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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
HUD: improve overheat percent image
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5113c49f79
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@ -508,7 +508,7 @@ CoD.AmmoAreaZombie.UpdateOverheat = function(f8_arg0, f8_arg1)
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end
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end
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return
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return
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else
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else
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local f8_local2 = CoD.AmmoAreaZombie.Right - 90
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local f8_local2 = CoD.AmmoAreaZombie.Right - 82
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local f8_local3 = CoD.HUDDigit.Width
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local f8_local3 = CoD.HUDDigit.Width
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local f8_local4 = CoD.HUDDigit.Spacing + 2
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local f8_local4 = CoD.HUDDigit.Spacing + 2
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local f8_local5 = CoD.HUDDigit.BigBottomNumbersY
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local f8_local5 = CoD.HUDDigit.BigBottomNumbersY
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@ -516,29 +516,37 @@ CoD.AmmoAreaZombie.UpdateOverheat = function(f8_arg0, f8_arg1)
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local f8_local7, f8_local8, f8_local9 = CoD.AmmoAreaZombie.GetThreeDigits(f8_arg1.heatPercent)
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local f8_local7, f8_local8, f8_local9 = CoD.AmmoAreaZombie.GetThreeDigits(f8_arg1.heatPercent)
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local f8_local10 = 1
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local f8_local10 = 1
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f8_local2 = f8_local2 + (f8_local4 / 2)
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f8_arg0.ammoDigits[f8_local10]:setDigit(CoD.HUDDigit.Slash, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setDigit(CoD.HUDDigit.Slash, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - f8_local3, f8_local2)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - f8_local3, f8_local2)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5, f8_local5 + f8_local6)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5, f8_local5 + f8_local6)
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f8_local10 = f8_local10 + 1
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f8_local10 = f8_local10 + 1
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local digitRatio = 3
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local digitRatio = 2
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local offsetLeftRight = 17
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local offsetLeftRight = 16
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local offsetTopBottom = 10
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local offsetTopBottom = 8
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if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps) then
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offsetTopBottom = offsetTopBottom - 2
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end
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f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
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f8_local10 = f8_local10 + 1
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f8_local10 = f8_local10 + 1
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offsetLeftRight = 4
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offsetLeftRight = 0
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offsetTopBottom = 33
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offsetTopBottom = 24
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if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps) then
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offsetTopBottom = offsetTopBottom + 2
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end
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f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setDigit(0, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - (f8_local3 / digitRatio) - offsetLeftRight, f8_local2 - offsetLeftRight)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
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f8_arg0.ammoDigits[f8_local10]:setTopBottom(false, true, f8_local5 + offsetTopBottom, f8_local5 + (f8_local6 / digitRatio) + offsetTopBottom)
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f8_local10 = f8_local10 + 1
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f8_local10 = f8_local10 + 1
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f8_local2 = f8_local2 - f8_local4
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f8_local2 = f8_local2 - f8_local4 - 3
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f8_arg0.ammoDigits[f8_local10]:setDigit(f8_local9, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setDigit(f8_local9, f8_local0)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - f8_local3, f8_local2)
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f8_arg0.ammoDigits[f8_local10]:setLeftRight(false, true, f8_local2 - f8_local3, f8_local2)
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