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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 15:13:04 -05:00

Replace / with \

This commit is contained in:
Jbleezy
2023-02-24 13:55:10 -08:00
parent 7955de54a6
commit 0e4ff2b9cb
56 changed files with 866 additions and 866 deletions

View File

@ -1,7 +1,7 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_weap_jetgun;
#include maps\mp\zombies\_zm_weap_jetgun;
is_jetgun_firing()
{
@ -105,7 +105,7 @@ jetgun_grind_zombie( player )
}
self.nodeathragdoll = 1;
self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
player maps/mp/zombies/_zm_score::add_to_player_score(50 * maps/mp/zombies/_zm_score::get_points_multiplier(player));
player maps\mp\zombies\_zm_score::add_to_player_score(50 * maps\mp\zombies\_zm_score::get_points_multiplier(player));
self dodamage( self.health + 666, player.origin, player );
}
}
@ -123,20 +123,20 @@ handle_overheated_jetgun()
if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
pcount = get_players().size;
pickup_time = 360 / pcount;
maps/mp/zombies/_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
maps\mp\zombies\_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
}
else if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
maps/mp/zombies/_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
maps\mp\zombies\_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
self dodamage( 50, weapon_org );
}
else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
self dodamage( 50, weapon_org );
}
else