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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief on Town: add Tombstone
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@ -229,6 +229,7 @@
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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* Moved Tombstone Soda to the laundry room front door
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* Grief: added Tombstone Soda
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#### Farm
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#### Farm
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* Zombies spawn in the Farm zone when in the Barn zone
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* Zombies spawn in the Farm zone when in the Barn zone
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@ -359,7 +359,7 @@ town_move_staminup_machine()
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town_move_tombstone_machine()
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town_move_tombstone_machine()
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{
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{
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if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
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if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
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{
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{
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return;
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return;
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}
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}
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@ -383,18 +383,21 @@ town_move_tombstone_machine()
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return;
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return;
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}
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}
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// delete old machine
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// delete old machine (only on Survival)
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vending_triggers = getentarray( "zombie_vending", "targetname" );
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if(level.scr_zm_ui_gametype == "zstandard")
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for (i = 0; i < vending_trigger.size; i++)
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{
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{
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trig = vending_triggers[i];
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vending_triggers = getentarray( "zombie_vending", "targetname" );
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if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
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for (i = 0; i < vending_trigger.size; i++)
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{
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{
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trig.clip delete();
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trig = vending_triggers[i];
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trig.machine delete();
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if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
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trig.bump delete();
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{
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trig delete();
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trig.clip delete();
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break;
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trig.machine delete();
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trig.bump delete();
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trig delete();
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break;
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}
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}
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}
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}
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}
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