diff --git a/README.md b/README.md index 90db9a39..c8eec9ba 100644 --- a/README.md +++ b/README.md @@ -318,8 +318,9 @@ * Added text when rounds are won/lost * Added new audio when enemy players bleed out * Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment -* Players always respawn at initial spawn points -* Fixed an issue where players initially spawned in the incorrect positions +* Spawn points are assigned to a team +* Teams switch spawn points each round +* Players respawn at initial spawn points * Decreased connection timeout from 90 seconds to 30 seconds * Random map rotation * 20000 health Brutus \ No newline at end of file diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index fec92497..e66d4931 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -1705,7 +1705,5 @@ spawn_bots(num) { level.bots[i] = addtestclient(); } - - wait 0.4; } } \ No newline at end of file diff --git a/scripts/zm/replaced/_zm_game_module.gsc b/scripts/zm/replaced/_zm_game_module.gsc index 29472bf1..ecf3efe3 100644 --- a/scripts/zm/replaced/_zm_game_module.gsc +++ b/scripts/zm/replaced/_zm_game_module.gsc @@ -231,6 +231,8 @@ zombie_goto_round(target_round) } } + set_game_var("switchedsides", !get_game_var("switchedsides")); + maps/mp/zombies/_zm_game_module::respawn_players(); level thread player_respawn_award();