mirror of
https://github.com/Paintball/BO2-GSC-Releases.git
synced 2025-06-07 21:38:02 -05:00
107 lines
3.2 KiB
Plaintext
107 lines
3.2 KiB
Plaintext
#include common_scripts/utility;
|
|
#include maps/mp/zombies/_zm_utility;
|
|
|
|
init()
|
|
{
|
|
level thread night_mode();
|
|
}
|
|
|
|
night_mode()
|
|
{
|
|
for( ;; )
|
|
{
|
|
level waittill( "connected", player );
|
|
player setclientdvar( "r_dof_enable", 0 );
|
|
player setclientdvar( "r_lodBiasRigid", -1000 );
|
|
player setclientdvar( "r_lodBiasSkinned", -1000 );
|
|
player setclientdvar( "r_enablePlayerShadow", 1 );
|
|
player setclientdvar( "r_skyTransition", 1 );
|
|
player setclientdvar( "sm_sunquality", 2 );
|
|
player setclientdvar( "vc_fbm", "0 0 0 0" );
|
|
player setclientdvar( "vc_fsm", "1 1 1 1" );
|
|
player thread visual_fix();
|
|
player thread enable_night_mode();
|
|
}
|
|
}
|
|
|
|
enable_night_mode()
|
|
{
|
|
if( !isDefined( level.default_r_exposureValue ) )
|
|
level.default_r_exposureValue = getDvar( "r_exposureValue" );
|
|
if( !isDefined( level.default_r_lightTweakSunLight ) )
|
|
level.default_r_lightTweakSunLight = getDvar( "r_lightTweakSunLight" );
|
|
if( !isDefined( level.default_r_sky_intensity_factor0 ) )
|
|
level.default_r_sky_intensity_factor0 = getDvar( "r_sky_intensity_factor0" );
|
|
|
|
self setclientdvar( "r_filmUseTweaks", 1 );
|
|
self setclientdvar( "r_bloomTweaks", 1 );
|
|
self setclientdvar( "r_exposureTweak", 1 );
|
|
self setclientdvar( "vc_rgbh", "0.1 0 0.3 0" );
|
|
self setclientdvar( "vc_yl", "0 0 0.25 0" );
|
|
self setclientdvar( "vc_yh", "0.02 0 0.1 0" );
|
|
self setclientdvar( "vc_rgbl", "0.02 0 0.1 0" );
|
|
self setclientdvar( "r_exposureValue", 3.9 );
|
|
self setclientdvar( "r_lightTweakSunLight", 1 );
|
|
self setclientdvar( "r_sky_intensity_factor0", 0 );
|
|
if( level.script == "zm_buried" )
|
|
{
|
|
self setclientdvar( "r_exposureValue", 3.5 );
|
|
}
|
|
else if( level.script == "zm_tomb" )
|
|
{
|
|
self setclientdvar( "r_exposureValue", 4 );
|
|
}
|
|
else if( level.script == "zm_nuked" )
|
|
{
|
|
self setclientdvar( "r_exposureValue", 5.6 );
|
|
}
|
|
else if( level.script == "zm_highrise" )
|
|
{
|
|
self setclientdvar( "r_exposureValue", 3.9 );
|
|
}
|
|
}
|
|
|
|
disable_night_mode()
|
|
{
|
|
self notify( "disable_nightmode" );
|
|
self setclientdvar( "r_filmUseTweaks", 0 );
|
|
self setclientdvar( "r_bloomTweaks", 0 );
|
|
self setclientdvar( "r_exposureTweak", 0 );
|
|
self setclientdvar( "vc_rgbh", "0 0 0 0" );
|
|
self setclientdvar( "vc_yl", "0 0 0 0" );
|
|
self setclientdvar( "vc_yh", "0 0 0 0" );
|
|
self setclientdvar( "vc_rgbl", "0 0 0 0" );
|
|
self setclientdvar( "r_exposureValue", int( level.default_r_exposureValue ) );
|
|
self setclientdvar( "r_lightTweakSunLight", int( level.default_r_lightTweakSunLight ) );
|
|
self setclientdvar( "r_sky_intensity_factor0", int( level.default_r_sky_intensity_factor0 ) );
|
|
}
|
|
|
|
visual_fix()
|
|
{
|
|
level endon( "game_ended" );
|
|
self endon( "disconnect" );
|
|
self endon( "disable_nightmode" );
|
|
if( level.script == "zm_buried" )
|
|
{
|
|
while( getDvar( "r_sky_intensity_factor0" ) != 0 )
|
|
{
|
|
self setclientdvar( "r_lightTweakSunLight", 1 );
|
|
self setclientdvar( "r_sky_intensity_factor0", 0 );
|
|
wait 0.05;
|
|
}
|
|
}
|
|
else if( level.script == "zm_prison" || level.script == "zm_tomb" )
|
|
{
|
|
while( getDvar( "r_lightTweakSunLight" ) != 0 )
|
|
{
|
|
for( i = getDvar( "r_lightTweakSunLight" ); i >= 0; i = ( i - 0.05 ) )
|
|
{
|
|
self setclientdvar( "r_lightTweakSunLight", i );
|
|
wait 0.05;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
else return;
|
|
}
|