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@ -14,7 +14,7 @@ player_elec_damage()
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if ( is_true( level.trap_electric_visionset_registered ) )
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{
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maps/mp/_visionset_mgr::vsmgr_activate( "overlay", "zm_trap_electric", self, shocktime, shocktime );
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maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_trap_electric", self, shocktime, shocktime );
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}
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else
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{
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