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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Jet Gun: cools down twice as fast

This commit is contained in:
Jbleezy 2020-02-13 22:44:58 -08:00
parent 9502ad7042
commit 05172208c5
2 changed files with 23 additions and 6 deletions

View File

@ -27,6 +27,7 @@
* Kills multiple enemies significantly faster
* Must be firing weapon to kill
* Overheats while attempting to fire while meleeing
* Cools down twice as fast
* Cools down while not holding weapon
* No longer automatically switched to weapon when picked up
* No longer disassembles when overheated

View File

@ -74,7 +74,6 @@ post_all_players_spawned()
electric_trap_always_kill();
jetgun_disable_explode_overheat();
//jetgun_increase_grind_range(); // not working
slipgun_always_kill();
slipgun_disable_reslip();
@ -475,8 +474,6 @@ jetgun_fast_cooldown()
return;
}
val = 0;
while ( 1 )
{
if (!IsDefined(self.jetgun_heatval))
@ -487,16 +484,35 @@ jetgun_fast_cooldown()
if ( self getcurrentweapon() == "jetgun_zm" )
{
if (self AttackButtonPressed() && self IsMeleeing())
if (self AttackButtonPressed())
{
self.jetgun_heatval += .85;
if (self IsMeleeing())
{
self.jetgun_heatval += .85;
if (self.jetgun_heatval > 100)
{
self.jetgun_heatval = 100;
}
self setweaponoverheating( self.jetgun_overheating, self.jetgun_heatval );
}
}
else
{
self.jetgun_heatval -= .05;
if (self.jetgun_heatval < 0)
{
self.jetgun_heatval = 0;
}
self setweaponoverheating( self.jetgun_overheating, self.jetgun_heatval );
}
}
else
{
self.jetgun_heatval -= .05;
self.jetgun_heatval -= .1;
if (self.jetgun_heatval < 0)
{