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Mule Kick: do stowed weapon reload when switching back to weapon (fixes issues with dual wield weapons)

Mule Kick: calculate ammo to add for both clips of dual wield weapons before setting ammo (since setting ammo changes both clips)
Mule Kick: make stowed weapon reload activate when perk is acquired
This commit is contained in:
Jbleezy
2024-02-05 23:09:53 -08:00
parent 3b6370e01d
commit 0ba7aa0003
2 changed files with 58 additions and 26 deletions

View File

@ -787,6 +787,7 @@ give_perk(perk, bought)
if (perk == "specialty_additionalprimaryweapon")
{
self scripts\zm\replaced\_zm::restore_additionalprimaryweapon();
self notify("perk_additionalprimaryweapon_activated");
}
if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_give))