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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -1,15 +1,15 @@
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#include maps/mp/zombies/_load;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#include maps/mp/zombies/_zm_zonemgr;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_utility;
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#include maps/mp/zombies/_zm_weapons;
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#include maps/mp/zombies/_zm_melee_weapon;
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#include maps/mp/zombies/_zm_weap_claymore;
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#include maps/mp/zombies/_zm_weap_ballistic_knife;
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#include maps/mp/zombies/_zm_equipment;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps\mp\zombies\_load;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_melee_weapon;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_weap_ballistic_knife;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_magicbox;
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struct_class_init()
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{
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@ -231,7 +231,7 @@ wallbuy( weapon_name, target, targetname, origin, angles )
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unitrigger_stub.require_look_at = 1;
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unitrigger_stub.require_look_from = 0;
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unitrigger_stub.zombie_weapon_upgrade = weapon_name;
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maps/mp/zombies/_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
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maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
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if ( is_melee_weapon( weapon_name ) )
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{
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@ -275,20 +275,20 @@ wallbuy( weapon_name, target, targetname, origin, angles )
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wallmodel.origin += anglesToForward(angles) * -8; // _zm_melee_weapon::melee_weapon_show moves this back
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::melee_weapon_think );
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::melee_weapon_think );
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}
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else if ( weapon_name == "claymore_zm" )
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{
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wallmodel.angles += (0, 90, 0);
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wallmodel.script_int = 90; // fix for model sliding right to left
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unitrigger_stub.prompt_and_visibility_func = scripts/zm/replaced/_zm_weap_claymore::claymore_unitrigger_update_prompt;
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts/zm/replaced/_zm_weap_claymore::buy_claymores );
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unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
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}
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else
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{
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unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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}
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chalk_fx = weapon_name + "_fx";
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