diff --git a/README.md b/README.md index 3d4a326b..4fa53df0 100644 --- a/README.md +++ b/README.md @@ -92,6 +92,7 @@ ### Tranzit * Any door that requires a Turbine to open is automatically open whenever the power is on +* Navcard table automatically crafted #### Town * Moved Stamin-Up to its location on Tranzit @@ -104,6 +105,7 @@ ### Die Rise * Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed +* Navcard table automatically crafted ### Mob of the Dead * Acid Trap kills on any round (normally stops killing after round 158 on PC) @@ -114,6 +116,7 @@ * Removed Turbine * Removed Sloth barricades * Fountain portal automatically active +* Navcard table automatically crafted ### Origins * Shovels automatically picked up diff --git a/_zm_reimagined.gsc b/_zm_reimagined.gsc index 7cd5eb04..1fed3c79 100644 --- a/_zm_reimagined.gsc +++ b/_zm_reimagined.gsc @@ -381,6 +381,7 @@ buildbuildables() buildbuildable( "turret" ); // TODO - fix turret loop sound not going away when picked up buildbuildable( "riotshield_zm" ); buildbuildable( "jetgun_zm" ); + buildbuildable( "sq_common" ); // power switch is not showing up from forced build show_powerswitch(); @@ -389,6 +390,7 @@ buildbuildables() { buildbuildable( "slipgun_zm" ); buildbuildable( "springpad_zm" ); + buildbuildable( "sq_common" ); } else if(level.scr_zm_map_start_location == "processing") { @@ -399,6 +401,7 @@ buildbuildables() buildbuildable( "springpad_zm" ); buildbuildable( "subwoofer_zm" ); buildbuildable( "headchopper_zm" ); + buildbuildable( "sq_common" ); } } }