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#include maps/mp/_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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init()
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{
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level.enemy_location_override_func = ::enemy_location_override;
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flag_wait( "initial_blackscreen_passed" );
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maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
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maps\mp\zombies\_zm_game_module::turn_power_on_and_open_doors();
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flag_wait( "start_zombie_round_logic" );
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wait 1;
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level notify( "revive_on" );
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