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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Replace / with \
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@ -9,8 +9,8 @@ inert_wakeup()
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wait 0.1;
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self thread maps/mp/zombies/_zm_ai_basic::inert_damage();
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self thread maps/mp/zombies/_zm_ai_basic::inert_bump();
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self thread maps\mp\zombies\_zm_ai_basic::inert_damage();
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self thread maps\mp\zombies\_zm_ai_basic::inert_bump();
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while ( 1 )
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{
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@ -21,7 +21,7 @@ inert_wakeup()
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dist_sq = distancesquared( self.origin, player.origin );
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if ( dist_sq < 4096 )
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{
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self maps/mp/zombies/_zm_ai_basic::stop_inert();
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self maps\mp\zombies\_zm_ai_basic::stop_inert();
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return;
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}
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@ -29,7 +29,7 @@ inert_wakeup()
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{
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if ( ( current_time - player.lastfiretime ) < 100 )
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{
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self maps/mp/zombies/_zm_ai_basic::stop_inert();
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self maps\mp\zombies\_zm_ai_basic::stop_inert();
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return;
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}
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}
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