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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -1,7 +1,7 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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{
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@ -31,18 +31,18 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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self.damagehit_origin = player getweaponmuzzlepoint();
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}
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if ( self maps/mp/zombies/_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
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if ( self maps\mp\zombies\_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
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{
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return;
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}
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else if ( self maps/mp/zombies/_zm_spawner::zombie_flame_damage( mod, player ) )
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else if ( self maps\mp\zombies\_zm_spawner::zombie_flame_damage( mod, player ) )
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{
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if ( self maps/mp/zombies/_zm_spawner::zombie_give_flame_damage_points() )
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if ( self maps\mp\zombies\_zm_spawner::zombie_give_flame_damage_points() )
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{
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player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
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player maps\mp\zombies\_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
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}
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}
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else if ( maps/mp/zombies/_zm_spawner::player_using_hi_score_weapon( player ) )
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else if ( maps\mp\zombies\_zm_spawner::player_using_hi_score_weapon( player ) )
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{
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damage_type = "damage";
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}
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@ -53,7 +53,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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if ( !is_true( self.no_damage_points ) )
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{
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player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
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player maps\mp\zombies\_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
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}
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if ( isDefined( self.zombie_damage_fx_func ) )
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@ -137,7 +137,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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rand = randomintrange( 0, 100 );
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if ( rand < 10 )
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{
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player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
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player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
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}
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}
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}
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@ -152,14 +152,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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rand = randomintrange( 0, 100 );
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if ( rand < 7 )
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{
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player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
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player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
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}
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}
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}
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}
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}
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self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
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self thread maps\mp\zombies\_zm_powerups::check_for_instakill( player, mod, hit_location );
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}
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head_should_gib( attacker, type, point )
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@ -211,7 +211,7 @@ head_should_gib( attacker, type, point )
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}
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}
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if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
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if ( !self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
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{
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return 0;
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}
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