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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -1,7 +1,7 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_weap_jetgun;
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#include maps\mp\zombies\_zm_weap_jetgun;
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is_jetgun_firing()
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{
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@ -105,7 +105,7 @@ jetgun_grind_zombie( player )
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}
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self.nodeathragdoll = 1;
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self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
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player maps/mp/zombies/_zm_score::add_to_player_score(50 * maps/mp/zombies/_zm_score::get_points_multiplier(player));
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player maps\mp\zombies\_zm_score::add_to_player_score(50 * maps\mp\zombies\_zm_score::get_points_multiplier(player));
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self dodamage( self.health + 666, player.origin, player );
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}
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}
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@ -123,20 +123,20 @@ handle_overheated_jetgun()
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if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
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pcount = get_players().size;
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pickup_time = 360 / pcount;
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maps/mp/zombies/_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
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maps\mp\zombies\_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
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}
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else if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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maps/mp/zombies/_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
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self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
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maps\mp\zombies\_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
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self dodamage( 50, weapon_org );
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}
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else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
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{
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
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self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
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self dodamage( 50, weapon_org );
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}
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else
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