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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Replace / with \

This commit is contained in:
Jbleezy
2023-02-24 13:55:10 -08:00
parent 7955de54a6
commit 0e4ff2b9cb
56 changed files with 866 additions and 866 deletions

View File

@ -1,7 +1,7 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_spawner;
#include maps\mp\zombies\_zm_spawner;
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{
@ -31,18 +31,18 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
self.damagehit_origin = player getweaponmuzzlepoint();
}
if ( self maps/mp/zombies/_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
if ( self maps\mp\zombies\_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
{
return;
}
else if ( self maps/mp/zombies/_zm_spawner::zombie_flame_damage( mod, player ) )
else if ( self maps\mp\zombies\_zm_spawner::zombie_flame_damage( mod, player ) )
{
if ( self maps/mp/zombies/_zm_spawner::zombie_give_flame_damage_points() )
if ( self maps\mp\zombies\_zm_spawner::zombie_give_flame_damage_points() )
{
player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
player maps\mp\zombies\_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
}
}
else if ( maps/mp/zombies/_zm_spawner::player_using_hi_score_weapon( player ) )
else if ( maps\mp\zombies\_zm_spawner::player_using_hi_score_weapon( player ) )
{
damage_type = "damage";
}
@ -53,7 +53,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
if ( !is_true( self.no_damage_points ) )
{
player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
player maps\mp\zombies\_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
}
if ( isDefined( self.zombie_damage_fx_func ) )
@ -137,7 +137,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
rand = randomintrange( 0, 100 );
if ( rand < 10 )
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
}
}
}
@ -152,14 +152,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
rand = randomintrange( 0, 100 );
if ( rand < 7 )
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
}
}
}
}
}
self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
self thread maps\mp\zombies\_zm_powerups::check_for_instakill( player, mod, hit_location );
}
head_should_gib( attacker, type, point )
@ -211,7 +211,7 @@ head_should_gib( attacker, type, point )
}
}
if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
if ( !self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
{
return 0;
}