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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-25 14:40:32 -05:00

Fix one Meat cheese.

This commit is contained in:
JezuzLizard
2023-03-08 00:40:43 -08:00
parent 6b3e56e754
commit 0b6004af7f
2 changed files with 138 additions and 0 deletions

View File

@ -74,6 +74,7 @@ main()
replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon); replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger); replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger);
replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation); replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
replaceFunc( maps\mp\zombies\_zm_utility::spawn_zombie, scripts\zm\replaced\_zm_utility::spawn_zombie_override );
} }
init() init()

View File

@ -101,4 +101,141 @@ create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per
self notify( "attractor_positions_generated" ); self notify( "attractor_positions_generated" );
level notify( "attractor_positions_generated" ); level notify( "attractor_positions_generated" );
} }
}
spawn_zombie_override( spawner, target_name, spawn_point, round_number )
{
if ( !isdefined( spawner ) )
{
/#
println( "ZM >> spawn_zombie - NO SPAWNER DEFINED" );
#/
return undefined;
}
while ( getfreeactorcount() < 1 )
wait 0.05;
spawner.script_moveoverride = 1;
if ( isdefined( spawner.script_forcespawn ) && spawner.script_forcespawn )
{
guy = spawner spawnactor();
guy.zombie_can_sidestep = true;
guy.zombie_can_forwardstep = true;
guy.shouldsidestepfunc = ::zombie_should_sidestep;
guy thread speed_up_zombie();
if ( isdefined( level.giveextrazombies ) )
guy [[ level.giveextrazombies ]]();
guy enableaimassist();
if ( isdefined( round_number ) )
guy._starting_round_number = round_number;
guy.aiteam = level.zombie_team;
guy clearentityowner();
level.zombiemeleeplayercounter = 0;
guy thread run_spawn_functions();
guy forceteleport( spawner.origin );
guy show();
}
spawner.count = 666;
if ( !spawn_failed( guy ) )
{
if ( isdefined( target_name ) )
guy.targetname = target_name;
return guy;
}
return undefined;
}
zombie_should_sidestep()
{
if ( maps\mp\animscripts\zm_move::cansidestep() && isplayer( self.enemy ) && self.enemy islookingat( self ) )
{
if ( self.zombie_move_speed != "sprint" || randomfloat( 1 ) < 0.7 )
return "step";
else
return "roll";
}
return "none";
}
speed_up_zombie()
{
if ( level.scr_zm_ui_gametype_obj != "zmeat" )
{
return;
}
if ( !isDefined( level.meat_player_tracker_for_zombie_movespeed ) )
{
level.meat_player_tracker_for_zombie_movespeed = ::track_meat_player;
level thread [[ level.meat_player_tracker_for_zombie_movespeed ]]();
}
self endon( "death" );
self waittill( "completed_emerging_into_playable_area" );
while ( true )
{
wait 0.1;
if ( !is_true( self.has_legs ) )
{
return;
}
if ( !isDefined( level.meat_player ) )
{
if ( self.zombie_move_speed != "sprint" )
{
self set_zombie_run_cycle( "sprint" );
}
continue;
}
if ( distanceSquared( level.meat_player.origin, self.origin ) < 87381 && distanceSquared( level.meat_player.origin, self.origin ) > 21845 )
{
if ( self.zombie_move_speed != "super_sprint" )
{
self set_zombie_run_cycle( "super_sprint" );
}
}
else if ( distanceSquared( level.meat_player.origin, self.origin ) > 87381 )
{
if ( self.zombie_move_speed != "chase_bus" )
{
self set_zombie_run_cycle( "chase_bus" );
}
}
else
{
if ( self.zombie_move_speed != "sprint" )
{
self set_zombie_run_cycle( "sprint" );
}
}
}
}
track_meat_player()
{
level endon( "end_game" );
while ( true )
{
level.meat_player = undefined;
foreach (player in level.players)
{
if (player hasWeapon("item_meat_zm"))
{
level.meat_player = player;
break;
}
}
wait 0.5;
}
} }