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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-02 10:00:27 -05:00
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@ -23,7 +23,7 @@ emp_detonate(grenade)
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}
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level notify( "emp_detonate", origin, emp_radius );
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self thread maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate_zombies( grenade_origin, grenade_owner );
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self thread maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate_zombies( grenade_origin, grenade_owner );
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if ( isDefined( level.custom_emp_detonate ) )
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{
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@ -32,15 +32,15 @@ emp_detonate(grenade)
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if ( isDefined( grenade_owner ) )
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{
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grenade_owner thread maps/mp/zombies/_zm_weap_emp_bomb::destroyequipment( origin, emp_radius );
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grenade_owner thread maps\mp\zombies\_zm_weap_emp_bomb::destroyequipment( origin, emp_radius );
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}
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emp_players( origin, emp_radius, grenade_owner );
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disabled_list = maps/mp/zombies/_zm_power::change_power_in_radius( -1, origin, emp_radius );
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disabled_list = maps\mp\zombies\_zm_power::change_power_in_radius( -1, origin, emp_radius );
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wait emp_time;
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maps/mp/zombies/_zm_power::revert_power_to_list( 1, origin, emp_radius, disabled_list );
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maps\mp\zombies\_zm_power::revert_power_to_list( 1, origin, emp_radius, disabled_list );
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}
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emp_players(origin, radius, owner)
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@ -51,7 +51,7 @@ emp_players(origin, radius, owner)
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{
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if(distancesquared(origin, player.origin) < rsquared)
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{
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if(is_player_valid(player) || player maps/mp/zombies/_zm_laststand::player_is_in_laststand())
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if(is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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time = 30;
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player shellshock( "frag_grenade_mp", 2 );
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@ -147,7 +147,7 @@ player_perk_pause( perk )
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if ( self.disabled_perks[ perk ] )
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{
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self unsetperk( perk );
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self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 2 );
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self maps\mp\zombies\_zm_perks::set_perk_clientfield( perk, 2 );
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if ( perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade" )
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{
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self setmaxhealth( self.premaxhealth );
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@ -158,7 +158,7 @@ player_perk_pause( perk )
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}
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if ( perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade" )
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{
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self maps/mp/zombies/_zm::take_additionalprimaryweapon();
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self maps\mp\zombies\_zm::take_additionalprimaryweapon();
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}
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if ( issubstr( perk, "specialty_scavenger" ) )
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{
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@ -188,13 +188,13 @@ player_perk_unpause( perk )
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if ( isDefined( self.disabled_perks ) && is_true( self.disabled_perks[ perk ] ) )
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{
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self.disabled_perks[ perk ] = 0;
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self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 1 );
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self maps\mp\zombies\_zm_perks::set_perk_clientfield( perk, 1 );
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self setperk( perk );
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if ( issubstr( perk, "specialty_scavenger" ) )
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{
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self.hasperkspecialtytombstone = 1;
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}
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self maps/mp/zombies/_zm_perks::perk_set_max_health_if_jugg( perk, 0, 0 );
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self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( perk, 0, 0 );
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if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
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{
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self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
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