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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-21 12:40:20 -05:00
Sliquifier upgraded: increase chain explosion radius
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@ -248,7 +248,7 @@
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* Continues to chain while put away
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* Continues to chain while put away
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* Removed player damage
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* Removed player damage
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* Upgraded: increases slippery spot duration by 50%
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* Upgraded: increases slippery spot duration by 50%
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* Upgraded: decreases delay between chain kills by 33%
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* Upgraded: increases chain explosion radius by 50%
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* Added teddy bear to buildable table after weapon is taken from it
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* Added teddy bear to buildable table after weapon is taken from it
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* Teddy bear standing up means weapon is not available from Mystery Box
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* Teddy bear standing up means weapon is not available from Mystery Box
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* Teddy bear lying down means weapon is available from Mystery Box
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* Teddy bear lying down means weapon is available from Mystery Box
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@ -109,6 +109,11 @@ explode_into_goo( player, chain_depth )
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self.goo_chain_depth = chain_depth;
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self.goo_chain_depth = chain_depth;
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chain_radius = level.zombie_vars["slipgun_chain_radius"];
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chain_radius = level.zombie_vars["slipgun_chain_radius"];
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if ( is_true( self.goo_upgraded ) )
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{
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chain_radius *= 1.5;
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}
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level thread explode_to_near_zombies( player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded );
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level thread explode_to_near_zombies( player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded );
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}
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}
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@ -122,11 +127,6 @@ explode_to_near_zombies( player, origin, radius, chain_depth, goo_upgraded )
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minchainwait = level.zombie_vars["slipgun_chain_wait_min"];
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minchainwait = level.zombie_vars["slipgun_chain_wait_min"];
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maxchainwait = level.zombie_vars["slipgun_chain_wait_max"];
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maxchainwait = level.zombie_vars["slipgun_chain_wait_max"];
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if (is_true(goo_upgraded))
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{
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minchainwait /= 1.5;
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maxchainwait /= 1.5;
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}
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rsquared = radius * radius;
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rsquared = radius * radius;
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tag = "J_Head";
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tag = "J_Head";
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