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Mule Kick: do stowed weapon reload when switching back to weapon (fixes issues with dual wield weapons)
Mule Kick: calculate ammo to add for both clips of dual wield weapons before setting ammo (since setting ammo changes both clips) Mule Kick: make stowed weapon reload activate when perk is acquired
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@ -787,6 +787,7 @@ give_perk(perk, bought)
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if (perk == "specialty_additionalprimaryweapon")
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{
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self scripts\zm\replaced\_zm::restore_additionalprimaryweapon();
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self notify("perk_additionalprimaryweapon_activated");
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}
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if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_give))
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