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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Replace / with \

This commit is contained in:
Jbleezy
2023-02-24 13:55:10 -08:00
parent 7955de54a6
commit 0e4ff2b9cb
56 changed files with 866 additions and 866 deletions

View File

@ -18,7 +18,7 @@ treasure_chest_init( start_chest_name )
{
level.chests[ i ].box_hacks = [];
level.chests[ i ].orig_origin = level.chests[ i ].origin;
level.chests[ i ] maps/mp/zombies/_zm_magicbox::get_chest_pieces();
level.chests[ i ] maps\mp\zombies\_zm_magicbox::get_chest_pieces();
if ( isDefined( level.chests[ i ].zombie_cost ) )
{
level.chests[ i ].old_cost = level.chests[ i ].zombie_cost;
@ -38,7 +38,7 @@ treasure_chest_init( start_chest_name )
while ( isDefined( _k102 ) )
{
chest = _a102[ _k102 ];
chest maps/mp/zombies/_zm_magicbox::hide_chest();
chest maps\mp\zombies\_zm_magicbox::hide_chest();
_k102 = getNextArrayKey( _a102, _k102 );
}
return;
@ -54,30 +54,30 @@ treasure_chest_init( start_chest_name )
level.chest_index = 0;
level.chests[ 0 ].no_fly_away = 1;
}
maps/mp/zombies/_zm_magicbox::init_starting_chest_location( start_chest_name );
array_thread( level.chests, maps/mp/zombies/_zm_magicbox::treasure_chest_think );
maps\mp\zombies\_zm_magicbox::init_starting_chest_location( start_chest_name );
array_thread( level.chests, maps\mp\zombies\_zm_magicbox::treasure_chest_think );
}
treasure_chest_move( player_vox )
{
level waittill( "weapon_fly_away_start" );
players = get_players();
array_thread( players, maps/mp/zombies/_zm_magicbox::play_crazi_sound );
array_thread( players, maps\mp\zombies\_zm_magicbox::play_crazi_sound );
if ( isDefined( player_vox ) )
{
player_vox delay_thread( randomintrange( 2, 7 ), maps/mp/zombies/_zm_audio::create_and_play_dialog, "general", "box_move" );
player_vox delay_thread( randomintrange( 2, 7 ), maps\mp\zombies\_zm_audio::create_and_play_dialog, "general", "box_move" );
}
level waittill( "weapon_fly_away_end" );
if ( isDefined( self.zbarrier ) )
{
self maps/mp/zombies/_zm_magicbox::hide_chest( 1 );
self maps\mp\zombies\_zm_magicbox::hide_chest( 1 );
}
wait 0.1;
if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() )
{
current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ];
wait_network_frame();
self thread maps/mp/zombies/_zm_magicbox::fire_sale_fix();
self thread maps\mp\zombies\_zm_magicbox::fire_sale_fix();
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time;
while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 )
{
@ -91,14 +91,14 @@ treasure_chest_move( player_vox )
}
else
{
maps/mp/zombies/_zm_magicbox::default_box_move_logic();
maps\mp\zombies\_zm_magicbox::default_box_move_logic();
}
if ( isDefined( level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ) )
{
level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]]( 0 );
}
playfx( level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin );
level.chests[ level.chest_index ] maps/mp/zombies/_zm_magicbox::show_chest();
level.chests[ level.chest_index ] maps\mp\zombies\_zm_magicbox::show_chest();
flag_clear( "moving_chest_now" );
self.zbarrier.chest_moving = 0;
}