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ZOMBIES++

If you want to just run the mod, use the precompiled version of the files to save time. If you want to change anything about Z++, you need to edit the open source code.

DIRECTIONS

PRECOMPILED
  • Take the maps folder containing the precompiled files and directories and place it in your t6r/data folder
  • Make sure to replace your dedicated_zm.cfg file with the one for Z++
EDITING SOURCE CODE
  • Compile _clientids.gsc as _clientids.gsc and place it in the directory maps/mp/gametypes_zm/_clientids.gsc
  • Compile _zm_powerups.gsc as _zm_powerups.gsc and place it in the directory maps/mp/zombies/_zm_powerups.gsc
  • Compile _zm_chugabud.gsc as _zm_chugabud.gsc and place it in the directory maps/mp/zombies/_zm_chugabud.gsc
  • Make sure to replace your dedicated_zm.cfg file with the one for Z++
UPDATES V1.2
  • _zm_powerups.gsc now holds all functions for custom powerups
  • _clientids.gsc now holds all other functions for Z++
  • Fixed Zombie Blood
  • Fixed Zombie Counter
  • Optimized Code for Stability