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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-10 22:08:14 -05:00

Die Rise: zombies killed by elevator squash no longer respawn

This commit is contained in:
Jbleezy
2023-04-21 00:31:49 -07:00
parent 48e00e1d57
commit 0774e0ae13
3 changed files with 198 additions and 100 deletions

View File

@ -3,6 +3,203 @@
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_highrise_classic;
main()
{
level.buildables_built["pap"] = 1;
level.custom_pap_move_in = ::highrise_pap_move_in;
level.custom_pap_move_out = ::highrise_pap_move_out;
flag_init( "perks_ready" );
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "rooftop" );
maps\mp\zombies\_zm_game_module::set_current_game_module( level.game_module_standard_index );
level thread maps\mp\zombies\_zm_buildables::think_buildables();
level.calc_closest_player_using_paths = 1;
level.validate_enemy_path_length = ::highrise_validate_enemy_path_length;
level thread maps\mp\zm_highrise_classic::init_escape_pod();
level thread maps\mp\zm_highrise_elevators::init_elevators();
temp_clips = getentarray( "elevator_delete", "targetname" );
if ( isdefined( temp_clips ) && temp_clips.size > 0 )
array_thread( temp_clips, ::self_delete );
elev_bldg3b = getent( "elevator_bldg3b_body", "targetname" );
elev_bldg3b.origin += vectorscale( ( 0, 0, 1 ), 8.0 );
level thread maps\mp\zm_highrise_elevators::init_elevator( "1b" );
level thread maps\mp\zm_highrise_elevators::init_elevator( "1c", 1 );
level thread maps\mp\zm_highrise_elevators::init_elevator( "1d" );
if ( randomint( 100 ) > 50 )
{
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 1, -1264 );
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 2 );
}
else
{
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 2 );
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 1, -1264 );
}
level thread maps\mp\zm_highrise_elevators::init_elevator( "3c", 3 );
level thread maps\mp\zm_highrise_elevators::init_elevator( "3d", 1 );
flag_wait( "initial_blackscreen_passed" );
level thread escape_pod();
level._chugabug_reject_corpse_override_func = ::highrise_chugabud_reject_corpse_func;
level._chugabud_reject_node_override_func = ::highrise_chugabud_reject_node_func;
level._chugabud_post_respawn_override_func = ::highrise_chugabud_post_respawn_func;
level.insta_kill_triggers = getentarray( "instant_death", "targetname" );
array_thread( level.insta_kill_triggers, ::squashed_death_init, 0 );
e_trigger = getent( "instant_death_escape_pod_shaft", "targetname" );
if ( isdefined( e_trigger ) )
{
e_trigger thread squashed_death_init( 1 );
e_trigger thread escape_pod_death_trigger_think();
level.insta_kill_triggers[level.insta_kill_triggers.size] = e_trigger;
}
exploder( 9 );
exploder( 10 );
flag_wait( "start_zombie_round_logic" );
level thread maps\mp\zm_highrise_elevators::random_elevator_perks();
level thread maps\mp\zm_highrise_elevators::faller_location_logic();
level.custom_faller_entrance_logic = maps\mp\zm_highrise_elevators::watch_for_elevator_during_faller_spawn;
setdvar( "zombiemode_path_minz_bias", 13 );
level.check_valid_poi = ::check_valid_poi;
level thread maps\mp\zm_highrise_elevators::shouldsuppressgibs();
}
squashed_death_init( kill_if_falling )
{
while ( true )
{
self waittill( "trigger", who );
if ( !( isdefined( who.insta_killed ) && who.insta_killed ) )
{
if ( isplayer( who ) )
{
who thread elevator_black_screen_squash_check();
who thread insta_kill_player( 1, kill_if_falling );
}
else if ( isai( who ) )
{
if ( is_true( who.in_the_ceiling ) )
continue;
playfx( level._effect["zomb_gib"], who.origin );
if ( isdefined( who.is_leaper ) && who.is_leaper )
{
who maps\mp\zombies\_zm_ai_leaper::leaper_cleanup();
who dodamage( who.health + 100, who.origin );
}
else
{
who delete();
}
who.insta_killed = 1;
}
}
}
}
insta_kill_player( perks_can_respawn_player, kill_if_falling )
{
self endon( "disconnect" );
if ( isDefined( perks_can_respawn_player ) && perks_can_respawn_player == 0 )
{
if ( self hasperk( "specialty_quickrevive" ) )
{
self unsetperk( "specialty_quickrevive" );
}
if ( self hasperk( "specialty_finalstand" ) )
{
self unsetperk( "specialty_finalstand" );
}
}
self maps\mp\zombies\_zm_buildables::player_return_piece_to_original_spawn();
if ( isDefined( self.insta_killed ) && self.insta_killed )
{
return;
}
if ( isDefined( self.ignore_insta_kill ) )
{
self.disable_chugabud_corpse = 1;
return;
}
if ( self hasperk( "specialty_finalstand" ) )
{
self.ignore_insta_kill = 1;
self.disable_chugabud_corpse = 1;
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
return;
}
if ( !isDefined( kill_if_falling ) || kill_if_falling == 0 )
{
if ( !self isonground() )
{
return;
}
}
if ( is_player_killable( self ) )
{
self.insta_killed = 1;
in_last_stand = 0;
self notify( "chugabud_effects_cleanup" );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
in_last_stand = 1;
}
self thread blood_splat();
if ( getnumconnectedplayers() == 1 )
{
if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 )
{
self.waiting_to_revive = 1;
points = getstruct( "zone_green_start", "script_noteworthy" );
spawn_points = getstructarray( points.target, "targetname" );
point = spawn_points[ 0 ];
if ( in_last_stand == 0 )
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
wait 0.5;
self freezecontrols( 1 );
wait 0.25;
self setorigin( point.origin + vectorScale( ( 0, 0, 1 ), 20 ) );
self.angles = point.angles;
if ( in_last_stand )
{
flag_set( "instant_revive" );
self.stopflashingbadlytime = getTime() + 1000;
wait_network_frame();
flag_clear( "instant_revive" );
}
else
{
self thread maps\mp\zombies\_zm_laststand::auto_revive( self );
self.waiting_to_revive = 0;
self.solo_respawn = 0;
self.lives--;
}
self freezecontrols( 0 );
self.insta_killed = 0;
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
wait_network_frame();
self.bleedout_time = 0;
}
self.insta_killed = 0;
}
}
escape_pod()
{
escape_pod = getent( "elevator_bldg1a_body", "targetname" );
@ -184,101 +381,4 @@ escape_pod_get_all_alive_players_inside()
}
return players_in_escape_pod;
}
insta_kill_player( perks_can_respawn_player, kill_if_falling )
{
self endon( "disconnect" );
if ( isDefined( perks_can_respawn_player ) && perks_can_respawn_player == 0 )
{
if ( self hasperk( "specialty_quickrevive" ) )
{
self unsetperk( "specialty_quickrevive" );
}
if ( self hasperk( "specialty_finalstand" ) )
{
self unsetperk( "specialty_finalstand" );
}
}
self maps\mp\zombies\_zm_buildables::player_return_piece_to_original_spawn();
if ( isDefined( self.insta_killed ) && self.insta_killed )
{
return;
}
if ( isDefined( self.ignore_insta_kill ) )
{
self.disable_chugabud_corpse = 1;
return;
}
if ( self hasperk( "specialty_finalstand" ) )
{
self.ignore_insta_kill = 1;
self.disable_chugabud_corpse = 1;
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
return;
}
if ( !isDefined( kill_if_falling ) || kill_if_falling == 0 )
{
if ( !self isonground() )
{
return;
}
}
if ( is_player_killable( self ) )
{
self.insta_killed = 1;
in_last_stand = 0;
self notify( "chugabud_effects_cleanup" );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
in_last_stand = 1;
}
self thread blood_splat();
if ( getnumconnectedplayers() == 1 )
{
if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 )
{
self.waiting_to_revive = 1;
points = getstruct( "zone_green_start", "script_noteworthy" );
spawn_points = getstructarray( points.target, "targetname" );
point = spawn_points[ 0 ];
if ( in_last_stand == 0 )
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
wait 0.5;
self freezecontrols( 1 );
wait 0.25;
self setorigin( point.origin + vectorScale( ( 0, 0, 1 ), 20 ) );
self.angles = point.angles;
if ( in_last_stand )
{
flag_set( "instant_revive" );
self.stopflashingbadlytime = getTime() + 1000;
wait_network_frame();
flag_clear( "instant_revive" );
}
else
{
self thread maps\mp\zombies\_zm_laststand::auto_revive( self );
self.waiting_to_revive = 0;
self.solo_respawn = 0;
self.lives--;
}
self freezecontrols( 0 );
self.insta_killed = 0;
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
wait_network_frame();
self.bleedout_time = 0;
}
self.insta_killed = 0;
}
}

View File

@ -9,5 +9,5 @@
init()
{
add_map_gamemode( "zclassic", scripts\zm\replaced\zm_highrise::zclassic_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "rooftop", maps\mp\zm_highrise_classic::precache, maps\mp\zm_highrise_classic::main );
add_map_location_gamemode( "zclassic", "rooftop", maps\mp\zm_highrise_classic::precache, scripts\zm\replaced\zm_highrise_classic::main );
}

View File

@ -30,8 +30,6 @@ main()
replaceFunc(maps\mp\zm_highrise_sq_pts::init_2, scripts\zm\replaced\zm_highrise_sq_pts::init_2);
replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs);
replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
replaceFunc(maps\mp\zm_highrise_classic::escape_pod, scripts\zm\replaced\zm_highrise_classic::escape_pod);
replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);