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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 06:30:22 -05:00
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@ -1,16 +1,16 @@
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#include maps/mp/gametypes_zm/zmeat;
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#include maps/mp/zm_alcatraz_traps;
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/zombies/_zm_blockers;
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#include maps/mp/zombies/_zm_ai_brutus;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_weapons;
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#include maps/mp/zm_prison;
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#include maps/mp/zombies/_zm_race_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#include maps\mp\gametypes_zm\zmeat;
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#include maps\mp\zm_alcatraz_traps;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\zombies\_zm_blockers;
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#include maps\mp\zombies\_zm_ai_brutus;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zm_prison;
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#include maps\mp\zombies\_zm_race_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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precache()
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{
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@ -20,7 +20,7 @@ precache()
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zgrief_preinit()
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{
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registerclientfield( "toplayer", "meat_stink", 1, 1, "int" );
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level.givecustomloadout = maps/mp/zm_prison::givecustomloadout;
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level.givecustomloadout = maps\mp\zm_prison::givecustomloadout;
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zgrief_init();
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}
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@ -94,19 +94,19 @@ grief_treasure_chest_init()
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level.chests = [];
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level.chests[ level.chests.size ] = chest1;
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level.chests[ level.chests.size ] = chest2;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( "start_chest" );
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}
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main()
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "cellblock" );
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
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grief_treasure_chest_init();
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precacheshader( "zm_al_wth_zombie" );
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array_thread( level.zombie_spawners, ::add_spawn_function, ::remove_zombie_hats_for_grief );
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maps/mp/zombies/_zm_ai_brutus::precache();
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maps/mp/zombies/_zm_ai_brutus::init();
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maps\mp\zombies\_zm_ai_brutus::precache();
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maps\mp\zombies\_zm_ai_brutus::init();
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level.enemy_location_override_func = ::enemy_location_override;
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level._effect[ "butterflies" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
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level._effect[ "butterflies" ] = loadfx( "maps\zombie_alcatraz\fx_alcatraz_skull_elec" );
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a_t_door_triggers = getentarray( "zombie_door", "targetname" );
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triggers = a_t_door_triggers;
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i = 0;
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@ -145,7 +145,7 @@ main()
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{
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if ( t_door.script_flag == "activate_cellblock_east_west" || t_door.script_flag == "activate_cellblock_barber" )
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{
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t_door maps/mp/zombies/_zm_blockers::door_opened( self.zombie_cost );
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t_door maps\mp\zombies\_zm_blockers::door_opened( self.zombie_cost );
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}
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}
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}
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@ -325,10 +325,10 @@ main()
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wait 0.1;
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}
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flag_wait( "initial_blackscreen_passed" );
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maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
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maps\mp\zombies\_zm_game_module::turn_power_on_and_open_doors();
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flag_wait( "start_zombie_round_logic" );
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level thread maps/mp/zm_alcatraz_traps::init_fan_trap_trigs();
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level thread maps/mp/zm_alcatraz_traps::init_acid_trap_trigs();
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level thread maps\mp\zm_alcatraz_traps::init_fan_trap_trigs();
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level thread maps\mp\zm_alcatraz_traps::init_acid_trap_trigs();
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wait 1;
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level notify( "sleight_on" );
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wait_network_frame();
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@ -1,16 +1,16 @@
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_buildables;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_equip_subwoofer;
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#include maps/mp/zombies/_zm_equip_springpad;
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#include maps/mp/zombies/_zm_equip_turbine;
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//#include maps/mp/zombies/_zm_equip_headchopper;
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#include maps/mp/zm_buried_buildables;
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#include maps/mp/zm_buried_gamemodes;
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#include maps/mp/zombies/_zm_race_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_equip_subwoofer;
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#include maps\mp\zombies\_zm_equip_springpad;
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#include maps\mp\zombies\_zm_equip_turbine;
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//#include maps\mp\zombies\_zm_equip_headchopper;
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#include maps\mp\zm_buried_buildables;
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#include maps\mp\zm_buried_gamemodes;
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#include maps\mp\zombies\_zm_race_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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precache()
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{
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@ -28,13 +28,13 @@ precache()
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level.chalk_buildable_pieces_hide = 1;
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griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
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//griefbuildables = array( "chalk", "headchopper_zm", "springpad_zm", "subwoofer_zm" );
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maps/mp/zm_buried_buildables::include_buildables( griefbuildables );
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maps/mp/zm_buried_buildables::init_buildables( griefbuildables );
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maps/mp/zombies/_zm_equip_turbine::init();
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maps/mp/zombies/_zm_equip_turbine::init_animtree();
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maps/mp/zombies/_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
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maps/mp/zombies/_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
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//maps/mp/zombies/_zm_equip_headchopper::init( &"ZM_BURIED_EQ_HC_PHS", &"ZM_BURIED_EQ_HC_HTS" );
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maps\mp\zm_buried_buildables::include_buildables( griefbuildables );
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maps\mp\zm_buried_buildables::init_buildables( griefbuildables );
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maps\mp\zombies\_zm_equip_turbine::init();
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maps\mp\zombies\_zm_equip_turbine::init_animtree();
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maps\mp\zombies\_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
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maps\mp\zombies\_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
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//maps\mp\zombies\_zm_equip_headchopper::init( &"ZM_BURIED_EQ_HC_PHS", &"ZM_BURIED_EQ_HC_HTS" );
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}
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street_treasure_chest_init()
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@ -52,15 +52,15 @@ street_treasure_chest_init()
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chest_names = array("start_chest", "courtroom_chest1", "jail_chest1", "gunshop_chest");
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chest_name = random(chest_names);
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( chest_name );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( chest_name );
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}
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main()
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{
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level.buildables_built[ "pap" ] = 1;
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level.equipment_team_pick_up = 1;
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level thread maps/mp/zombies/_zm_buildables::think_buildables();
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "street" );
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level thread maps\mp\zombies\_zm_buildables::think_buildables();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
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street_treasure_chest_init();
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generatebuildabletarps();
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deletebuildabletarp( "courthouse" );
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@ -106,8 +106,8 @@ builddynamicwallbuys()
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builddynamicwallbuy( "church", "svu_zm" );
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builddynamicwallbuy( "mansion", "an94_zm" );
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scripts/zm/_zm_reimagined::wallbuy_increase_trigger_radius();
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scripts/zm/_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
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scripts\zm\_zm_reimagined::wallbuy_increase_trigger_radius();
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scripts\zm\_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
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}
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builddynamicwallbuy( location, weaponname )
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@ -156,10 +156,10 @@ builddynamicwallbuy( location, weaponname )
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model hide();
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chalk_fx = weaponname + "_fx";
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thread scripts/zm/replaced/utility::playchalkfx( chalk_fx, origin, wallbuy.angles );
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thread scripts\zm\replaced\utility::playchalkfx( chalk_fx, origin, wallbuy.angles );
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}
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maps/mp/zombies/_zm_weapons::add_dynamic_wallbuy( weaponname, wallbuy.targetname, 1 );
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maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy( weaponname, wallbuy.targetname, 1 );
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thread wait_and_remove( stub, stub.buildablezone.pieces[ 0 ] );
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}
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}
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@ -214,7 +214,7 @@ removebuildable( buildable )
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while ( isDefined( _k206 ) )
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{
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piece = _a206[ _k206 ];
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piece maps/mp/zombies/_zm_buildables::piece_unspawn();
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piece maps\mp\zombies\_zm_buildables::piece_unspawn();
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_k206 = getNextArrayKey( _a206, _k206 );
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}
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}
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@ -334,7 +334,7 @@ disable_tunnels()
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// player spawns
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invalid_zones = array("zone_start", "zone_tunnels_center", "zone_tunnels_north", "zone_tunnels_south");
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spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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foreach(spawn_point in spawn_points)
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{
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if(isinarray(invalid_zones, spawn_point.script_noteworthy))
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@ -1,11 +1,11 @@
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#include maps/mp/gametypes_zm/zmeat;
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/zombies/_zm_perks;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#include maps\mp\gametypes_zm\zmeat;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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precache()
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{
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@ -17,12 +17,12 @@ station_treasure_chest_init()
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chest1 = getstruct( "depot_chest", "script_noteworthy" );
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level.chests = [];
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level.chests[ level.chests.size ] = chest1;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "depot_chest" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( "depot_chest" );
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}
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main()
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "station" );
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "station" );
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station_treasure_chest_init();
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level.enemy_location_override_func = ::enemy_location_override;
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//collision = spawn( "script_model", ( -6896, 4744, 0 ), 1 );
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@ -30,7 +30,7 @@ main()
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//collision disconnectpaths();
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remove_lava_collision();
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flag_wait( "initial_blackscreen_passed" );
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level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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level thread maps\mp\zombies\_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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flag_set( "power_on" );
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level setclientfield( "zombie_power_on", 1 );
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level thread open_electric_doors_on_door_opened();
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@ -1,10 +1,10 @@
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#include maps/mp/zombies/_zm_perks;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_race_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_race_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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precache()
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{
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@ -16,12 +16,12 @@ station_treasure_chest_init()
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chest1 = getstruct( "depot_chest", "script_noteworthy" );
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level.chests = [];
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level.chests[ level.chests.size ] = chest1;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "depot_chest" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( "depot_chest" );
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}
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main()
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "station" );
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "station" );
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station_treasure_chest_init();
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level.enemy_location_override_func = ::enemy_location_override;
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//collision = spawn( "script_model", ( -6896, 4744, 0 ), 1 );
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@ -29,7 +29,7 @@ main()
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//collision disconnectpaths();
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remove_lava_collision();
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flag_wait( "initial_blackscreen_passed" );
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level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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level thread maps\mp\zombies\_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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flag_set( "power_on" );
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level setclientfield( "zombie_power_on", 1 );
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level thread open_electric_doors_on_door_opened();
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