 40 ) );
valid_drop = 0;
for ( i = 0; i < playable_area.size; i++ )
{
if ( powerup istouching( playable_area[ i ] ) )
{
valid_drop = 1;
break;
}
}
if ( valid_drop && level.rare_powerups_active )
{
pos = ( drop_point[ 0 ], drop_point[ 1 ], drop_point[ 2 ] + 42 );
if ( check_for_rare_drop_override( pos ) )
{
level.zombie_vars[ "zombie_drop_item" ] = 0;
valid_drop = 0;
}
}
if ( !valid_drop )
{
level.powerup_drop_count--;
powerup delete();
return;
}
powerup powerup_setup();
print_powerup_drop( powerup.powerup_name, debug );
powerup thread powerup_timeout();
powerup thread powerup_wobble();
powerup thread powerup_grab();
powerup thread powerup_move();
powerup thread powerup_emp();
level.zombie_vars[ "zombie_drop_item" ] = 0;
level notify( "powerup_dropped" );
}
specific_powerup_drop( powerup_name, drop_spot, powerup_team, powerup_location ) //checked partially changed to match cerberus output
{
powerup = maps/mp/zombies/_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_spot + vectorScale( ( 0, 0, 1 ), 40 ) );
level notify( "powerup_dropped" );
if ( isDefined( powerup ) )
{
powerup powerup_setup( powerup_name, powerup_team, powerup_location );
powerup thread powerup_timeout();
powerup thread powerup_wobble();
powerup thread powerup_grab( powerup_team );
powerup thread powerup_move();
powerup thread powerup_emp();
return powerup;
}
}
quantum_bomb_random_powerup_result( position ) //changed to match cerberus output
{
if ( !isDefined( level.zombie_include_powerups ) || !level.zombie_include_powerups.size )
{
return;
}
keys = getarraykeys( level.zombie_include_powerups );
while ( keys.size )
{
index = randomint( keys.size );
if ( !level.zombie_powerups[ keys[ index ] ].zombie_grabbable )
{
skip = 0;
switch( keys[ index ] )
{
case "bonus_points_player":
case "bonus_points_team":
case "random_weapon":
skip = 1;
break;
case "fire_sale":
case "full_ammo":
case "insta_kill":
case "minigun":
if ( randomint( 4 ) )
{
skip = 1;
}
break;
case "bonfire_sale":
case "free_perk":
case "tesla":
if ( randomint( 20 ) )
{
skip = 1;
}
break;
default:
}
if ( skip )
{
arrayremovevalue( keys, keys[ index ] );
continue;
}
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_good" );
[[ level.quantum_bomb_play_player_effect_at_position_func ]]( position );
level specific_powerup_drop( keys[ index ], position );
return;
}
else
{
arrayremovevalue( keys, keys[ index ] );
}
}
}
quantum_bomb_random_zombie_grab_powerup_result( position ) //changed to match cerberus output
{
if ( !isDefined( level.zombie_include_powerups ) || !level.zombie_include_powerups.size )
{
return;
}
keys = getarraykeys( level.zombie_include_powerups );
while ( keys.size )
{
index = randomint( keys.size );
if ( level.zombie_powerups[ keys[ index ] ].zombie_grabbable )
{
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_bad" );
[[ level.quantum_bomb_play_player_effect_at_position_func ]]( position );
level specific_powerup_drop( keys[ index ], position );
return;
}
else
{
arrayremovevalue( keys, keys[ index ] );
}
}
}
quantum_bomb_random_weapon_powerup_result( position ) //checked matches cerberus output
{
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_good" );
[[ level.quantum_bomb_play_player_effect_at_position_func ]]( position );
level specific_powerup_drop( "random_weapon", position );
}
quantum_bomb_random_bonus_or_lose_points_powerup_result( position ) //checked matches cerberus output
{
rand = randomint( 10 );
powerup = "bonus_points_team";
switch( rand )
{
case 0:
case 1:
powerup = "lose_points_team";
if ( isDefined( level.zombie_include_powerups[ powerup ] ) )
{
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_bad" );
break;
}
case 2:
case 3:
case 4:
powerup = "bonus_points_player";
if ( isDefined( level.zombie_include_powerups[ powerup ] ) )
{
break;
}
default:
powerup = "bonus_points_team";
break;
}
[[ level.quantum_bomb_play_player_effect_at_position_func ]]( position );
level specific_powerup_drop( powerup, position );
}
special_powerup_drop( drop_point ) //checked changed to match cerberus output
{
if ( !isDefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 )
{
return;
}
powerup = spawn( "script_model", drop_point + vectorScale( ( 0, 0, 1 ), 40 ) );
playable_area = getentarray( "player_volume", "script_noteworthy" );
valid_drop = 0;
for ( i = 0; i < playable_area.size; i++ )
{
if ( powerup istouching( playable_area[ i ] ) )
{
valid_drop = 1;
break;
}
}
if ( !valid_drop )
{
powerup delete();
return;
}
powerup special_drop_setup();
}
cleanup_random_weapon_list() //checked matches cerberus output
{
self waittill( "death" );
arrayremovevalue( level.random_weapon_powerups, self );
}
powerup_setup( powerup_override, powerup_team, powerup_location ) //checked partially changed to match cerberus output
{
powerup = undefined;
if ( !isDefined( powerup_override ) )
{
powerup = get_valid_powerup();
}
else
{
powerup = powerup_override;
if ( powerup == "tesla" && tesla_powerup_active() )
{
powerup = "minigun";
}
}
struct = level.zombie_powerups[ powerup ];
if ( powerup == "random_weapon" )
{
players = get_players();
self.weapon = maps/mp/zombies/_zm_magicbox::treasure_chest_chooseweightedrandomweapon( players[ 0 ] );
self.base_weapon = self.weapon;
if ( !isDefined( level.random_weapon_powerups ) )
{
level.random_weapon_powerups = [];
}
level.random_weapon_powerups[ level.random_weapon_powerups.size ] = self;
self thread cleanup_random_weapon_list();
if ( isDefined( level.zombie_weapons[ self.weapon ].upgrade_name ) && !randomint( 4 ) )
{
self.weapon = level.zombie_weapons[ self.weapon ].upgrade_name;
}
self setmodel( getweaponmodel( self.weapon ) );
self useweaponhidetags( self.weapon );
offsetdw = vectorScale( ( 1, 1, 1 ), 3 );
self.worldgundw = undefined;
if ( maps/mp/zombies/_zm_magicbox::weapon_is_dual_wield( self.weapon ) )
{
self.worldgundw = spawn( "script_model", self.origin + offsetdw );
self.worldgundw.angles = self.angles;
self.worldgundw setmodel( maps/mp/zombies/_zm_magicbox::get_left_hand_weapon_model_name( self.weapon ) );
self.worldgundw useweaponhidetags( self.weapon );
self.worldgundw linkto( self, "tag_weapon", offsetdw, ( 0, 0, 0 ) );
}
}
else
{
self setmodel( struct.model_name );
}
maps/mp/_demo::bookmark( "zm_powerup_dropped", getTime(), undefined, undefined, 1 );
playsoundatposition( "zmb_spawn_powerup", self.origin );
if ( isDefined( powerup_team ) )
{
self.powerup_team = powerup_team;
}
if ( isDefined( powerup_location ) )
{
self.powerup_location = powerup_location;
}
self.powerup_name = struct.powerup_name;
self.hint = struct.hint;
self.solo = struct.solo;
self.caution = struct.caution;
self.zombie_grabbable = struct.zombie_grabbable;
self.func_should_drop_with_regular_powerups = struct.func_should_drop_with_regular_powerups;
if ( isDefined( struct.fx ) )
{
self.fx = struct.fx;
}
if ( isDefined( struct.can_pick_up_in_last_stand ) )
{
self.can_pick_up_in_last_stand = struct.can_pick_up_in_last_stand;
}
self playloopsound( "zmb_spawn_powerup_loop" );
level.active_powerups[ level.active_powerups.size ] = self;
}
special_drop_setup() //checked matches cerberus output
{
powerup = undefined;
is_powerup = 1;
if ( level.round_number <= 10 )
{
powerup = get_valid_powerup();
}
else
{
powerup = level.zombie_special_drop_array[ randomint( level.zombie_special_drop_array.size ) ];
if ( level.round_number > 15 && randomint( 100 ) < ( ( level.round_number - 15 ) * 5 ) )
{
powerup = "nothing";
}
}
switch( powerup )
{
case "all_revive":
case "bonfire_sale":
case "bonus_points_player":
case "bonus_points_team":
case "carpenter":
case "double_points":
case "empty_clip":
case "fire_sale":
case "free_perk":
case "insta_kill":
case "lose_perk":
case "lose_points_team":
case "minigun":
case "nuke":
case "random_weapon":
case "tesla":
case "zombie_blood":
break;
case "full_ammo":
if ( level.round_number > 10 && randomint( 100 ) < ( ( level.round_number - 10 ) * 5 ) )
{
powerup = level.zombie_powerup_array[ randomint( level.zombie_powerup_array.size ) ];
}
break;
case "dog":
if ( level.round_number >= 15 )
{
is_powerup = 0;
dog_spawners = getentarray( "special_dog_spawner", "targetname" );
thread play_sound_2d( "sam_nospawn" );
}
else
{
powerup = get_valid_powerup();
}
break;
default:
if ( isDefined( level._zombiemode_special_drop_setup ) )
{
is_powerup = [[ level._zombiemode_special_drop_setup ]]( powerup );
}
else
{
is_powerup = 0;
playfx( level._effect[ "lightning_dog_spawn" ], self.origin );
playsoundatposition( "pre_spawn", self.origin );
wait 1.5;
playsoundatposition( "zmb_bolt", self.origin );
earthquake( 0.5, 0.75, self.origin, 1000 );
playrumbleonposition( "explosion_generic", self.origin );
playsoundatposition( "spawn", self.origin );
wait 1;
thread play_sound_2d( "sam_nospawn" );
self delete();
}
}
if ( is_powerup )
{
playfx( level._effect[ "lightning_dog_spawn" ], self.origin );
playsoundatposition( "pre_spawn", self.origin );
wait 1.5;
playsoundatposition( "zmb_bolt", self.origin );
earthquake( 0.5, 0.75, self.origin, 1000 );
playrumbleonposition( "explosion_generic", self.origin );
playsoundatposition( "spawn", self.origin );
self powerup_setup( powerup );
self thread powerup_timeout();
self thread powerup_wobble();
self thread powerup_grab();
self thread powerup_move();
self thread powerup_emp();
}
}
powerup_zombie_grab_trigger_cleanup( trigger ) //checked matches cerberus output
{
self waittill_any( "powerup_timedout", "powerup_grabbed", "hacked" );
trigger delete();
}
powerup_zombie_grab( powerup_team ) //checked changed to match cerberus output
{
self endon( "powerup_timedout" );
self endon( "powerup_grabbed" );
self endon( "hacked" );
zombie_grab_trigger = spawn( "trigger_radius", self.origin - vectorScale( ( 0, 0, 1 ), 40 ), 4, 32, 72 );
zombie_grab_trigger enablelinkto();
zombie_grab_trigger linkto( self );
zombie_grab_trigger setteamfortrigger( level.zombie_team );
self thread powerup_zombie_grab_trigger_cleanup( zombie_grab_trigger );
poi_dist = 300;
if ( isDefined( level._zombie_grabbable_poi_distance_override ) )
{
poi_dist = level._zombie_grabbable_poi_distance_override;
}
zombie_grab_trigger create_zombie_point_of_interest( poi_dist, 2, 0, 1, undefined, undefined, powerup_team );
while ( isDefined( self ) )
{
zombie_grab_trigger waittill( "trigger", who );
if ( isDefined( level._powerup_grab_check ) )
{
if ( !self [[ level._powerup_grab_check ]]( who ) )
{
continue;
}
}
else if ( !isDefined( who ) || !isai( who ) )
{
continue;
}
playfx( level._effect[ "powerup_grabbed_red" ], self.origin );
playfx( level._effect[ "powerup_grabbed_wave_red" ], self.origin );
switch( self.powerup_name )
{
case "lose_points_team":
level thread lose_points_team_powerup( self );
players = get_players();
players[ randomintrange( 0, players.size ) ] thread powerup_vo( "lose_points" );
break;
case "lose_perk":
level thread lose_perk_powerup( self );
break;
case "empty_clip":
level thread empty_clip_powerup( self );
break;
default:
if ( isDefined( level._zombiemode_powerup_zombie_grab ) )
{
level thread [[ level._zombiemode_powerup_zombie_grab ]]( self );
}
if ( isDefined( level._game_mode_powerup_zombie_grab ) )
{
level thread [[ level._game_mode_powerup_zombie_grab ]]( self, who );
}
break;
}
level thread maps/mp/zombies/_zm_audio::do_announcer_playvox( "powerup", self.powerup_name );
wait 0.1;
playsoundatposition( "zmb_powerup_grabbed", self.origin );
self stoploopsound();
self powerup_delete();
self notify( "powerup_grabbed" );
}
}
powerup_grab(powerup_team) //checked partially changed to match cerberus output
{
if ( isdefined( self ) && self.zombie_grabbable )
{
self thread powerup_zombie_grab( powerup_team );
return;
}
self endon ( "powerup_timedout" );
self endon ( "powerup_grabbed" );
range_squared = 4096;
while ( isdefined( self ) )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( ( self.powerup_name == "minigun" || self.powerup_name == "tesla" ) && players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() || players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && ( self.powerup_name == "random_weapon" || self.powerup_name == "meat_stink" ) || players[ i ] usebuttonpressed() && players[ i ] in_revive_trigger() )
{
i++;
continue;
}
if ( isdefined( self.can_pick_up_in_last_stand ) && !self.can_pick_up_in_last_stand && players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
ignore_range = 0;
if ( isdefined( players[ i ].ignore_range_powerup ) && players[ i ].ignore_range_powerup == self )
{
players[ i ].ignore_range_powerup = undefined;
ignore_range = 1;
}
if ( DistanceSquared( players[ i ].origin, self.origin ) < range_squared || ignore_range )
{
if ( isdefined(level._powerup_grab_check ) )
{
if ( !self [[ level._powerup_grab_check ]]( players[ i ] ) )
{
i++;
continue;
}
}
else if ( isdefined( level.zombie_powerup_grab_func ) )
{
level thread [[ level.zombie_powerup_grab_func ]]();
break;
}
switch ( self.powerup_name )
{
case "nuke":
level thread nuke_powerup( self, players[ i ].team );
players[ i ] thread powerup_vo( "nuke" );
zombies = getaiarray( level.zombie_team );
players[ i ].zombie_nuked = arraysort( zombies, self.origin );
players[ i ] notify( "nuke_triggered" );
break;
case "full_ammo":
level thread full_ammo_powerup( self ,players[ i ] );
players[ i ] thread powerup_vo( "full_ammo" );
break;
case "double_points":
level thread double_points_powerup( self, players[ i ] );
players[ i ] thread powerup_vo( "double_points" );
break;
case "insta_kill":
level thread insta_kill_powerup( self,players[ i ] );
players[ i ] thread powerup_vo( "insta_kill" );
break;
case "carpenter":
if ( is_classic() )
{
players[ i ] thread maps/mp/zombies/_zm_pers_upgrades::persistent_carpenter_ability_check();
}
if ( isdefined( level.use_new_carpenter_func ) )
{
level thread [[ level.use_new_carpenter_func ]]( self.origin );
}
else
{
level thread start_carpenter( self.origin );
}
players[ i ] thread powerup_vo( "carpenter" );
break;
case "fire_sale":
level thread start_fire_sale( self );
players[ i ] thread powerup_vo( "firesale" );
break;
case "bonfire_sale":
level thread start_bonfire_sale( self );
players[ i ] thread powerup_vo( "firesale" );
break;
case "minigun":
level thread minigun_weapon_powerup( players[ i ] );
players[ i ] thread powerup_vo( "minigun" );
break;
case "free_perk":
level thread free_perk_powerup( self );
break;
case "tesla":
level thread tesla_weapon_powerup( players[ i ] );
players[ i ] thread powerup_vo( "tesla" );
break;
case "random_weapon":
if ( !level random_weapon_powerup( self, players[ i ] ) )
{
i++;
continue;
}
break;
case "bonus_points_player":
level thread bonus_points_player_powerup( self, players[ i ] );
players[ i ] thread powerup_vo( "bonus_points_solo" );
break;
case "bonus_points_team":
level thread bonus_points_team_powerup( self );
players[ i ] thread powerup_vo( "bonus_points_team" );
break;
case "teller_withdrawl":
level thread teller_withdrawl( self ,players[ i ] );
break;
default:
if ( IsDefined( level._zombiemode_powerup_grab ) )
{
level thread [[ level._zombiemode_powerup_grab ]]( self, players[ i ] );
}
break;
}
maps\mp\_demo::bookmark( "zm_player_powerup_grabbed", gettime(), players[ i ] );
if( should_award_stat ( self.powerup_name )) //don't do this for things that aren't really a powerup
{
//track # of picked up powerups/drops for the player
players[i] maps/mp/zombies/_zm_stats::increment_client_stat( "drops" );
players[i] maps/mp/zombies/_zm_stats::increment_player_stat( "drops" );
players[i] maps/mp/zombies/_zm_stats::increment_client_stat( self.powerup_name + "_pickedup" );
players[i] maps/mp/zombies/_zm_stats::increment_player_stat( self.powerup_name + "_pickedup" );
}
if ( self.solo )
{
playfx( level._effect[ "powerup_grabbed_solo" ], self.origin );
playfx( level._effect[ "powerup_grabbed_wave_solo" ], self.origin );
}
else if ( self.caution )
{
playfx( level._effect[ "powerup_grabbed_caution" ], self.origin );
playfx( level._effect[ "powerup_grabbed_wave_caution" ], self.origin );
}
else
{
playfx( level._effect[ "powerup_grabbed" ], self.origin );
playfx( level._effect[ "powerup_grabbed_wave" ], self.origin );
}
if ( isdefined( self.stolen ) && self.stolen )
{
level notify( "monkey_see_monkey_dont_achieved" );
}
if ( isdefined( self.grabbed_level_notify ) )
{
level notify( self.grabbed_level_notify );
}
self.claimed = true;
self.power_up_grab_player = players[ i ]; //Player who grabbed the power up
wait 0.1 ;
playsoundatposition("zmb_powerup_grabbed", self.origin);
self stoploopsound();
self hide();
if ( self.powerup_name != "fire_sale" )
{
if ( isdefined( self.power_up_grab_player ) )
{
if ( isdefined( level.powerup_intro_vox ) )
{
level thread [[ level.powerup_intro_vox ]]( self );
return;
}
else if ( isdefined( level.powerup_vo_available ) )
{
can_say_vo = [[ level.powerup_vo_available ]]();
if ( !can_say_vo )
{
self powerup_delete();
self notify( "powerup_grabbed" );
return;
}
}
}
}
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( self.powerup_name, self.power_up_grab_player.pers[ "team" ] );
self powerup_delete();
self notify( "powerup_grabbed" );
}
i++;
}
wait 0.1;
}
}
start_fire_sale( item ) //checked matches cerberus output
{
if ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 && is_true( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) )
{
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] += 30;
return;
}
level notify( "powerup fire sale" );
level endon( "powerup fire sale" );
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "fire_sale" );
level.zombie_vars[ "zombie_powerup_fire_sale_on" ] = 1;
level thread toggle_fire_sale_on();
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = 30;
while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 )
{
wait 0.05;
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] -= 0.05;
}
level.zombie_vars[ "zombie_powerup_fire_sale_on" ] = 0;
level notify( "fire_sale_off" );
}
start_bonfire_sale( item ) //checked matches cerberus output
{
level notify( "powerup bonfire sale" );
level endon( "powerup bonfire sale" );
temp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
temp_ent playloopsound( "zmb_double_point_loop" );
level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] = 1;
level thread toggle_bonfire_sale_on();
level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] = 30;
while ( level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] > 0 )
{
wait 0.05;
level.zombie_vars[ "zombie_powerup_bonfire_sale_time" ] -= 0.05;
}
level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] = 0;
level notify( "bonfire_sale_off" );
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] playsound( "zmb_points_loop_off" );
i++;
}
temp_ent delete();
}
start_carpenter( origin ) //checked partially changed to match cerberus output
{
window_boards = getstructarray( "exterior_goal", "targetname" );
total = level.exterior_goals.size;
carp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
carp_ent playloopsound( "evt_carpenter" );
while ( 1 )
{
windows = get_closest_window_repair( window_boards, origin );
if ( !isDefined( windows ) )
{
carp_ent stoploopsound( 1 );
carp_ent playsoundwithnotify( "evt_carpenter_end", "sound_done" );
carp_ent waittill( "sound_done" );
break;
}
else arrayremovevalue( window_boards, windows );
while ( 1 )
{
if ( all_chunks_intact( windows, windows.barrier_chunks ) )
{
break;
}
else chunk = get_random_destroyed_chunk( windows, windows.barrier_chunks );
if ( !isDefined( chunk ) )
{
break;
}
windows thread maps/mp/zombies/_zm_blockers::replace_chunk( windows, chunk, undefined, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded(), 1 );
if ( isDefined( windows.clip ) )
{
windows.clip enable_trigger();
windows.clip disconnectpaths();
}
else
{
blocker_disconnect_paths( windows.neg_start, windows.neg_end );
}
wait_network_frame();
wait 0.05;
}
wait_network_frame();
}
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "carpenter_powerup", 200 );
i++;
}
carp_ent delete();
}
get_closest_window_repair( windows, origin ) //checked partially changed to match cerberus output
{
current_window = undefined;
shortest_distance = undefined;
i = 0;
while ( i < windows.size )
{
if ( all_chunks_intact( windows, windows[ i ].barrier_chunks ) )
{
i++;
continue;
}
if ( !isDefined( current_window ) )
{
current_window = windows[ i ];
shortest_distance = distancesquared( current_window.origin, origin );
i++;
continue;
}
if ( distancesquared( windows[ i ].origin, origin ) < shortest_distance )
{
current_window = windows[ i ];
shortest_distance = distancesquared( windows[ i ].origin, origin );
}
i++;
}
return current_window;
}
powerup_vo( type ) //checked matches cerberus output
{
self endon( "death" );
self endon( "disconnect" );
if ( isDefined( level.powerup_vo_available ) )
{
if ( ![[ level.powerup_vo_available ]]() )
{
return;
}
}
wait randomfloatrange( 2, 2.5 );
if ( type == "tesla" )
{
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", type );
}
else
{
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "powerup", type );
}
if ( isDefined( level.custom_powerup_vo_response ) )
{
level [[ level.custom_powerup_vo_response ]]( self, type );
}
}
powerup_wobble_fx() //checked matches cerberus output
{
self endon( "death" );
if ( !isDefined( self ) )
{
return;
}
if ( isDefined( level.powerup_fx_func ) )
{
self thread [[ level.powerup_fx_func ]]();
return;
}
if ( self.solo )
{
self setclientfield( "powerup_fx", 2 );
}
else if ( self.caution )
{
self setclientfield( "powerup_fx", 4 );
}
else if ( self.zombie_grabbable )
{
self setclientfield( "powerup_fx", 3 );
}
else
{
self setclientfield( "powerup_fx", 1 );
}
}
powerup_wobble() //checked matches cerberus output
{
self endon( "powerup_grabbed" );
self endon( "powerup_timedout" );
self thread powerup_wobble_fx();
while ( isDefined( self ) )
{
waittime = randomfloatrange( 2.5, 5 );
yaw = randomint( 360 );
if ( yaw > 300 )
{
yaw = 300;
}
else
{
if ( yaw < 60 )
{
yaw = 60;
}
}
yaw = self.angles[ 1 ] + yaw;
new_angles = ( -60 + randomint( 120 ), yaw, -45 + randomint( 90 ) );
self rotateto( new_angles, waittime, waittime * 0.5, waittime * 0.5 );
if ( isDefined( self.worldgundw ) )
{
self.worldgundw rotateto( new_angles, waittime, waittime * 0.5, waittime * 0.5 );
}
wait randomfloat( waittime - 0.1 );
}
}
powerup_timeout() //checked partially changed to match cerberus output
{
if ( isDefined( level._powerup_timeout_override ) && !isDefined( self.powerup_team ) )
{
self thread [[ level._powerup_timeout_override ]]();
return;
}
self endon( "powerup_grabbed" );
self endon( "death" );
self endon( "powerup_reset" );
self show();
wait_time = 15;
if ( isDefined( level._powerup_timeout_custom_time ) )
{
time = [[ level._powerup_timeout_custom_time ]]( self );
if ( time == 0 )
{
return;
}
wait_time = time;
}
wait wait_time;
i = 0;
while ( i < 40 )
{
if ( i % 2 )
{
self ghost();
if ( isDefined( self.worldgundw ) )
{
self.worldgundw ghost();
}
}
else
{
self show();
if ( isDefined( self.worldgundw ) )
{
self.worldgundw show();
}
}
if ( i < 15 )
{
wait 0.5;
i++;
continue;
}
else if ( i < 25 )
{
wait 0.25;
i++;
continue;
}
wait 0.1;
i++;
}
self notify( "powerup_timedout" );
self powerup_delete();
}
powerup_delete() //checked matches cerberus output
{
arrayremovevalue( level.active_powerups, self, 0 );
if ( isDefined( self.worldgundw ) )
{
self.worldgundw delete();
}
self delete();
}
powerup_delete_delayed( time ) //checked matches cerberus output
{
if ( isDefined( time ) )
{
wait time;
}
else
{
wait 0.01;
}
self powerup_delete();
}
nuke_powerup( drop_item, player_team ) //checked changed to match cerberus output
{
location = drop_item.origin;
playfx( drop_item.fx, location );
level thread nuke_flash( player_team );
wait 0.5;
zombies = getaiarray( level.zombie_team );
zombies = arraysort( zombies, location );
zombies_nuked = [];
i = 0;
while ( i < zombies.size )
{
if ( isdefined( zombies[ i ].ignore_nuke ) && zombies[ i ].ignore_nuke )
{
i++;
continue;
}
if ( isdefined( zombies[ i ].marked_for_death ) && zombies[ i ].marked_for_death )
{
i++;
continue;
}
if ( isdefined( zombies[ i ].nuke_damage_func ) )
{
zombies[ i ] thread [[ zombies[ i ].nuke_damage_func ]]();
i++;
continue;
}
if ( is_magic_bullet_shield_enabled( zombies[ i ] ) )
{
i++;
continue;
}
zombies[ i ].marked_for_death = 1;
//imported from bo3 _zm_powerup_nuke.gsc
if ( !zombies[ i ].nuked && !is_magic_bullet_shield_enabled( zombies[ i ] ) )
{
zombies[ i ].nuked = 1;
zombies_nuked[ zombies_nuked.size ] = zombies[ i ];
}
i++;
}
i = 0;
while ( i < zombies_nuked.size )
{
wait randomfloatrange( 0.1, 0.7 );
if ( !isdefined( zombies_nuked[ i ] ) )
{
i++;
continue;
}
if ( is_magic_bullet_shield_enabled( zombies_nuked[ i ] ) )
{
i++;
continue;
}
if ( i < 5 && !zombies_nuked[ i ].isdog )
{
zombies_nuked[ i ] thread maps/mp/animscripts/zm_death::flame_death_fx();
}
if ( !zombies_nuked[ i ].isdog )
{
if ( isdefined( zombies_nuked[ i ].no_gib ) && !zombies_nuked[ i ].no_gib )
{
zombies_nuked[ i ] maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
zombies_nuked[ i ] playsound("evt_nuked");
}
zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin );
i++;
}
players = get_players( player_team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "nuke_powerup", 400 );
}
}
nuke_flash( team ) //checked matches cerberus output
{
if ( isDefined( team ) )
{
get_players()[ 0 ] playsoundtoteam( "evt_nuke_flash", team );
}
else
{
get_players()[ 0 ] playsound( "evt_nuke_flash" );
}
fadetowhite = newhudelem();
fadetowhite.x = 0;
fadetowhite.y = 0;
fadetowhite.alpha = 0;
fadetowhite.horzalign = "fullscreen";
fadetowhite.vertalign = "fullscreen";
fadetowhite.foreground = 1;
fadetowhite setshader( "white", 640, 480 );
fadetowhite fadeovertime( 0.2 );
fadetowhite.alpha = 0.8;
wait 0.5;
fadetowhite fadeovertime( 1 );
fadetowhite.alpha = 0;
wait 1.1;
fadetowhite destroy();
}
double_points_powerup( drop_item, player ) //checked partially matches cerberus output did not change
{
level notify( "powerup points scaled_" + player.team );
level endon( "powerup points scaled_" + player.team );
team = player.team;
level thread point_doubler_on_hud( drop_item, team );
if ( isDefined( level.pers_upgrade_double_points ) && level.pers_upgrade_double_points )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_pickup_start();
}
if ( isDefined( level.current_game_module ) && level.current_game_module == 2 )
{
if ( isDefined( player._race_team ) )
{
if ( player._race_team == 1 )
{
level._race_team_double_points = 1;
}
else
{
level._race_team_double_points = 2;
}
}
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] = 2;
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 1 );
}
}
wait 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] = 1;
level._race_team_double_points = undefined;
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 0 );
}
}
}
full_ammo_powerup( drop_item, player ) //checked changed to match cerberus output
{
players = get_players( player.team );
if ( isdefined( level._get_game_module_players ) )
{
players = [[ level._get_game_module_players ]]( player );
}
i = 0;
while ( i < players.size )
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
primary_weapons = players[ i ] getweaponslist( 1 );
players[ i ] notify( "zmb_max_ammo" );
players[ i ] notify( "zmb_lost_knife" );
players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_disable_spikemore_prompt" );
x = 0;
while ( x < primary_weapons.size )
{
if ( level.headshots_only && is_lethal_grenade(primary_weapons[ x ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
{
players[ i ] givemaxammo( primary_weapons[ x ] );
}
x++;
}
i++;
}
level thread full_ammo_on_hud( drop_item, player.team );
}
insta_kill_powerup( drop_item, player ) //checked matches cerberus output
{
level notify( "powerup instakill_" + player.team );
level endon( "powerup instakill_" + player.team );
if ( isDefined( level.insta_kill_powerup_override ) )
{
level thread [[ level.insta_kill_powerup_override ]]( drop_item, player );
return;
}
if ( is_classic() )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_insta_kill_upgrade_check();
}
team = player.team;
level thread insta_kill_on_hud( drop_item, team );
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 1;
wait 30;
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
players = get_players( team );
i = 0;
while ( i < players.size )
{
if ( isDefined( players[ i ] ) )
{
players[ i ] notify( "insta_kill_over" );
}
i++;
}
}
is_insta_kill_active() //checked matches cerberus output
{
return level.zombie_vars[ self.team ][ "zombie_insta_kill" ];
}
check_for_instakill( player, mod, hit_location ) //checked changed to match cerberus output
{
if ( isDefined( player ) && isalive( player ) && isDefined( level.check_for_instakill_override ) )
{
if ( !self [[ level.check_for_instakill_override ]]( player ) )
{
return;
}
if ( player.use_weapon_type == "MOD_MELEE" )
{
player.last_kill_method = "MOD_MELEE";
}
else
{
player.last_kill_method = "MOD_UNKNOWN";
}
modname = remove_mod_from_methodofdeath( mod );
if ( isDefined( self.no_gib ) && self.no_gib )
{
self maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
self.health = 1;
self dodamage( self.health + 666, self.origin, player, self, hit_location, modname );
player notify( "zombie_killed" );
}
if ( isDefined( player ) && isalive( player ) && level.zombie_vars[ player.team ][ "zombie_insta_kill" ] || isDefined( player.personal_instakill ) && player.personal_instakill )
{
if ( is_magic_bullet_shield_enabled( self ) )
{
return;
}
if ( isDefined( self.instakill_func ) )
{
self thread [[ self.instakill_func ]]();
return;
}
if ( player.use_weapon_type == "MOD_MELEE" )
{
player.last_kill_method = "MOD_MELEE";
}
else
{
player.last_kill_method = "MOD_UNKNOWN";
}
modname = remove_mod_from_methodofdeath( mod );
if ( flag( "dog_round" ) )
{
self.health = 1;
self dodamage( self.health + 666, self.origin, player, self, hit_location, modname );
player notify( "zombie_killed" );
}
else if ( isdefined( self.no_gib ) && !self.no_gib )
{
self maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
self.health = 1;
self dodamage( self.health + 666, self.origin, player, self, hit_location, modname );
player notify( "zombie_killed" );
}
}
insta_kill_on_hud( drop_item, player_team ) //checked matches cerberus output
{
if ( level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] = 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] = 1;
level thread time_remaning_on_insta_kill_powerup( player_team );
}
time_remaning_on_insta_kill_powerup( player_team ) //checked matches cerberus output
{
temp_enta = spawn( "script_origin", ( 0, 0, 0 ) );
temp_enta playloopsound( "zmb_insta_kill_loop" );
while ( level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] -= 0.05;
}
get_players()[ 0 ] playsoundtoteam( "zmb_insta_kill", player_team );
temp_enta stoploopsound( 2 );
level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_on" ] = 0;
level.zombie_vars[ player_team ][ "zombie_powerup_insta_kill_time" ] = 30;
temp_enta delete();
}
point_doubler_on_hud( drop_item, player_team ) //checked matches cerberus output
{
self endon( "disconnect" );
if ( level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] = 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] = 1;
level thread time_remaining_on_point_doubler_powerup( player_team );
}
time_remaining_on_point_doubler_powerup( player_team ) //checked partially matches cerberus output did not change
{
temp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
temp_ent playloopsound( "zmb_double_point_loop" );
while ( level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] -= 0.05;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_on" ] = 0;
players = get_players( player_team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] playsound( "zmb_points_loop_off" );
}
temp_ent stoploopsound( 2 );
level.zombie_vars[ player_team ][ "zombie_powerup_point_doubler_time" ] = 30;
temp_ent delete();
}
toggle_bonfire_sale_on() //checked matches cerberus output
{
level endon( "powerup bonfire sale" );
if ( !isDefined( level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] ) )
{
return;
}
if ( level.zombie_vars[ "zombie_powerup_bonfire_sale_on" ] )
{
if ( isDefined( level.bonfire_init_func ) )
{
level thread [[ level.bonfire_init_func ]]();
}
level waittill( "bonfire_sale_off" );
}
}
toggle_fire_sale_on() //checked partially matches cerberus output did not change
{
level endon( "powerup fire sale" );
if ( !isDefined( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] ) )
{
return;
}
while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] )
{
for ( i = 0; i < level.chests.size; i++ )
{
show_firesale_box = level.chests[ i ] [[ level._zombiemode_check_firesale_loc_valid_func ]]();
if ( show_firesale_box )
{
level.chests[ i ].zombie_cost = 10;
if ( level.chest_index != i )
{
level.chests[ i ].was_temp = 1;
if ( is_true( level.chests[ i ].hidden ) )
{
level.chests[ i ] thread maps/mp/zombies/_zm_magicbox::show_chest();
}
wait_network_frame();
}
}
}
level waittill( "fire_sale_off" );
waittillframeend;
for ( i = 0; i < level.chests.size; i++ )
{
show_firesale_box = level.chests[ i ] [[ level._zombiemode_check_firesale_loc_valid_func ]]();
if ( show_firesale_box )
{
if ( level.chest_index != i && isDefined( level.chests[ i ].was_temp ) )
{
level.chests[ i ].was_temp = undefined;
level thread remove_temp_chest( i );
}
level.chests[ i ].zombie_cost = level.chests[ i ].old_cost;
}
}
}
}
fire_sale_weapon_wait() //checked matches cerberus output
{
self.zombie_cost = self.old_cost;
while ( isDefined( self.chest_user ) )
{
wait_network_frame();
}
self set_hint_string( self, "default_treasure_chest", self.zombie_cost );
}
remove_temp_chest( chest_index ) //checked partially matches cerberus output did not change
{
while ( isDefined( level.chests[ chest_index ].chest_user ) || isDefined( level.chests[ chest_index ]._box_open ) && level.chests[ chest_index ]._box_open == 1 )
{
wait_network_frame();
}
if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] )
{
level.chests[ chest_index ].was_temp = 1;
level.chests[ chest_index ].zombie_cost = 10;
return;
}
for ( i = 0; i < chest_index; i++ )
{
wait_network_frame();
}
playfx( level._effect[ "poltergeist" ], level.chests[ chest_index ].orig_origin );
level.chests[ chest_index ].zbarrier playsound( "zmb_box_poof_land" );
level.chests[ chest_index ].zbarrier playsound( "zmb_couch_slam" );
wait_network_frame();
level.chests[ chest_index ] maps/mp/zombies/_zm_magicbox::hide_chest();
}
devil_dialog_delay() //checked matches cerberus output
{
wait 1;
}
full_ammo_on_hud( drop_item, player_team ) //checked matches cerberus output
{
self endon( "disconnect" );
hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, player_team );
hudelem maps/mp/gametypes_zm/_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - ( level.zombie_vars[ "zombie_timer_offset_interval" ] * 2 ) );
hudelem.sort = 0.5;
hudelem.alpha = 0;
hudelem fadeovertime( 0.5 );
hudelem.alpha = 1;
if ( isDefined( drop_item ) )
{
hudelem.label = drop_item.hint;
}
hudelem thread full_ammo_move_hud( player_team );
}
full_ammo_move_hud( player_team ) //checked matches cerberus output
{
players = get_players( player_team );
players[ 0 ] playsoundtoteam( "zmb_full_ammo", player_team );
wait 0.5;
move_fade_time = 1.5;
self fadeovertime( move_fade_time );
self moveovertime( move_fade_time );
self.y = 270;
self.alpha = 0;
wait move_fade_time;
self destroy();
}
check_for_rare_drop_override( pos ) //checked matches cerberus output
{
if ( isDefined( flag( "ape_round" ) ) && flag( "ape_round" ) )
{
return 0;
}
return 0;
}
setup_firesale_audio() //checked changed to match cerberus output
{
wait 2;
intercom = getentarray( "intercom", "targetname" );
while ( 1 )
{
while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 0 )
{
wait 0.2;
}
for ( i = 0; i < intercom.size; i++ )
{
intercom [i ] thread play_firesale_audio();
}
while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 )
{
wait 0.1;
}
level notify( "firesale_over" );
}
}
play_firesale_audio() //checked matches cerberus output
{
if ( isDefined( level.sndfiresalemusoff ) && level.sndfiresalemusoff )
{
return;
}
if ( isDefined( level.sndannouncerisrich ) && level.sndannouncerisrich )
{
self playloopsound( "mus_fire_sale_rich" );
}
else
{
self playloopsound( "mus_fire_sale" );
}
level waittill( "firesale_over" );
self stoploopsound();
}
setup_bonfiresale_audio() //checked changed to match cerberus output
{
wait 2;
intercom = getentarray( "intercom", "targetname" );
while ( 1 )
{
while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 0 )
{
wait 0.2;
}
for ( i = 0; i < intercom.size; i++ )
{
intercom[ i ] thread play_bonfiresale_audio();
}
while ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 )
{
wait 0.1;
}
level notify( "firesale_over" );
}
}
play_bonfiresale_audio() //checked matches cerberus output
{
if ( isDefined( level.sndfiresalemusoff ) && level.sndfiresalemusoff )
{
return;
}
if ( isDefined( level.sndannouncerisrich ) && level.sndannouncerisrich )
{
self playloopsound( "mus_fire_sale_rich" );
}
else
{
self playloopsound( "mus_fire_sale" );
}
level waittill( "firesale_over" );
self stoploopsound();
}
free_perk_powerup( item ) //checked changed to match cerberus output
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( !players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && players[ i ].sessionstate != "spectator" )
{
player = players[ i ];
if ( isDefined( item.ghost_powerup ) )
{
player maps/mp/zombies/_zm_stats::increment_client_stat( "buried_ghost_perk_acquired", 0 );
player maps/mp/zombies/_zm_stats::increment_player_stat( "buried_ghost_perk_acquired" );
player notify( "player_received_ghost_round_free_perk" );
}
free_perk = player maps/mp/zombies/_zm_perks::give_random_perk();
if ( isDefined( level.disable_free_perks_before_power ) && level.disable_free_perks_before_power )
{
player thread disable_perk_before_power( free_perk );
}
}
}
}
disable_perk_before_power( perk ) //checked matches cerberus output
{
self endon( "disconnect" );
if ( isDefined( perk ) )
{
wait 0.1;
if ( !flag( "power_on" ) )
{
a_players = get_players();
if ( isDefined( a_players ) && a_players.size == 1 && perk == "specialty_quickrevive" )
{
return;
}
self perk_pause( perk );
flag_wait( "power_on" );
self perk_unpause( perk );
}
}
}
random_weapon_powerup_throttle() //checked matches cerberus output
{
self.random_weapon_powerup_throttle = 1;
wait 0.25;
self.random_weapon_powerup_throttle = 0;
}
random_weapon_powerup( item, player ) //checked partially matches cerberus output did not change
{
if ( player.sessionstate == "spectator" || player maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
return 0;
}
if ( isDefined( player.random_weapon_powerup_throttle ) && !player.random_weapon_powerup_throttle || player isswitchingweapons() && player.is_drinking > 0 )
{
return 0;
}
current_weapon = player getcurrentweapon();
current_weapon_type = weaponinventorytype( current_weapon );
if ( !is_tactical_grenade( item.weapon ) )
{
if ( current_weapon_type != "primary" && current_weapon_type != "altmode" )
{
return 0;
}
if ( !isDefined( level.zombie_weapons[ current_weapon ] ) && !maps/mp/zombies/_zm_weapons::is_weapon_upgraded( current_weapon ) && current_weapon_type != "altmode" )
{
return 0;
}
}
player thread random_weapon_powerup_throttle();
weapon_string = item.weapon;
if ( weapon_string == "knife_ballistic_zm" )
{
weapon = player maps/mp/zombies/_zm_melee_weapon::give_ballistic_knife( weapon_string, 0 );
}
else
{
if ( weapon_string == "knife_ballistic_upgraded_zm" )
{
weapon = player maps/mp/zombies/_zm_melee_weapon::give_ballistic_knife( weapon_string, 1 );
}
}
player thread maps/mp/zombies/_zm_weapons::weapon_give( weapon_string );
return 1;
}
bonus_points_player_powerup( item, player ) //checked matches cerberus output
{
points = randomintrange( 1, 25 ) * 100;
if ( isDefined( level.bonus_points_powerup_override ) )
{
points = [[ level.bonus_points_powerup_override ]]();
}
if ( !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && player.sessionstate != "spectator" )
{
player maps/mp/zombies/_zm_score::player_add_points( "bonus_points_powerup", points );
}
}
bonus_points_team_powerup( item ) //checked changed to match cerberus output
{
points = randomintrange( 1, 25 ) * 100;
if ( isDefined( level.bonus_points_powerup_override ) )
{
points = [[ level.bonus_points_powerup_override ]]();
}
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( !players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && players[ i ].sessionstate != "spectator" )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "bonus_points_powerup", points );
}
}
}
lose_points_team_powerup( item ) //checked partially changed to match cerberus output
{
points = randomintrange( 1, 25 ) * 100;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( !players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() && players[ i ].sessionstate != "spectator" )
{
if ( ( players[ i ].score - points ) <= 0 )
{
players[ i ] maps/mp/zombies/_zm_score::minus_to_player_score( players[ i ].score );
i++;
continue;
}
else
{
players[ i ] maps/mp/zombies/_zm_score::minus_to_player_score( points );
}
}
i++;
}
}
lose_perk_powerup( item ) //checked partially matches cerberus output
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[ i ];
if ( !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && player.sessionstate != "spectator" )
{
player maps/mp/zombies/_zm_perks::lose_random_perk();
}
}
}
empty_clip_powerup( item ) //checked partially matches cerberus output
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[ i ];
if ( !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && player.sessionstate != "spectator" )
{
weapon = player getcurrentweapon();
player setweaponammoclip( weapon, 0 );
}
}
}
minigun_weapon_powerup( ent_player, time ) //checked matches cerberus output
{
ent_player endon( "disconnect" );
ent_player endon( "death" );
ent_player endon( "player_downed" );
if ( !isDefined( time ) )
{
time = 30;
}
if ( isDefined( level._minigun_time_override ) )
{
time = level._minigun_time_override;
}
if ( ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] || ent_player getcurrentweapon() == "minigun_zm" && isDefined( ent_player.has_minigun ) && ent_player.has_minigun )
{
if ( ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] < time )
{
ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] = time;
}
return;
}
ent_player notify( "replace_weapon_powerup" );
ent_player._show_solo_hud = 1;
level._zombie_minigun_powerup_last_stand_func = ::minigun_watch_gunner_downed;
ent_player.has_minigun = 1;
ent_player.has_powerup_weapon = 1;
ent_player increment_is_drinking();
ent_player._zombie_gun_before_minigun = ent_player getcurrentweapon();
ent_player giveweapon( "minigun_zm" );
ent_player switchtoweapon( "minigun_zm" );
ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 1;
level thread minigun_weapon_powerup_countdown( ent_player, "minigun_time_over", time );
level thread minigun_weapon_powerup_replace( ent_player, "minigun_time_over" );
}
minigun_weapon_powerup_countdown( ent_player, str_gun_return_notify, time ) //checked matches cerberus output
{
ent_player endon( "death" );
ent_player endon( "disconnect" );
ent_player endon( "player_downed" );
ent_player endon( str_gun_return_notify );
ent_player endon( "replace_weapon_powerup" );
setclientsysstate( "levelNotify", "minis", ent_player );
ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] = time;
while ( ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] > 0 )
{
wait 0.05;
ent_player.zombie_vars[ "zombie_powerup_minigun_time" ] -= 0.05;
}
setclientsysstate( "levelNotify", "minie", ent_player );
level thread minigun_weapon_powerup_remove( ent_player, str_gun_return_notify );
}
minigun_weapon_powerup_replace( ent_player, str_gun_return_notify ) //checked matches cerberus output
{
ent_player endon( "death" );
ent_player endon( "disconnect" );
ent_player endon( "player_downed" );
ent_player endon( str_gun_return_notify );
ent_player waittill( "replace_weapon_powerup" );
ent_player takeweapon( "minigun_zm" );
ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 0;
ent_player.has_minigun = 0;
ent_player decrement_is_drinking();
}
minigun_weapon_powerup_remove( ent_player, str_gun_return_notify ) //checked partially matches cerberus output did not change
{
ent_player endon( "death" );
ent_player endon( "player_downed" );
ent_player takeweapon( "minigun_zm" );
ent_player.zombie_vars[ "zombie_powerup_minigun_on" ] = 0;
ent_player._show_solo_hud = 0;
ent_player.has_minigun = 0;
ent_player.has_powerup_weapon = 0;
ent_player notify( str_gun_return_notify );
ent_player decrement_is_drinking();
while ( isDefined( ent_player._zombie_gun_before_minigun ) )
{
player_weapons = ent_player getweaponslistprimaries();
for ( i = 0; i < player_weapons.size; i++ )
{
if ( player_weapons[ i ] == ent_player._zombie_gun_before_minigun )
{
ent_player switchtoweapon( ent_player._zombie_gun_before_minigun );
return;
}
}
}
primaryweapons = ent_player getweaponslistprimaries();
if ( primaryweapons.size > 0 )
{
ent_player switchtoweapon( primaryweapons[ 0 ] );
}
else
{
allweapons = ent_player getweaponslist( 1 );
for ( i = 0; i < allweapons.size; i++ )
{
if ( is_melee_weapon( allweapons[ i ] ) )
{
ent_player switchtoweapon( allweapons[ i ] );
return;
}
}
}
}
minigun_weapon_powerup_off() //checked matches cerberus output
{
self.zombie_vars[ "zombie_powerup_minigun_time" ] = 0;
}
minigun_watch_gunner_downed() //checked partially matches cerberus output did not change
{
if ( isDefined( self.has_minigun ) && !self.has_minigun )
{
return;
}
primaryweapons = self getweaponslistprimaries();
for ( i = 0; i < primaryweapons.size; i++ )
{
if ( primaryweapons[ i ] == "minigun_zm" )
{
self takeweapon( "minigun_zm" );
}
}
self notify( "minigun_time_over" );
self.zombie_vars[ "zombie_powerup_minigun_on" ] = 0;
self._show_solo_hud = 0;
wait 0.05;
self.has_minigun = 0;
self.has_powerup_weapon = 0;
}
tesla_weapon_powerup( ent_player, time ) //checked changed to match cerberus output
{
ent_player endon( "disconnect" );
ent_player endon( "death" );
ent_player endon( "player_downed" );
if ( !isDefined( time ) )
{
time = 11;
}
if ( ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] && ent_player getcurrentweapon() == "tesla_gun_zm" || isDefined( ent_player.has_tesla ) && ent_player.has_tesla )
{
ent_player givemaxammo( "tesla_gun_zm" );
if ( ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] < time )
{
ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = time;
}
return;
}
ent_player notify( "replace_weapon_powerup" );
ent_player._show_solo_hud = 1;
level._zombie_tesla_powerup_last_stand_func = ::tesla_watch_gunner_downed;
ent_player.has_tesla = 1;
ent_player.has_powerup_weapon = 1;
ent_player increment_is_drinking();
ent_player._zombie_gun_before_tesla = ent_player getcurrentweapon();
ent_player giveweapon( "tesla_gun_zm" );
ent_player givemaxammo( "tesla_gun_zm" );
ent_player switchtoweapon( "tesla_gun_zm" );
ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 1;
level thread tesla_weapon_powerup_countdown( ent_player, "tesla_time_over", time );
level thread tesla_weapon_powerup_replace( ent_player, "tesla_time_over" );
}
tesla_weapon_powerup_countdown( ent_player, str_gun_return_notify, time ) //checked changed to match cerberus output
{
ent_player endon( "death" );
ent_player endon( "player_downed" );
ent_player endon( str_gun_return_notify );
ent_player endon( "replace_weapon_powerup" );
setclientsysstate( "levelNotify", "minis", ent_player );
ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = time;
while ( 1 )
{
ent_player waittill_any( "weapon_fired", "reload", "zmb_max_ammo" );
if ( !ent_player getweaponammostock( "tesla_gun_zm" ) )
{
clip_count = ent_player getweaponammoclip( "tesla_gun_zm" );
if ( !clip_count )
{
break;
}
else if ( clip_count == 1 )
{
ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 1;
}
else if ( clip_count == 3 )
{
ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 6;
}
}
else
{
ent_player.zombie_vars[ "zombie_powerup_tesla_time" ] = 11;
}
}
setclientsysstate( "levelNotify", "minie", ent_player );
level thread tesla_weapon_powerup_remove( ent_player, str_gun_return_notify );
}
tesla_weapon_powerup_replace( ent_player, str_gun_return_notify ) //checked matches cerberus output
{
ent_player endon( "death" );
ent_player endon( "disconnect" );
ent_player endon( "player_downed" );
ent_player endon( str_gun_return_notify );
ent_player waittill( "replace_weapon_powerup" );
ent_player takeweapon( "tesla_gun_zm" );
ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 0;
ent_player.has_tesla = 0;
ent_player decrement_is_drinking();
}
tesla_weapon_powerup_remove( ent_player, str_gun_return_notify ) //checked changed to match cerberus output
{
ent_player endon( "death" );
ent_player endon( "player_downed" );
ent_player takeweapon( "tesla_gun_zm" );
ent_player.zombie_vars[ "zombie_powerup_tesla_on" ] = 0;
ent_player._show_solo_hud = 0;
ent_player.has_tesla = 0;
ent_player.has_powerup_weapon = 0;
ent_player notify( str_gun_return_notify );
ent_player decrement_is_drinking();
if ( isDefined( ent_player._zombie_gun_before_tesla ) )
{
player_weapons = ent_player getweaponslistprimaries();
for ( i = 0; i < player_weapons.size; i++ )
{
if ( player_weapons[ i ] == ent_player._zombie_gun_before_tesla )
{
ent_player switchtoweapon( ent_player._zombie_gun_before_tesla );
return;
}
}
}
primaryweapons = ent_player getweaponslistprimaries();
if ( primaryweapons.size > 0 )
{
ent_player switchtoweapon( primaryweapons[ 0 ] );
}
allweapons = ent_player getweaponslist( 1 );
for ( i = 0; i < allweapons.size; i++ )
{
if ( is_melee_weapon( allweapons[ i ] ) )
{
ent_player switchtoweapon( allweapons[ i ] );
return;
}
}
}
tesla_weapon_powerup_off() //checked matches cerberus output
{
self.zombie_vars[ "zombie_powerup_tesla_time" ] = 0;
}
tesla_watch_gunner_downed() //checked changed to match cerberus output
{
if ( isDefined( self.has_tesla ) && !self.has_tesla )
{
return;
}
primaryweapons = self getweaponslistprimaries();
for ( i = 0; i < primaryweapons.size; i++ )
{
if ( primaryweapons[ i ] == "tesla_gun_zm" )
{
self takeweapon( "tesla_gun_zm" );
}
}
self notify( "tesla_time_over" );
self.zombie_vars[ "zombie_powerup_tesla_on" ] = 0;
self._show_solo_hud = 0;
wait 0.05;
self.has_tesla = 0;
self.has_powerup_weapon = 0;
}
tesla_powerup_active() //checked changed to match cerberus output
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ].zombie_vars[ "zombie_powerup_tesla_on" ] )
{
return 1;
}
}
return 0;
}
print_powerup_drop( powerup, type ) //devcall only, deleted
{
/*
/#
if(!isdefined(level.powerup_drop_time))
{
level.powerup_drop_time = 0;
level.powerup_random_count = 0;
level.powerup_score_count = 0;
}
time = GetTime() - level.powerup_drop_time * 0.001;
level.powerup_drop_time = GetTime();
if(type == "random")
{
level.powerup_random_count++;
}
else
{
level.powerup_score_count++;
}
println("========== POWER UP DROPPED ==========");
println("DROPPED: " + powerup);
println("HOW IT DROPPED: " + type);
println("--------------------");
println("Drop Time: " + time);
println("Random Powerup Count: " + level.powerup_random_count);
println("Random Powerup Count: " + level.powerup_score_count);
println("======================================");
#/
*/
}
register_carpenter_node( node, callback ) //checked matches cerberus output
{
if ( !isDefined( level._additional_carpenter_nodes ) )
{
level._additional_carpenter_nodes = [];
}
node._post_carpenter_callback = callback;
level._additional_carpenter_nodes[ level._additional_carpenter_nodes.size ] = node;
}
start_carpenter_new( origin ) //checked partially changed to match cerberus output
{
level.carpenter_powerup_active = 1;
window_boards = getstructarray( "exterior_goal", "targetname" );
if ( isDefined( level._additional_carpenter_nodes ) )
{
window_boards = arraycombine( window_boards, level._additional_carpenter_nodes, 0, 0 );
}
carp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
carp_ent playloopsound( "evt_carpenter" );
boards_near_players = get_near_boards( window_boards );
boards_far_from_players = get_far_boards( window_boards );
level repair_far_boards( boards_far_from_players, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded() );
i = 0;
while ( i < boards_near_players.size )
{
window = boards_near_players[ i ];
num_chunks_checked = 0;
last_repaired_chunk = undefined;
while ( 1 )
{
if ( all_chunks_intact( window, window.barrier_chunks ) )
{
break;
}
chunk = get_random_destroyed_chunk( window, window.barrier_chunks );
if ( !isDefined( chunk ) )
{
break;
}
window thread maps/mp/zombies/_zm_blockers::replace_chunk( window, chunk, undefined, maps/mp/zombies/_zm_powerups::is_carpenter_boards_upgraded(), 1 );
last_repaired_chunk = chunk;
if ( isDefined( window.clip ) )
{
window.clip enable_trigger();
window.clip disconnectpaths();
}
else
{
blocker_disconnect_paths( window.neg_start, window.neg_end );
}
wait_network_frame();
num_chunks_checked++;
if ( num_chunks_checked >= 20 )
{
break;
}
}
if ( isDefined( window.zbarrier ) )
{
if ( isDefined( last_repaired_chunk ) )
{
while ( window.zbarrier getzbarrierpiecestate( last_repaired_chunk ) == "closing" )
{
wait 0.05;
}
if ( isDefined( window._post_carpenter_callback ) )
{
window [[ window._post_carpenter_callback ]]();
}
}
i++;
continue;
}
while ( isDefined( last_repaired_chunk ) && last_repaired_chunk.state == "mid_repair" )
{
wait 0.05;
}
i++;
}
carp_ent stoploopsound( 1 );
carp_ent playsoundwithnotify( "evt_carpenter_end", "sound_done" );
carp_ent waittill( "sound_done" );
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "carpenter_powerup", 200 );
}
carp_ent delete();
level notify( "carpenter_finished" );
level.carpenter_powerup_active = undefined;
}
is_carpenter_boards_upgraded() //checked matches cerberus output
{
if ( isDefined( level.pers_carpenter_boards_active ) && level.pers_carpenter_boards_active == 1 )
{
return 1;
}
return 0;
}
get_near_boards( windows ) //checked changed to match cerberus output
{
players = get_players();
boards_near_players = [];
for ( j = 0; j < windows.size; j++ )
{
close = 0;
for ( i = 0; i < players.size; i++ )
{
origin = undefined;
if ( isdefined( windows[ j ].zbarrier ) )
{
origin = windows[ j ].zbarrier.origin;
}
else
{
origin = windows[ j ].origin;
}
if ( distancesquared( players[ i ].origin, origin ) <= level.board_repair_distance_squared )
{
close = 1;
break;
}
}
if ( close )
{
boards_near_players[ boards_near_players.size ] = windows[ j ];
}
}
return boards_near_players;
}
get_far_boards( windows ) //checked changed to match cerberus output
{
players = get_players();
boards_far_from_players = [];
for ( j = 0; j < windows.size; j++ )
{
close = 0;
for ( i = 0; i < players.size; i++ )
{
origin = undefined;
if ( isdefined( windows[ j ].zbarrier ) )
{
origin = windows[ j ].zbarrier.origin;
}
else
{
origin = windows[ j ].origin;
}
if ( distancesquared( players[ i ].origin, origin ) >= level.board_repair_distance_squared )
{
close = 1;
break;
}
}
if ( close )
{
boards_far_from_players[ boards_far_from_players.size ] = windows[ j ];
}
}
return boards_far_from_players;
}
repair_far_boards( barriers, upgrade ) //checked changed to match cerberus output
{
i = 0;
while ( i < barriers.size )
{
barrier = barriers[ i ];
if ( all_chunks_intact( barrier, barrier.barrier_chunks ) )
{
i++;
continue;
}
if ( isdefined( barrier.zbarrier ) )
{
a_pieces = barrier.zbarrier getzbarrierpieceindicesinstate( "open" );
if ( isdefined( a_pieces ) )
{
xx = 0;
while ( xx < a_pieces.size )
{
chunk = a_pieces[ xx ];
if ( upgrade )
{
barrier.zbarrier zbarrierpieceuseupgradedmodel( chunk );
barrier.zbarrier.chunk_health[ chunk ] = barrier.zbarrier getupgradedpiecenumlives( chunk );
xx++;
continue;
}
barrier.zbarrier zbarrierpieceusedefaultmodel( chunk );
barrier.zbarrier.chunk_health[ chunk ] = 0;
xx++;
}
}
for ( x = 0; x < barrier.zbarrier getnumzbarrierpieces(); x++ )
{
barrier.zbarrier setzbarrierpiecestate( x, "closed" );
barrier.zbarrier showzbarrierpiece( x );
}
}
else if ( isdefined( barrier.clip ) )
{
barrier.clip enable_trigger();
barrier.clip disconnectpaths();
}
else
{
blocker_disconnect_paths( barrier.neg_start, barrier.neg_end );
}
if ( i % 4 == 0 )
{
wait_network_frame();
}
i++;
}
}
track_pack_a_punch_drops()
{
level endon("end_game");
level.rounds_since_last_pack_a_punch = 0;
for(;;)
{
level waittill("start_of_round");
level.rounds_since_last_pack_a_punch_drop += 1;
wait 0.5;
}
}
func_should_drop_pack_a_punch()
{
if ( level.zmPowerupsEnabled[ "pack_a_punch" ].active != 1 || level.round_number < 12 || isDefined( level.rounds_since_last_pack_a_punch_drop ) && level.rounds_since_last_pack_a_punch_drop < 5 )
{
return 0;
}
return 1;
}
func_should_never_drop() //checked matches cerberus output
{
return 0;
}
func_should_always_drop() //checked matches cerberus output
{
return 1;
}
func_should_drop_minigun()
{
if ( minigun_no_drop() )
{
return 0;
}
return 1;
}
func_should_drop_carpenter()
{
if ( get_num_window_destroyed() < 5 )
{
return 0;
}
return 1;
}
func_should_drop_fire_sale()
{
if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 || level.chest_moves < 1 || isDefined( level.disable_firesale_drop ) && level.disable_firesale_drop )
{
return 0;
}
return 1;
}
powerup_move()
{
self endon( "powerup_timedout" );
self endon( "powerup_grabbed" );
drag_speed = 75;
while ( 1 )
{
self waittill( "move_powerup", moveto, distance );
drag_vector = moveto - self.origin;
range_squared = lengthsquared( drag_vector );
if ( range_squared > distance * distance )
{
drag_vector = vectornormalize( drag_vector );
drag_vector = distance * drag_vector;
moveto = self.origin + drag_vector;
}
self.origin = moveto;
}
}
powerup_emp()
{
self endon( "powerup_timedout" );
self endon( "powerup_grabbed" );
if ( !should_watch_for_emp() )
{
return;
}
while ( 1 )
{
level waittill( "emp_detonate", origin, radius );
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
playfx( level._effect[ "powerup_off" ], self.origin );
self thread powerup_delete_delayed();
self notify( "powerup_timedout" );
}
}
}
get_powerups( origin, radius )
{
if ( isDefined( origin ) && isDefined( radius ) )
{
powerups = [];
foreach ( powerup in level.active_powerups )
{
if ( distancesquared( origin, powerup.origin ) < radius * radius )
{
powerups[ powerups.size ] = powerup;
}
}
return powerups;
}
return level.active_powerups;
}
should_award_stat( powerup_name )
{
if ( powerup_name == "teller_withdrawl" || powerup_name == "blue_monkey" || powerup_name == "free_perk" || powerup_name == "bonus_points_player" )
{
return 0;
}
if ( isDefined( level.statless_powerups ) && isDefined( level.statless_powerups[ powerup_name ] ) )
{
return 0;
}
return 1;
}
teller_withdrawl( powerup, player )
{
player maps/mp/zombies/_zm_score::add_to_player_score( powerup.value );
}
zombies_always_drop_powerups()
{
if ( !level.zombiesAlwaysDropPowerups )
{
return;
}
while ( 1 )
{
level.zombie_vars[ "zombie_drop_item" ] = level.zombiesAlwaysDropPowerups;
wait 0.05;
}
}
doFastFeet()
{
level endon("end_game");
self endon( "disconnect" );
self thread poweruptext("Fast Feet!");
self playsound("zmb_cha_ching");
self setmovespeedscale(3);
wait 15;
self setmovespeedscale(1);
self playsound("zmb_insta_kill");
}
doUnlimitedAmmo()
{
level endon("end_game");
foreach(player in level.players)
{
player notify("end_unlimited_ammo");
player playsound("zmb_cha_ching");
player thread poweruptext("Bottomless Clip");
player thread monitorUnlimitedAmmo();
player thread notifyUnlimitedAmmoEnd();
}
}
monitorUnlimitedAmmo()
{
level endon("end_game");
self endon("disonnect");
self endon("end_unlimited_ammo");
for(;;)
{
self setWeaponAmmoClip(self GetCurrentWeapon(), 150);
wait .05;
}
}
notifyUnlimitedAmmoEnd()
{
level endon("end_game");
self endon("disonnect");
self endon("end_unlimited_ammo");
wait level.unlimited_ammo_duration;
self playsound("zmb_insta_kill");
self notify("end_unlimited_ammo");
}
doPackAPunchWeapon()
{
baseweapon = get_base_name(self getcurrentweapon());
weapon = get_upgrade(baseweapon);
if(IsDefined(weapon) && isDefined(self.packapunching))
{
level.rounds_since_last_pack_a_punch_drop = 0;
self.packapunching = undefined;
self takeweapon(baseweapon);
self giveweapon(weapon, 0, self get_pack_a_punch_weapon_options(weapon));
self switchtoweapon(weapon);
self givemaxammo(weapon);
}
else
self playsoundtoplayer( level.zmb_laugh_alias, self );
}
get_upgrade(weapon)
{
if(IsDefined(level.zombie_weapons[weapon].upgrade_name) && IsDefined(level.zombie_weapons[weapon]))
{
self.packapunching = true;
return get_upgrade_weapon(weapon, 0 );
}
else
return get_upgrade_weapon(weapon, 1 );
}
doRandomScore()
{
x = randomInt(9);
self playsound("zmb_cha_ching");
if(x==1)
self.score += 50;
else if(x==2)
self.score += 100;
else if(x==3)
self.score += 250;
else if(x==4)
self.score += 500;
else if(x==5)
self.score += 750;
else if(x==6)
self.score += 1000;
else if(x==7)
self.score += 2500;
else if(x==8)
self.score += 5000;
else if(x==9)
self.score += 7500;
else
self.score += 10000;
}
poweruptext(text)
{
self endon("disconnect");
level endon("end_game");
hud_string = newclienthudelem(self);
hud_string.elemtype = "font";
hud_string.font = "objective";
hud_string.fontscale = 2;
hud_string.x = 0;
hud_string.y = 0;
hud_string.width = 0;
hud_string.height = int( level.fontheight * 2 );
hud_string.xoffset = 0;
hud_string.yoffset = 0;
hud_string.children = [];
hud_string setparent(level.uiparent);
hud_string.hidden = 0;
hud_string maps/mp/gametypes_zm/_hud_util::setpoint("TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - (level.zombie_vars["zombie_timer_offset_interval"] * 2));
hud_string.sort = .5;
hud_string.alpha = 0;
hud_string fadeovertime(.5);
hud_string.alpha = 1;
hud_string setText(text);
hud_string thread poweruptextmove();
}
poweruptextmove()
{
wait .5;
self fadeovertime(1.5);
self moveovertime(1.5);
self.y = 270;
self.alpha = 0;
wait 1.5;
self destroy();
}