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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 07:30:09 -05:00
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@ -149,18 +149,18 @@ round_end(winner)
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level.round_number++;
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level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
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level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( "grief_restarted" );
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if(isDefined(winner))
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{
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foreach(player in players)
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{
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if(player.team == team)
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{
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You won the round" );
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( "You won the round" );
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}
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else
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{
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( "You lost the round" );
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( "You lost the round" );
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}
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}
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}
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@ -168,13 +168,13 @@ round_end(winner)
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{
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foreach(player in players)
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{
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player thread scripts/zm/zgrief/zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
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}
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}
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zombie_goto_round( level.round_number );
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level thread maps/mp/zombies/_zm_game_module::reset_grief();
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level thread maps/mp/zombies/_zm::round_think( 1 );
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level thread maps\mp\zombies\_zm_game_module::reset_grief();
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level thread maps\mp\zombies\_zm::round_think( 1 );
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}
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game_won(winner)
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@ -188,16 +188,16 @@ game_won(winner)
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players[ i ] freezecontrols( 1 );
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if ( players[ i ]._encounters_team == winner )
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{
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players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_won" );
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players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer( "grief_won" );
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i++;
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continue;
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}
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players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_lost" );
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players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer( "grief_lost" );
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i++;
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}
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level notify( "game_module_ended", winner );
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level._game_module_game_end_check = undefined;
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maps/mp/gametypes_zm/_zm_gametype::track_encounters_win_stats( level.gamemodulewinningteam );
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maps\mp\gametypes_zm\_zm_gametype::track_encounters_win_stats( level.gamemodulewinningteam );
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level notify( "end_game" );
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}
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@ -224,24 +224,24 @@ zombie_goto_round(target_round)
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game["allies_spawnpoints_randomized"] = undefined;
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set_game_var("switchedsides", !get_game_var("switchedsides"));
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maps/mp/zombies/_zm_game_module::respawn_players();
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maps\mp\zombies\_zm_game_module::respawn_players();
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wait 0.05; // let all players fully respawn
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level thread player_respawn_award();
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level thread scripts/zm/zgrief/zgrief_reimagined::round_start_wait(5);
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level thread scripts\zm\zgrief\zgrief_reimagined::round_start_wait(5);
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}
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player_respawn_award()
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{
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maps/mp/zombies/_zm::award_grenades_for_survivors();
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maps\mp\zombies\_zm::award_grenades_for_survivors();
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players = get_players();
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foreach(player in players)
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{
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if(player.score < level.player_starting_points)
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{
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
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player maps\mp\zombies\_zm_score::add_to_player_score(level.player_starting_points - player.score);
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}
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if(isDefined(player get_player_placeable_mine()))
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