diff --git a/scripts/zm/replaced/zm_buried_grief_street.gsc b/scripts/zm/replaced/zm_buried_grief_street.gsc index 2825089e..612fdbc8 100644 --- a/scripts/zm/replaced/zm_buried_grief_street.gsc +++ b/scripts/zm/replaced/zm_buried_grief_street.gsc @@ -65,6 +65,7 @@ main() { level.buildables_built[ "pap" ] = 1; level.equipment_team_pick_up = 1; + level.zones["zone_mansion"].is_enabled = 0; level thread maps\mp\zombies\_zm_buildables::think_buildables(); maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" ); street_treasure_chest_init(); @@ -273,8 +274,23 @@ disable_tunnels() // zombie spawns level.zones["zone_tunnel_gun2saloon"].is_enabled = 0; level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0; + level.zones["zone_tunnel_gun2stables"].is_enabled = 0; + level.zones["zone_tunnel_gun2stables"].is_spawning_allowed = 0; level.zones["zone_tunnel_gun2stables2"].is_enabled = 0; level.zones["zone_tunnel_gun2stables2"].is_spawning_allowed = 0; + level.zones["zone_tunnels_center"].is_enabled = 0; + level.zones["zone_tunnels_center"].is_spawning_allowed = 0; + level.zones["zone_tunnels_north"].is_enabled = 0; + level.zones["zone_tunnels_north"].is_spawning_allowed = 0; + level.zones["zone_tunnels_north2"].is_enabled = 0; + level.zones["zone_tunnels_north2"].is_spawning_allowed = 0; + level.zones["zone_tunnels_south"].is_enabled = 0; + level.zones["zone_tunnels_south"].is_spawning_allowed = 0; + level.zones["zone_tunnels_south2"].is_enabled = 0; + level.zones["zone_tunnels_south2"].is_spawning_allowed = 0; + level.zones["zone_tunnels_south3"].is_enabled = 0; + level.zones["zone_tunnels_south3"].is_spawning_allowed = 0; + foreach ( spawn_location in level.zones["zone_stables"].spawn_locations ) { if ( spawn_location.origin == ( -1551, -611, 36.69 ) )