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Nuketown: fix perk vehicle models

This commit is contained in:
Jbleezy 2024-01-21 00:21:07 -08:00
parent 2143a3511a
commit 034f57d7aa

View File

@ -11,6 +11,15 @@ init_nuked_perks()
{
level.perk_arrival_vehicle = getent("perk_arrival_vehicle", "targetname");
level.perk_arrival_vehicle setmodel("tag_origin");
level.grief_perk_arrival_vehicles = getentarray("grief_perk_arrival_vehicle", "targetname");
level.grief_perk_arrival_vehicles_ind = 0;
foreach (grief_perk_arrival_vehicle in level.grief_perk_arrival_vehicles)
{
grief_perk_arrival_vehicle setmodel("tag_origin");
}
flag_init("perk_vehicle_bringing_in_perk");
structs = getstructarray("zm_perk_machine", "targetname");
@ -132,14 +141,6 @@ bring_random_perks(machines, machine_triggers)
grief_bring_random_perks(machines, machine_triggers)
{
level.grief_perk_arrival_vehicles = getentarray("grief_perk_arrival_vehicle", "targetname");
level.grief_perk_arrival_vehicles_ind = 0;
foreach (grief_perk_arrival_vehicle in level.grief_perk_arrival_vehicles)
{
grief_perk_arrival_vehicle setmodel("tag_origin");
}
level waittill("restart_round_start");
wait(randomintrange(10, 20));