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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Survival on Buried locations: fix CIA player models not being used

This commit is contained in:
Jbleezy 2024-01-31 17:46:12 -08:00
parent 3ef477ae18
commit 0ca5456746

View File

@ -16,7 +16,7 @@
init() init()
{ {
add_map_gamemode("zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined); add_map_gamemode("zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined);
add_map_gamemode("zstandard", maps\mp\zm_buried::zstandard_preinit, undefined, undefined); add_map_gamemode("zstandard", ::zstandard_preinit, undefined, undefined);
add_map_gamemode("zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined); add_map_gamemode("zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined);
add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined); add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined);
@ -34,6 +34,82 @@ init()
scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
} }
zstandard_preinit()
{
survival_init();
}
survival_init()
{
level.force_team_characters = 1;
level.should_use_cia = 0;
if (randomint(100) > 50)
level.should_use_cia = 1;
level.precachecustomcharacters = ::precache_team_characters;
level.givecustomcharacters = ::give_team_characters;
zm_buried_common_init();
flag_wait("start_zombie_round_logic");
}
give_team_characters()
{
self detachall();
self set_player_is_female(0);
if (isdefined(level.should_use_cia))
{
if (level.should_use_cia)
{
self setmodel("c_zom_player_cia_dlc1_fb");
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
}
else
{
self setmodel("c_zom_player_cdc_dlc1_fb");
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
}
}
else
{
if (!isdefined(self.characterindex))
{
self.characterindex = 1;
if (self.team == "axis")
self.characterindex = 0;
}
switch (self.characterindex)
{
case 0:
case 2:
self setmodel("c_zom_player_cia_dlc1_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
break;
case 1:
case 3:
self setmodel("c_zom_player_cdc_dlc1_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
break;
}
}
self setmovespeedscale(1);
self setsprintduration(4);
self setsprintcooldown(0);
}
buildbuildable(buildable) buildbuildable(buildable)
{ {
player = get_players()[0]; player = get_players()[0];