From 06665f3e01bb7bfe939607f003094fa83c448a7b Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 1 Feb 2024 01:26:34 -0800 Subject: [PATCH] Pre-game: set rounds played to 0 --- scripts/zm/replaced/_zm.gsc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index ea8df7f8..d9adc11a 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -691,7 +691,7 @@ fade_out_intro_screen_zm(hold_black_time, fade_out_time, destroyed_afterwards) { flag_init("all_players_ready"); - level thread wait_for_all_players_ready(); + level thread pregame_think(); flag_wait("all_players_ready"); } @@ -721,7 +721,7 @@ fade_out_intro_screen_zm(hold_black_time, fade_out_time, destroyed_afterwards) flag_set("initial_blackscreen_passed"); } -wait_for_all_players_ready() +pregame_think() { if (!isDefined(level.prev_no_end_game_check)) { @@ -730,6 +730,8 @@ wait_for_all_players_ready() level.no_end_game_check = 1; + setroundsplayed(0); + if (!isDefined(level.pregame_hud)) { level.pregame_hud = createServerFontString("objective", 1.5); @@ -865,7 +867,7 @@ wait_for_all_players_ready() level.ready_up_countdown_hud countdown_hud_destroy(); } - level thread wait_for_all_players_ready(); + level thread pregame_think(); return; }