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Claymore: can be repurchased
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@ -280,8 +280,8 @@ wallbuy( weapon_name, target, targetname, origin, angles )
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wallmodel.angles += (0, 90, 0);
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wallmodel.script_int = 90; // fix for model sliding right to left
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unitrigger_stub.prompt_and_visibility_func = ::claymore_unitrigger_update_prompt;
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::buy_claymores );
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unitrigger_stub.prompt_and_visibility_func = scripts/zm/replaced/_zm_weap_claymore::claymore_unitrigger_update_prompt;
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts/zm/replaced/_zm_weap_claymore::buy_claymores );
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}
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else
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{
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